What about the Python or any other ship for that matter.
whine
whine
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First and foremost: I'm a huge Clipper fan!
However, on the other hand, I do also think that the Clipper is pretty much one of the most useless ships in the game. There is nothing it is really good at except speed. Anything else a different ship does better..
Now that the Clipper won't be able to deploy fighters, FD is making it even more useless and there is literally no reason for me to fly a Clipper anymore (I will miss its audio effects immensely, tho).
I get that it has no fighter bay from the get go but why would it not be possible to add one? I mean after all the FGS has one and it's practically half the Clipper's size.
FD is making it harder and harder - for me - to pick up Imperial ships. It's been bugging me that for whatever purpose the Anaconda is almost always the number one pick (Corvette and Cutter to be excluded because not so easily accessible). I mean I could buy the Anaconda and outfit it into oblivion but I just don't want to. The game is more than just one ship. Why make it so hard for us (me?) to buy something else?
Now, am I missing something? Am I being a crybaby?
The question that nobody appears to have asked (maybe it should be a separate thread) is .....
Why are the ship-borne fighters so big, anyway? What rules have made them the size they are? Couldn't they be made smaller and therefore fit into some of the smaller ships?
Because they dont want small ships to launch smaller ships.
My 2 Cents :
Every single Ship can carry a Universal Vehicle Hangar (Class 2) and deploy an SRV. Every. Single. One.
So let's assume a Fighter is a tad larger than an SRV, and that it might require a Class 3 Internal and a Fighter Hangar.
My Solution :
- all Ships we currently know can deploy Fighters (as in their Ship description) shall naturally do so
--> their special Status can still be help up by allowing them access to all (= the most powerful) Fighter variants and loadouts, accompanied by the hired NPC which can Rank up in Skill (Combat Rank) as we know will be possible
--> Optionally, their Fighter Bay might not require to sacrifice any Internals (already built-in), adding to their premium status
- all Ships that would have to rely on a generic Fighter shall be able to equip a generic Fighter Hangar
--> uses up an Internal Slot
--> those only allow for a single, weaker Fighter (i.e. a weaker variant of the F63, maybe even available only in a single fixed loadout)
--> no NPC crew, the Skill is fixed and the Fighter is controlled by the Ship's Computer, equaling a basic NPC skill (i.e. comparable to Master NPC)
Dedicated Fighter capable Ships : deploy your Fighter of choice, in the Configuration you've chosen and rank up your NPC
Generic Fighter Ships : deploy your only, weak Fighter and live with what you got, no NPC crew and no dynamic skill
-------------
Presto, all Problems solved and those who wish to launch a small Fighter from their Ship can still do so at anytime, without interfering with the superior Options the dedicated NPC/Fighter-capable Ships have. They retain their Premium status.
Given the Size of a Fighter. Compared to the SRV.
I would assume if its an Internal Module. Its going to be Tier 6 at Minimum.
Isn't that what a keelback does?
So are you people blind or just do not care about the fact that a fighter bay has to be built into the ship from the start? The fighter bay on the keelback is basically half the size of the ship.Yep, agree with OP.
It's a large size ship, so it should be able to hold fighters.
And yes it is slim and all, yet it is easily capable to hold 200+ Tons of cargo while some launching bay capable ships can barely reach 100T.
So are you people blind or just do not care about the fact that a fighter bay has to be built into the ship from the start? The fighter bay on the keelback is basically half the size of the ship.
It is not something you just add just because.
Why is this a hard concept to understand?