Horizons Ships, why so few? Wound't procedural ships be nice?

Billions of stars... 31 ships. In a universe with thousand of inhabited worlds and stations, why do we only have 31 ships to fly around with?

A feature I'd love to see? Spore style ships generated procedurally or perhaps even crafted ships made out of pieces of scrap you can buy.

For a universe this size, I'd like to see at least 300 ships! Not 31. Sold at many different locations. Perhaps even some secret unique ships that players can "discover" and share around.

Letting the player who discovers that ships name it would be awesome as well.
 
300 ships? I'd love that man. Seriously cool. But how would it work regarding balance? It might procedurally generate some monster ship that blows everything else out of the sky.


One thing I'd like to see added is more traffic of ships that deliver goods between stations within a system. An Elite version of a White Van or motorbike courier type ships with no FSD. You wouldnt be able to fly them but it would give the system a bit more life especially to ones with large populations for example.
 
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i'd like to see some more unique looking ships, i know they are dedicated to sticking with their history but i'd like to see some SC esque ships thrown in some day..
 
I say sod the balance, just make anything really unbalanced very very rare. Something to be desired. The common 31 ships, expand that to say 80. Balance the hell out of them. Meanwhile add some experimental missions, or some other ships. Make them very very hard to replace and very very expensive to insure, if possible at all! Players will lose them over time, or just keep them in store as a trophie. If they want to fly a unique ship around, great. But lets face it, they will die sometime.

So there is ways of balancing the game without making everything so dry and boring.
 
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The Hauler is the Ford Transit of the 3300's, t-7s & t-9s are trucks, there are plenty of them in most populated systems.

More ship types would of course be nice, but there are already ships available for all roles at all levels (small, medium & large combat, trading & exploration capable vessels), more would add flavour but little extra gameplay other than variety (for which any number of ship types is never enough).

I'd like to see NPCs use ship kits & player paintjobs. The assets are available & it might encourage customers to buy more stuff if they see it in game, like it & can actually buy the stuff that makes their ship look like that.
 
The Hauler is the Ford Transit of the 3300's, t-7s & t-9s are trucks, there are plenty of them in most populated systems.

More ship types would of course be nice, but there are already ships available for all roles at all levels (small, medium & large combat, trading & exploration capable vessels), more would add flavour but little extra gameplay other than variety (for which any number of ship types is never enough).

I'd like to see NPCs use ship kits & player paintjobs. The assets are available & it might encourage customers to buy more stuff if they see it in game, like it & can actually buy the stuff that makes their ship look like that.

This is space, it's not a truck stop. you can be as boring as you like, but this is a game. It is supposed to be fun. Just covering the basics isn't enough. Billions of stars, hundreds of planets and between the lot of them they come up with 31 ship types?

That's what I'd expect from EARTH ALONE, I mean god almighty how many different cars have we made over the years? In the states between 2015 and 2016 the US Alone released 45 different car models.

That's 45 per YEAR. And frontier can't digitally design more than 31 new ships? No that's just a very very bad joke.
 
That's what I'd expect from EARTH ALONE, I mean god almighty how many different cars have we made over the years? In the states between 2015 and 2016 the US Alone released 45 different car models.

You'd have to hope though that with another 1,000+ years of social development, during which time humanity has expanded its horizons from huddling on the surface of a ball of water and tearing through every single non-renewable resource amassed in the previous 4.5 billion years at a terrifying rate into a spacefaring species which has successfully colonised an area spanning 20,000 star systems, we might have our focus on something a little more important than making 27 slightly different versions of the Ford Focus. :D
 
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No, I dont think that procedural generated ships would fit the game

Every ship feels painstakingly designed, with hours of care and attention going into how it looks, sounds and feels to fly regarding its job, and this is amped up by the customisation of different modules and the addition of cargo affecting handling and speed.

Im personally looking forward to how new ships feel to fly and how they fit in with the game. Procedural generation isnt all that good as regards to certain things


That being said, procedural generation to affect how certain ships look when they are bought due to factors such as how old the ships are and where they are bought from would work really well I feel
 
300 ships would be heaven! 300 new cockpits/bridges to be marveled by via my rift....

I shudder to think how many decades it would take to craft them all, however :/
 
Community source it. Throw a few "best designs and cockpit layouts" competitions with the understanding that all entries may be used by the game developers. Plenty of talented model makers in the community.
 
Have a look at some of the horrors that are procedurally generated in a certain other game (it has sky in the name) - you will be ever so glad they are not in E D .....
 
300? why to stop there. 3000. 3 000 000.

but all in the handcrafted quality we have on the current ships.
 
300? why to stop there. 3000. 3 000 000.

but all in the handcrafted quality we have on the current ships.
Not to mention and from what I understand, all the ship interiors have been accounted for and modelled ? For when one day the flight deck door finally opens.
Flimley
 
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300 ships? I'd love that man. Seriously cool. But how would it work regarding balance? It might procedurally generate some monster ship that blows everything else out of the sky.


One thing I'd like to see added is more traffic of ships that deliver goods between stations within a system. An Elite version of a White Van or motorbike courier type ships with no FSD. You wouldnt be able to fly them but it would give the system a bit more life especially to ones with large populations for example.
We don't have any balance now, it wouldn't be any different.
 
It is a bit dumb that there are so few ships in the game. Would be good if there was separate quality of ships, and 'Factory New' ones cost a lot more but performed better.

Whenever I fly into a station, 80% of the pads are empty. That is lame. How many billion humans are in occupied space now? And yet massive star ports sit empty?

OK.png
 
This was probably what the modifications from the Engineers were meant to remedy, but that turned out to be a hideously unintuitive way of going about it. So much so, that after looking at some tutorial videos, I've decided never to try interacting with them.

We should just be allowed to customise our own systems, as and when we please.

From a cosmetic point of view, the recent new addition of 'ship kits' might not have any value aside from visuals, but I do love the look of them and am looking forward to the upcoming ones for the Python and Vulture. Hopefully, they'll make one for all of the ships presently available. It'd be a nice way of getting some visual diversity out there, particularly if they allow NPCs to fix random ship kit components to their craft.
 
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tbh they could get that variety by mixing the ship kit components, no balancing required just a bit of variation (without us having to pay them more money..)
 
I actually like the current ships. Having fewer means each one of them has more "character".

At some point there's no difference anymore whether you have 10,000 or 100,000 ships in the game.
 
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