I know its not a new idea by any means...but what exactly is the point of balancing combat-oriented ships with arbitrary drawbacks? Having a bad FSD does not impact your ability to fight in any way. They don't even boot up slower or anything when you're trying to wake out of a bad fight. And combat ships are already restricted by limited internals, making them unsuitable for use as a trader or explorer, where jump range is more relevant. So the FSD restriction is just a pointless extra limitation that isn't actually affecting how the ships can be used. A combat ship with moderate jump range would still only be optimized for combat, and wouldn't eclipse any other ship in any other role.
So, what, exactly, *is* the point of short-range fighters? What's the advantage in discouraging people from chasing combat opportunities around the Bubble? Whats the disadvantage if every ship can get at least an acceptable range for in-bubble transit (~20 Ly base) with an A-rated FSD?
If they're going to force long delays on ship transfers down our throats, they can at least sugar coat it by giving combat ships a bump up to moderate base jump range, so "fly it there yourself" isn't such a dread-inducing idea.
So, what, exactly, *is* the point of short-range fighters? What's the advantage in discouraging people from chasing combat opportunities around the Bubble? Whats the disadvantage if every ship can get at least an acceptable range for in-bubble transit (~20 Ly base) with an A-rated FSD?
If they're going to force long delays on ship transfers down our throats, they can at least sugar coat it by giving combat ships a bump up to moderate base jump range, so "fly it there yourself" isn't such a dread-inducing idea.
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