I can't recall a single other MMO I've played where player territory could be removed at the whim of the development team like this. It kinda totally defeats the entire point of having any player influence or presence in the game's mechanic at all really.
Can you imagine an FAQ page on the Elite Dangerous game website saying something like this? :-
Q: "Elite sounds cool - can we have our own mini-factions ingame, so player groups can 'own' star systems?"
A: Yes, you can! But we should caution you we can and will take them away from you without any notice whatsoever and then gift what was your territory to another player faction. For reasons. And you have no comeback whatsoever.
...wouldn't exactly inspire confidence in the game would it?
When I played Star Wars Galaxies, I was part of a guild that had build a town within sight of Jabba's palace on Tatooine. It was a large settlement of many houses, and even included a shuttle station that got a lot of traffic from other players. We worked hard to build that town...and I'm thinking now of what my feelings would've been if I'd logged into the game one day and been told that I had to pack up my house and move out because the devs were awarding that location to another player group because it suited them to do so.
At a guess, I'd say my memories of SWG as an awesome game would not now be quite as rosy as they are...
This eviction of SEPP is a poisonous move by FDev.
In simple terms, it's taking a group of the game's most enthusiastic and dedicated players and quite literally poisoning the game for them. I knew FDev's customer relations have acquired a near legendary status for short-sightedness, but this really takes that to a whole new level of ineptitude.
What is the point of even having player factions at all, be it tiny mini-factions or big league Powerplayers, if everything those groups have worked to achieve can be wiped out at the stroke of a pen?
And what's to stop FDev from evicting EGP from those same systems too at a later date if they suddenly decide to?
This decision makes a mockery of player 'involvement' in the BGS. It turns the whole thing into a sham, an empty facade handed down to us to make us think we actually have some relevance in the big picture, whereas in reality FDev simply couldn't care less that player factions are actually made up of 'players' - i.e. human beings with human feelings, desires, and hopes for the future of the game, and their part in that future.
FDev are (once again) treating people as if they were just data rather than human beings. [wacko]
Remember FDev : a game is nothing without players. Devs may make games, but it's the players who bring those games to life. There's nothing sadder, or creepier, than an empty playground...
If you take your players for granted and stomp all over their hopes and dreams with such sweeping arrogance and indifference, you are not only poisoning the game for them, you are also poisoning it for yourselves, because of the negative reputation such wanton acts inevitably create in the player community both inside and outside of Elite. [down]
Can you imagine an FAQ page on the Elite Dangerous game website saying something like this? :-
Q: "Elite sounds cool - can we have our own mini-factions ingame, so player groups can 'own' star systems?"
A: Yes, you can! But we should caution you we can and will take them away from you without any notice whatsoever and then gift what was your territory to another player faction. For reasons. And you have no comeback whatsoever.
...wouldn't exactly inspire confidence in the game would it?
When I played Star Wars Galaxies, I was part of a guild that had build a town within sight of Jabba's palace on Tatooine. It was a large settlement of many houses, and even included a shuttle station that got a lot of traffic from other players. We worked hard to build that town...and I'm thinking now of what my feelings would've been if I'd logged into the game one day and been told that I had to pack up my house and move out because the devs were awarding that location to another player group because it suited them to do so.
At a guess, I'd say my memories of SWG as an awesome game would not now be quite as rosy as they are...
This eviction of SEPP is a poisonous move by FDev.
In simple terms, it's taking a group of the game's most enthusiastic and dedicated players and quite literally poisoning the game for them. I knew FDev's customer relations have acquired a near legendary status for short-sightedness, but this really takes that to a whole new level of ineptitude.
What is the point of even having player factions at all, be it tiny mini-factions or big league Powerplayers, if everything those groups have worked to achieve can be wiped out at the stroke of a pen?
And what's to stop FDev from evicting EGP from those same systems too at a later date if they suddenly decide to?
This decision makes a mockery of player 'involvement' in the BGS. It turns the whole thing into a sham, an empty facade handed down to us to make us think we actually have some relevance in the big picture, whereas in reality FDev simply couldn't care less that player factions are actually made up of 'players' - i.e. human beings with human feelings, desires, and hopes for the future of the game, and their part in that future.
FDev are (once again) treating people as if they were just data rather than human beings. [wacko]
Remember FDev : a game is nothing without players. Devs may make games, but it's the players who bring those games to life. There's nothing sadder, or creepier, than an empty playground...
If you take your players for granted and stomp all over their hopes and dreams with such sweeping arrogance and indifference, you are not only poisoning the game for them, you are also poisoning it for yourselves, because of the negative reputation such wanton acts inevitably create in the player community both inside and outside of Elite. [down]
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