***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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Pretty much tosh , I have read brilliant, innovative and unique ideas time and time again on these forums with regards to gameplay, features etc. We are talking about artistic endeavour and everyone's voice who has a passion with regard to ED deserves to listened to, to ignore the player base would diminish ED and it would slowly turn into a vanilla so-so space shooter within a few years with most of the passionate player base drifting away

"Paid professionals" are required to do the hard coding but they do not have the license on good ideas, in fact they don't play the game half as much of some of the people on these forums, we know the game very well, we know the good bits and we certainly know the bad bits, so listening to us players is a vital aspect of FDs business. If I had a loyal and passionate customer base telling me how to improve my product then I would certainly be listening very hard indeed to insure my product continues to flourish. FD have and will continue to have the final say, they have the expertise in implementation and balancing but not necessarily in gameplay and features .

Open dialogue, official polls and more ways for the player base to be involved in gameplay/features/ideas are the way to go, and I encourage much more of this type of thing
Newman is making a very valid point here: once FD made the, what I consider to be a bad, decision to implement Ship Transfer they should never have opened up a discussion how it is to should be implemented.
A for your point about "loyal and passionate customer base telling me how to improve my product", the vast majority of these players are people with a gimmenow list as long as your arm and every single item on it begins with "I want".
There is a lot of "noise" from those players making "I want" requests which are not things that would improve THE GAME but would only improve their game and the games of those who happen to agree with them.
There is rarely consensus about the "I want" request in the community and the sheer volume of them drowns out the rarer good idea that might possibly improve THE GAME to the benefit of all.

Yes, FD should listen to the community but they should take a great deal of care when it comes to asking for opinions and they should NEVER bow to the pressure of the very vocal minority who are active on these forums as they certainly do NOT represent the entire player base.
 
PM to Sandro regarding the official vote on ship&module transfer.

Dear Sandro please, if you are reading this, please read my PM. In any case I am re-posting it here because there is nothing to hide and I am open to positive criticism and feedback from the community:
Dear Mr Sandro,

I would like to take this opportunity to contact you in person and humbly ask for your precious & valued time to read this because it is of paramount importance to me (and I believe to anyone who struggles with real life issues aside from our precious time we devote in this wonderful project called Elite: Dangerous).

Since I am also running a small private family business in a country plagued with economic and social difficulties (Greece) and also try to help family members with health issues and moving difficulties, my free time is very much confined. I know that there are other players with much more spare time who can and are willing to spend it for their leisure and relaxation. And who also prefer realism. I can understand them and feel for them. I want realism too. But not all of us have the luxury of plenty of free time.

So I am asking you and your wonderful team (and Mr Braben and Mr Brooks) to really carefully consider your final decision on this, regardless of the poll result.

Finally I would like to suggest weather it would be possible to have an option for this in the game settings menu. I know what I am asking may be impossible but I am sure you are magicians and you have done many impossible wonderful things up to now so I cross my fingers .

Thank You for your precious time in reading this.

Yours sincerely,

CMDR Neutronium
 
I don't like both voting options very much, but would prefer delayed transports. IMHO ED game design so far tries to be as plausible and realistic as possible... at least as it doesn't restrict the fun factor too much. FSDs and resulting travel mechanics have been one of the key game concepts so far. Instant transfers would reduce jump drives/FSDs to absurdity (e.g. it would imply a yet unknown transport technology, so why would anyone still want to travel with jump drives???).

So let's stay real please... How could transfers practically happen? Since I didn't see any (official) autopilot device yet, I can only imagine transports by hiring transfer personnel flying your ship to the designated position. As a result our ships would physically be moved (visibly or not) using the actual FSD-equipment and ship layout.

Therefore my suggestions for delayed transports are
=> Calculate transfer time based on FSD capability and distance (e.g. distance/jump range * time-per-jump-constant)
=> Calculate transfer fee depending on transfer time (e.g. transfer time * [wages + fuel + return trip costs] )

Sorry if this was suggested before... (I don't have time to read the whole thread :p)
 
Personally I'd like to see it be instant - I don't want to come on to play and then have to wait to get my ship, my game time is limited - but there needs to be some consequences... something like, you can only transfer a ship to a location with a shipyard with the same ship - the mechanism being, the starport your ship is at credits your ship, and the new place gives you another; any special modules will be delivered with appropriate time penalty. There could be faction specific requirements as well (e.g. Empire won't cred Fed, vice versa; have to have a good standing with the controlling faction). It shouldn't just be free reign for the people with the most money.

It's obviously a complicated idea to implement, as there will always be different arguments on each side, and it'd be impossible to fix it to prevent any exploitation. For me, I would just like to play, I don't have time to order my ship and wait 20-30 min for it to come.
 
