Walking in stations/spaceships + boarding

Space legs links to that - the amount of time and situations where EVA/boarding are actually sane actions is really really low. Leaving your ship is nigh on suicide in situations where other ships may be about - a rail gun to the chest is nothing to laugh about. For the quantity of work it entails it's usefulness seems quite low - especially stations and cities where it's mostly making a super-quick menu interface into a long meander that'll quickly tire

I think this is true if
- EVA is only used in ship-to-ship combat situations
- You are always trying to destroy your opponents and kill everyone on board.

I hop these things won't be true.
 
I thought you were going tell us a joke there :)

Player character walks into a bar and sits next to an NPC and says "You playing anything?" NPC responds "No". (Non Player Character, right...)

I'll get my coat.

PS: Not so fussed about Legs, at least not while so much other stuff can be done to improve the flying and reasons to fly.
 
Can you give us an example of this "deep-gameplay" based of FP... What the gameplay actually is... How is it fun... And most importantly consider how complex anything you're suggesting is.

If you start with, walking into a bar and chatting with an NPC, I will sigh out loud...

It basically fleshes out everything already in the game.

Space walking- you can drop out of super cruise and go outside. This doesn't really have a point at it's basic level but who wouldn't want to eject themselves directly into the sun for fun.

Boarding derelict ships- that distress beacon you saw in SC just got more interesting and possibly more rewarding. You park the space bird/ tell you AI/MCREW member to take the wheel. Space walk over and start exploring. Oh crap. It's a trap. Now your pew pewing on a broken ship while your crew is fighting off pirates or aliens or Jason X.

Atmospheric landings now have a purpose- what's the point of landing on a pretty marble and only being able to ride around in an srv?(I honestly don't know? Explain?)

Social hubs- I'd rather we not have a WALL-E like society riding around on scooters. We can walk around and do whatever.

Explore your ship- seriously this is reason enough.

Arena styled fps CQC- This would increase players for both sides as fps are very popular.

Base assaults actually are fun- riding around attacking bases in a srv is just boring it lacks all the excitement.

Star citizen is doing it- FD Wants to stay relevant this is a must.

Something different- its something different and no one has given any reason other than "I don't want it so you shouldn't get it" "Development time" and "SC does it go there".

I'm sure I could keep going if I thought about more stuff but this is it basically. Now if you reply I would like detailed reasons why it wouldn't work or you don't want it etc. Please because I honestly want a discussion.
 
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I'm hoping with spacelegs we get:

-The ability to repair the hull of our ships! Yes finally a solution to patch up our ships if it gets damaged 20k LY from any civilized region. And imagine how spectacular this feature could be :)
-Procedural generated ruins, derelict ships, surface structures etc. Hand crafted is well and good, but when you've seen the same building 100 times it kind of get silly(NMS I'm looking at you). The building blocks will of course be handcrafted by Frontiers excellent artists, but the layouts will be set by procedural generation to generate varied and surprising new locations.
-Different layouts for ship interiors and station interiors/exteriors, based on modular design. Again procedural generation could help to create varied results.
-NPC Crews with personality that will also tag along on excursions outside the ship.
-A bit of horror elements when investigating derelict ships or alien structures.. :eek:
 
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Spacelegs, or as I like to call it the walkabout feature, is the addition I'm anticipating the most in the game. Just being able to walk around in my ships! We know it is coming, all ships are already confirmed have been designed with this feature in mind. I can only assume the same holds true for stations, outposts and ground installations.

Whatever new options in gameplay and missions it'll open up, I just hope it doesn't just turn into just another metoo generic shooter bolted on to the core game. That the emphasis is not so much on shooting, but on doing other kinds of stuff. Be it from welding a hull-leak, exploring wreckages and ruins, lightening your friends pile of credits at the local shady bar that got a poker-game going.

The options are pretty much endless, and I am sure will be fleshed out bit by bit as per usual. Season 3 anyone?
 
