Powerplay Faction: Arissa Lavigny-Duval Undermining: What Ranking benefits does it give you?

I have been doing a lot of trading with select factions and trying to build up my rank. I'm currently a SQUIRE. It gets boring, so I started UNDERMINING for ALD and although it makes me a lot of merits, and I rank up in Powerplay from level 2 to now level 4 with over 2267 merits on the books, my main goal is to rank up in the EMPIRE. I'm a soldier in real life, and I would HOPE that in this game that someone who is actually out on the front lines, sacrificing everything for the greater good, would at least get promoted just as fast if not faster, Undermining, than those who just play it safe trading in neighboring systems and making rank. (i'm not knocking trading, I just hope that those who do the constant fighting get recognized and not taken for granted. What kind of message would that send to those in the military? Thanks for fighting us, but I won't promote you or give you any special considerations. Those who go and deal with the enemy DIRECTLY, should get a little more 'in game credit towards the next rank' I would think....IMHO) [yesnod]

question: if I am going to be a good EMPIRE NAVY PILOT, and I go to enemy systems and am laying my life, and the costs of replacing my ship when It gets blown up, .......am I getting rewarded with 'Empire Rank' credit for doing this? How does Empire Rank credit for 'Undermining' compare to doing 'Missions' on the mission board?

I was in the frame of mind that your EMPIRE RANK is given by the EMPIRE NAVY because you have to do ranking missions FROM THE NAVY in order to progress to the next rank. If a pilot then goes into battle, Undermining for the Empire, aren't you then acting like your in the military for the Navy and shouldn't you be rewarded rank progression opportunities just like you get while doing trading missions and getting rank credit?

Thank you for your help and answers in advance.
 
Last edited:
powerplay, navy rank, and (superpower) reputation are all three not connected (an activity might affect powerplay ranking and reputation, or navy rank and reputation, though).

you gain no navy rank or reputation by undermining, only powerplay ranking.

the powers are only loosely connected to super powers/ major faction (empie, federation, alliance). an imperial power can control or exploit federal and independant systems. basically, the powers are rich and powerfull people playing their own private games.

to rank up in the imperial or federal navy, you need to work for federal or imperial minor factions by doing missions for them.
 
Goemon is right: increasing your Rating with the Power does not affect your Imperial Naval Rank. You have to complete missions for factions which are Imperially aligned in order to increase your progression towards the next Imperial Naval Rank.

Lore-wise, Power Play is not open warfare, but shadowy organisations pledged to the improvement of the major political Powers, not explicitly to one of the three Superpowers.
 
Thank you, well stated, and I understand. I was in the frame of mind thinking that undermining was in a sense Navy military missions for the Powerplay leaders, and that by doing military missions rank credit would be attached. Well, now that I know that and have ton load of merits at least I will get a paycheck at the end of the week from ALD !! Again thank you for clarifying this for me. o7

- - - - - Additional Content Posted / Auto Merge - - - - -

Thank you for the reply. It does all make sense now. o7
 
This game sucks as far as military involvement is concerned. Frontier's 90's game Elite 2 had a much better system where military missions and rank were actually separate from the other missions available on the bulletin board. You had to assassinate targets, photograph bases, even NUKE bases that would literally launch a billion ships to tackle you.

As far as this game is concerned, the military aspect is ridiculous and lame. You do a civilian based wine delivery mission to increase rank. Seriously?! All its good for is getting ships and that's it!

Well done for not implementing your own ideas, Frontier.
 
This game sucks as far as military involvement is concerned. Frontier's 90's game Elite 2 had a much better system where military missions and rank were actually separate from the other missions available on the bulletin board. You had to assassinate targets, photograph bases, even NUKE bases that would literally launch a billion ships to tackle you.

As far as this game is concerned, the military aspect is ridiculous and lame. You do a civilian based wine delivery mission to increase rank. Seriously?! All its good for is getting ships and that's it!

Well done for not implementing your own ideas, Frontier.

Back when I was doing the majority of my ranking missions, I had to assassinate deserting generals (low-level pirate lords) and smuggle combat stabilisers and weapons in for the Navy under the nose of the controlling Imperial faction.

That's a bit sad if they've totally made it on par with everything else for now.

And, yes, for now. Brookes has said that they intend to make the military rank progression more of a career than a ladder. But like everything else in this game, it's not a priority at the moment.
 
Back when I was doing the majority of my ranking missions, I had to assassinate deserting generals (low-level pirate lords) and smuggle combat stabilisers and weapons in for the Navy under the nose of the controlling Imperial faction.

That's a bit sad if they've totally made it on par with everything else for now.

And, yes, for now. Brookes has said that they intend to make the military rank progression more of a career than a ladder. But like everything else in this game, it's not a priority at the moment.

The sad thing is, if and when they make military missions more interesting and actually available as military bulletin missions like they appear when ranking up, then I'm betting by that stage nobody will care less about it because we'll all be at the top rank and rich beyond belief already.

In my opinion the game should have implemented some of the fantastic structures from the 90's Elite 2. Passenger missions etc should all have been available too. I remember how you could haggle deals for more pay or half pay prior to mission acceptance and stuff, all dependant on your reputation etc.

This game is fantastic but deserves to have these things at minimum, since the older Elite 2 game covered everything from the get go, including full planetary landings, which was incredible back then.

Obviously it's much more complex now and demanding visually, but the missions at least should've been better from the go.
 
Last edited:
Back
Top Bottom