Newman is making a very valid point here: once FD made the, what I consider to be a bad, decision to implement Ship Transfer they should never have opened up a discussion how it is to should be implemented.
A for your point about "loyal and passionate customer base telling me how to improve my product", the vast majority of these players are people with a gimmenow list as long as your arm and every single item on it begins with "I want".
There is a lot of "noise" from those players making "I want" requests which are not things that would improve THE GAME but would only improve their game and the games of those who happen to agree with them.
There is rarely consensus about the "I want" request in the community and the sheer volume of them drowns out the rarer good idea that might possibly improve THE GAME to the benefit of all.

Yes, FD should listen to the community but they should take a great deal of care when it comes to asking for opinions and they should NEVER bow to the pressure of the very vocal minority who are active on these forums as they certainly do NOT represent the entire player base.

Thing is when they saw the poll and discussions on the forum they said it got them talking about it and perhaps the people here gave them things to think about that they did not at 1st consider.
 
I think this is a bad reason to vote that way due to the fact that 5-100 can be balanced later without to much problem. But if the feature is released as instant there is no wiggle room because any added time there will be looked at as an unacceptable nerf to the instant crowd. Easier to lower time than to add time where it was not before. Not to mention you just said in your own post basically that time is needed to avoid exploiting.

That is a fair and reasonable point - and certainly there is a history of tweaking. However, my position reflects my complete incredulity at the proposed starting delay times and an assessment of how much enjoyment i'd be able to get out of the game with instant/much lower transport times.
 
=> Calculate transfer time based on FSD capability and distance (e.g. distance/jump range * time-per-jump-constant)

Pretty much what I'd envisage too...

Just as long as it's about the same or longer than flying it yourself. Seems the proposed timings are very slow, which is fine with me...
 
Dear Sandro please, if you are reading this, please read my PM. In any case I am re-posting it here because there is nothing to hide and I am open to positive criticism and feedback from the community:
Dear Mr Sandro,

I would like to take this opportunity to contact you in person and humbly ask for your precious & valued time to read this because it is of paramount importance to me (and I believe to anyone who struggles with real life issues aside from our precious time we devote in this wonderful project called Elite: Dangerous).

Since I am also running a small private family business in a country plagued with economic and social difficulties (Greece) and also try to help family members with health issues and moving difficulties, my free time is very much confined. I know that there are other players with much more spare time who can and are willing to spend it for their leisure and relaxation. And who also prefer realism. I can understand them and feel for them. I want realism too. But not all of us have the luxury of plenty of free time.

So I am asking you and your wonderful team (and Mr Braben and Mr Brooks) to really carefully consider your final decision on this, regardless of the poll result.

Finally I would like to suggest weather it would be possible to have an option for this in the game settings menu. I know what I am asking may be impossible but I am sure you are magicians and you have done many impossible wonderful things up to now so I cross my fingers .

Thank You for your precious time in reading this.

Yours sincerely,

CMDR Neutronium

To some of it us it is not only about realism, but about gameplay issues. and the exploits it opens up, some of which have been illustrated in this thread. Anything lower than a realistic delay opens the game to more than non realism issues. Also as everyones actions affect other peoples games due to the fact we share 1 bgs it cannot have a menu option to negate the feature. It has to be 1 rule for everyone to follow to keep the game balanced and fair. It is already unbalanced in to many ways that will not mention here as they are all over the forums without adding more
 
Dear Sandro please, if you are reading this, please read my PM. In any case I am re-posting it here because there is nothing to hide and I am open to positive criticism and feedback from the community:
Dear Mr Sandro,

I would like to take this opportunity to contact you in person and humbly ask for your precious & valued time to read this because it is of paramount importance to me (and I believe to anyone who struggles with real life issues aside from our precious time we devote in this wonderful project called Elite: Dangerous).

Since I am also running a small private family business in a country plagued with economic and social difficulties (Greece) and also try to help family members with health issues and moving difficulties, my free time is very much confined. I know that there are other players with much more spare time who can and are willing to spend it for their leisure and relaxation. And who also prefer realism. I can understand them and feel for them. I want realism too. But not all of us have the luxury of plenty of free time.

So I am asking you and your wonderful team (and Mr Braben and Mr Brooks) to really carefully consider your final decision on this, regardless of the poll result.

Finally I would like to suggest weather it would be possible to have an option for this in the game settings menu. I know what I am asking may be impossible but I am sure you are magicians and you have done many impossible wonderful things up to now so I cross my fingers .

Thank You for your precious time in reading this.

Yours sincerely,

CMDR Neutronium

I'm in the exact same situation yet I have voted in favor of delay. In light of the time requirements of other things in the game there is plenty to do in the time it would take for your secondary ship to catch up to your location. Don't get hung up on the 100 minute figure for the worst case scenario.
 
My play time is very limited, I've been playing since day one and have yet to reach Elite status in any field. That said, I'm still for delayed ship transfers. They feel more "real" to me. A delay of a bit more than 1.5 hours max isn't going to hurt even very casual players like myself much.
 
