Really the best advice I can give is practice docking. It's really not that difficult (put it this way, if you can fly your ship well enough to kill an npc you can definitely fly it well enough to dock it manually) and in a combat ship pretty much anything else that you can put in that slot will be of more use. There is only one ship that I currently use a docking computer on, my Type 9 and that's not because I find it difficult to dock manually, I just can't be bothered.
The best tip you'll get regarding docking is keep your pips balanced , or even put 3 pips in systems and weapons with none in engines (which will keep your speed down even if you max the throttle), drop your landing gear early which will also keep your speed down and don't panic. You get plenty of time to dock after requesting permission and it's not a race, so there's no need to go hurtling round the inside of the station. If you have difficulty spotting your pad (I sometimes find it hard to read the numbers on the pads in one of the stations where they're pink not orange) keep an eye on your target indicator with the little white dot:
and as soon as you cross the threshold and ennter the station the indicator will change to show you the direction your pad is in. If you spend 30 minutes working on it, tops, you'll probably never have a problem with it again.
Regarding the KWS, you will have been getting additional bounties with it if you've been using it because in any given system the ships at a res site will have bounties on them from more than one faction, often it will be one of the minor factions (i.e. the ones that are local to the system you're in) and a major power for example the Federation. You make lots more credits in res sites using one. On a combat ship there is absolutely no question as to which module is more useful between a docking computer and a KWS, one of them will pay for itself inside the first hour you own it and will ultimately make you millions of credits in res sites for no extra work at all, the other is basically dead weight that takes space you could be using for other things.
The best tip you'll get regarding docking is keep your pips balanced , or even put 3 pips in systems and weapons with none in engines (which will keep your speed down even if you max the throttle), drop your landing gear early which will also keep your speed down and don't panic. You get plenty of time to dock after requesting permission and it's not a race, so there's no need to go hurtling round the inside of the station. If you have difficulty spotting your pad (I sometimes find it hard to read the numbers on the pads in one of the stations where they're pink not orange) keep an eye on your target indicator with the little white dot:

and as soon as you cross the threshold and ennter the station the indicator will change to show you the direction your pad is in. If you spend 30 minutes working on it, tops, you'll probably never have a problem with it again.
Regarding the KWS, you will have been getting additional bounties with it if you've been using it because in any given system the ships at a res site will have bounties on them from more than one faction, often it will be one of the minor factions (i.e. the ones that are local to the system you're in) and a major power for example the Federation. You make lots more credits in res sites using one. On a combat ship there is absolutely no question as to which module is more useful between a docking computer and a KWS, one of them will pay for itself inside the first hour you own it and will ultimately make you millions of credits in res sites for no extra work at all, the other is basically dead weight that takes space you could be using for other things.
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