The Clipper and its inability to launch fighters..

Forget SLFs, the Clipper needs a base shield buff.

How is it that the Cutter, which is larger and heavier, gets a better base shield rating from a given shield (class 5, 6 or 7) than the Clipper?

I'm not a Clipper pilot, but I'm just sayin'......it doesn't add up that a C7 shield on a Clipper underperforms compared to the same C7 shield on a Cutter, which is larger and heavier.
 
The question that nobody appears to have asked (maybe it should be a separate thread) is .....

Why are the ship-borne fighters so big, anyway? What rules have made them the size they are? Couldn't they be made smaller and therefore fit into some of the smaller ships?
 
First and foremost: I'm a huge Clipper fan!

However, on the other hand, I do also think that the Clipper is pretty much one of the most useless ships in the game. There is nothing it is really good at except speed. Anything else a different ship does better..

Now that the Clipper won't be able to deploy fighters, FD is making it even more useless and there is literally no reason for me to fly a Clipper anymore (I will miss its audio effects immensely, tho).

I get that it has no fighter bay from the get go but why would it not be possible to add one? I mean after all the FGS has one and it's practically half the Clipper's size.

FD is making it harder and harder - for me - to pick up Imperial ships. It's been bugging me that for whatever purpose the Anaconda is almost always the number one pick (Corvette and Cutter to be excluded because not so easily accessible). I mean I could buy the Anaconda and outfit it into oblivion but I just don't want to. The game is more than just one ship. Why make it so hard for us (me?) to buy something else?

Now, am I missing something? Am I being a crybaby?

Yes, you are missing something. A useless ship is a ship that has no use. In contrast, the Clipper can do pretty much everything: its a grand pirating vessel, it can mine/trade/BH and even explore quite well with some mods. It has great firepower, speed and absurd agility for its size. You cant compare it with a Conda, thats 5x more expensive. Compare it with the FDS...

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The question that nobody appears to have asked (maybe it should be a separate thread) is .....

Why are the ship-borne fighters so big, anyway? What rules have made them the size they are? Couldn't they be made smaller and therefore fit into some of the smaller ships?

Because they dont want small ships to launch smaller ships.
 
They tried to launch a slf from the Clipper

but

the Clipper boosted at the same time

and

the slf ended up splattered on the rear bulkhead of the hangar bay

feature deleted from Clipper due to protests from the Pilot's Federation Safety Committee
 
My 2 Cents :

Every single Ship can carry a Universal Vehicle Hangar (Class 2) and deploy an SRV. Every. Single. One.
So let's assume a Fighter is a tad larger than an SRV, and that it might require a Class 3 Internal and a Fighter Hangar.

My Solution :
- all Ships we currently know can deploy Fighters (as in their Ship description) shall naturally do so
--> their special Status can still be help up by allowing them access to all (= the most powerful) Fighter variants and loadouts, accompanied by the hired NPC which can Rank up in Skill (Combat Rank) as we know will be possible
--> Optionally, their Fighter Bay might not require to sacrifice any Internals (already built-in), adding to their premium status

- all Ships that would have to rely on a generic Fighter shall be able to equip a generic Fighter Hangar
--> uses up an Internal Slot
--> those only allow for a single, weaker Fighter (i.e. a weaker variant of the F63, maybe even available only in a single fixed loadout)
--> no NPC crew, the Skill is fixed and the Fighter is controlled by the Ship's Computer, equaling a basic NPC skill (i.e. comparable to Master NPC)

Dedicated Fighter capable Ships : deploy your Fighter of choice, in the Configuration you've chosen and rank up your NPC
Generic Fighter Ships : deploy your only, weak Fighter and live with what you got, no NPC crew and no dynamic skill

-------------
Presto, all Problems solved and those who wish to launch a small Fighter from their Ship can still do so at anytime, without interfering with the superior Options the dedicated NPC/Fighter-capable Ships have. They retain their Premium status.


Given the Size of a Fighter. Compared to the SRV.
I would assume if its an Internal Module. Its going to be Tier 6 at Minimum.
 
Isn't that what a keelback does?

Yup, but that ship is currently extremely useless. Adding an F63 to a DBS or some such would make them unreasonably strong for their pricetag. So they selected ships which should have them long time ago and balanced around that. The Keelback/FGS are the two 'meh' ships that get it, the T9 will now have defences somewhat appropriate for its size and the conda/corvette/cutter obviously get it. The reason a DBS, Sidewinder or whatever else doesnt get it is because they are balanced around not having it.
 
Just my opinion for what it's worth. I love my Clipper and have been flying it since 1.6. I have seen the buffs and the nerffs. I have always wished for just one more medium hardpoint in the center. The Clipper is far too agile to have a fighter on board. As for cargo transfer to outpost with medium pads, we have collection limpits, make them work for two way transfer.
 
Yep, agree with OP.
It's a large size ship, so it should be able to hold fighters.
And yes it is slim and all, yet it is easily capable to hold 200+ Tons of cargo while some launching bay capable ships can barely reach 100T.
 
The Clipper is fine. It pitches faster than the FAS, but yaws slower. It's fast enough to hunt Cobras. With Engineers your shields should be at least 700MJ, and it effectively delivers the Spice meta to anyone it meets. It is one of the premier pirate ships in the galaxy, and is a great trader/miner. If you don't pirate, then I'm sorry, but that really is what the Clipper is best at. If you love the Clipper, fly it. I have enough money for a Conda but still prefer the Clipper. It's fast, agile, and with upgrades can tank enough if you are a fast and agile pilot.
 
Okay, so here's the thing: Something about those fighter bays makes the ships carrying them slower and less agile than comparable ships. Keelback compared to the T6. FGS compared to the FDS.

So with that in mind, here's the question all Clipper pilots would need to ask themselves: are you willing to have a Clipper that's half as maneuverable and with a top boost speed of around 375 m/s to accommodate having a fighter bay? Because that's what it would take.

By the way, since this was brought up ... rumor has it that the fighter bay will be a class 5 internal. Not sure where that's from, but I heard it quoted by quite a few people on the forums during Gamescom. Could be just hearsay.
 
Yep, agree with OP.
It's a large size ship, so it should be able to hold fighters.
And yes it is slim and all, yet it is easily capable to hold 200+ Tons of cargo while some launching bay capable ships can barely reach 100T.
So are you people blind or just do not care about the fact that a fighter bay has to be built into the ship from the start? The fighter bay on the keelback is basically half the size of the ship.

It is not something you just add just because.

Why is this a hard concept to understand?
 
So are you people blind or just do not care about the fact that a fighter bay has to be built into the ship from the start? The fighter bay on the keelback is basically half the size of the ship.

It is not something you just add just because.

Why is this a hard concept to understand?

Nope sidewinder with fighter bays now.
 
Useless?!?!? USELESS?!? #triggered

The Clipper is a fantastic ship! It's incredibly fast, can carry a good amount of cargo, and has decent hardpoints (placement notwithstanding). And with Engineers, it becomes an absolute beast. If it was to get a fighter bay, then I don't think it would be balanced in regards to the other ships. I will say that I think it's got the dimensions to launch the fighters (greater LxWxH than the Federal Gunship), but that argument could also be made for the Python. I'd much rather get a whole new ship (Imperial Gunship anyone?) than tweak the existing ships in ways that might break them.

Also, it's the sexiest mining ship in the land, thank you very much.
 
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