Personally I'd like to see it be instant - I don't want to come on to play and then have to wait to get my ship, my game time is limited

How do you play at the moment then?


I'll use the example I've used before. You're at Jaques and want a different ship? At the moment you'll have to fly all the way back to the bubble, collect that other ship and then fly all the way back.

In 2.2 with delayed transfer, you could ask for all your ships to be delivered to Jaques, and they'll get there quicker than you doing just one ship yourself. Better still, you could even do it over night while you're fast asleep.

...and you're complaining about this huge quality of life improvement?


And then the more important question is, how does instant transfer affect the game. I'd suggest the risks of undermining some elements are such that it's not a good move.
 
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Dear Sandro please, if you are reading this, please read my PM. In any case I am re-posting it here because there is nothing to hide and I am open to positive criticism and feedback from the community:
Dear Mr Sandro,

I would like to take this opportunity to contact you in person and humbly ask for your precious & valued time to read this because it is of paramount importance to me (and I believe to anyone who struggles with real life issues aside from our precious time we devote in this wonderful project called Elite: Dangerous).

Since I am also running a small private family business in a country plagued with economic and social difficulties (Greece) and also try to help family members with health issues and moving difficulties, my free time is very much confined. I know that there are other players with much more spare time who can and are willing to spend it for their leisure and relaxation. And who also prefer realism. I can understand them and feel for them. I want realism too. But not all of us have the luxury of plenty of free time.

So I am asking you and your wonderful team (and Mr Braben and Mr Brooks) to really carefully consider your final decision on this, regardless of the poll result.

Finally I would like to suggest weather it would be possible to have an option for this in the game settings menu. I know what I am asking may be impossible but I am sure you are magicians and you have done many impossible wonderful things up to now so I cross my fingers .

Thank You for your precious time in reading this.

Yours sincerely,

CMDR Neutronium

I have very little free time as well. Bit in my eyes an instant transfer breaks a lot of the game and have no wish for that to happen or impose that on others due to my limited time. As far as I am concerned, if I where to do that I would consider myself an incredibly selfish person.

Timed transfer has the opportunity to include great gameplay into the game. Instant doesn't.
 
Likewise. It's deeply distressing to realize that the game's direction is at the mercy of the handful of players who frequent the forums. I wouldn't even be aware of this poll if I hadn't started getting active on the forums a few days ago. Now, I have to wonder if anything else is going to end up getting changed.

They sent out emails to everyone.

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Oh!! Here you go!!! Brilliant logic!! :p

...and such people are given the rights to decide for us all. OMG!!

I had something funny to say, but I didn't have to make things political.

You will always have trolls voting for whatever option that runes it for everyone.
 
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Has teleport been invented and massively deployed in ED universe? If not, then it can't be instantaneous.

It's been in the game since day 1. Travel to anywhere you like and destroy your ship. Instant and totally unexplained teleportation to your last station.
 
I'm getting more and more curious as to how all these short playing sessions constantly necessitate bringing in a different ship that is parked hundreds of light years away. What on earth in the bubble are people doing?! :O
 
Just saw the email today, Cheers for the vote FD - and wow ! nearly 3000 posts ! .. the funny thing is all of this discussion is rather pointless now there is an official Poll - which ever choice in the poll gets the most votes will be the "Winner" and be implemented .. regardless of 'Our' personal opinions !

May whichever side win ! :) !

Good luck CMDR's

And accept the result of the poll - everyone who owns the game has a vote (some have more votes than others but they paid for that .. so.. )
 
Interesting vote, I voted for delay, because no matter how hard I cannot justify a magic- like teleportation "Scotty, beam me ship up here!" style.
Instant transport simply will not do! It's a game breaking mechanic and should not even be considered.

I cannot help to wonder - what were all these humble people with precious-little-time-to-play doing all this time when there was no option to transport your ships around and you had to fly there and pick them up, or even better, THINK how to locate your existing fleet so that you have your ships where you will most likely need them, once I can spawn a ship wherever I want instantly, this aspect of the game (thinking and planning your actions) is instantly taken away from me... and actually all of us.

All of a sudden, FD gives us a finger (option to hire someone to haul my ship to a different place) but whole bunch of people want's the whole arm (it MUST be instant, because reasons!). I bought a car once in Hull and had it transported to South East, but no matter how much I asked, It just wouldn't happen in less than few hours.

Las time I checked, magic is limited in this universe (you magically re-spawn after getting shot)... don't push it, please.

There is an option for all those with no-time-to-play, just do what you did before in your current ship and imagine, you don't have to go 60 jumps there and back again to pick your ship up for that nice new conflict zone which just appeared, your ship will be delivered!
The game mechanics will not suffer.
Magic is still at bay.
 
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