I'm hoping with spacelegs we get:

-The ability to repair the hull of our ships! Yes finally a solution to patch up our ships if it gets damaged 20k LY from any civilized region. And imagine how spectacular this feature could be :)
-Procedural generated ruins, derelict ships, surface structures etc. Hand crafted is well and good, but when you've seen the same building 100 times it kind of get silly(NMS I'm looking at you). The building blocks will of course be handcrafted by Frontiers excellent artists, but the layouts will be set by procedural generation to generate varied and surprising new locations.
-Different layouts for ship interiors and station interiors/exteriors, based on modular design. Again procedural generation could help to create varied results.
-NPC Crews with personality that will also tag along on excursions outside the ship.
-A bit of horror elements when investigating derelict ships or alien structures.. :eek:

I love all of this and agree but you can repair with an afm how would this be different?

(My take)Maybe once your ship- dropped to 0 you got a second health bar and had the ability to repair from there something the AFM can't do. With a timer of course via life support and the right tools/module (maybe a module for your suit that lets you repair? (Could have modules for suits that change their play style? One for combat repair stealth etc.))
 
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Spacelegs, or as I like to call it the walkabout feature, is the addition I'm anticipating the most in the game. Just being able to walk around in my ships! We know it is coming, all ships are already confirmed have been designed with this feature in mind. I can only assume the same holds true for stations, outposts and ground installations.

Whatever new options in gameplay and missions it'll open up, I just hope it doesn't just turn into just another metoo generic shooter bolted on to the core game. That the emphasis is not so much on shooting, but on doing other kinds of stuff. Be it from welding a hull-leak, exploring wreckages and ruins, lightening your friends pile of credits at the local shady bar that got a poker-game going.

The options are pretty much endless, and I am sure will be fleshed out bit by bit as per usual. Season 3 anyone?

Gambling mini game? Yes. I was thinking the bigger ships are going to have a bunch of empty rooms would be nice to furnish those with stuff like mini games so while your AI slave girl is piloting your ship- into the vast unknowns you and your buddies can be in the parlor room shooting pool or playing astroids *gasp* even playing CQC- arena... / CQC- arena fps edition.... Would be pretty cool.
 
Other thought is, SC has it... so let it live there. in ED, keep as is, but improve on the experience/immersion of seeing the experience from a fixed chair. It works, so why change? Though if I saw planetary landings on more diverse yet believable alien worlds, or other aspects of wonder from the seat, that would be great for ED. Leave SC for walking around.

Note, multi-crew could still work from fixed seat. Perhaps with ability to look around more inside as compared to getting out of seat to walk around.

Walking around in ED was in the design before SC even talked about it, because cryengine is a FPS engine, they simply used CE basic model to push it out.
ED will get it, and it will be in it's own way, however it is needed to create more gameplay.
 
Frankly I'd rather they concentrated on the core game. Walking about is nice novelty, but that's all it is, a novelty. One that takes an incredible amount of development.

It WILL be part of the core game.
Of course for the first six moths will be just walking around you ship :p (which eould be good enough for me though)
 
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I love all of this and agree but you can repair with an afm how would this be different?

You can only repair the canopy. Or maybe I'm outdated now. Last time I checked it was only the canopy(glass) that could be repaired witf AFM besides the modules.

I think being able to repair the hull with AFM will cause some issues with combat balance and such.
 
It WILL be part of the core game.
Of course for the first six moths will be just walking around you ship :p (which eould be good enough for me though)

Hey, stay out of my ship.

RIG THE BOARDING NETTING!!!! ALL HANDS READY TO REPEL BOARDERS!!!!
 
It basically fleshes out everything already in the game.

Space walking- you can drop out of super cruise and go outside. This doesn't really have a point at it's basic level but who wouldn't want to eject themselves directly into the sun for fun.

Boarding derelict ships- that distress beacon you saw in SC just got more interesting and possibly more rewarding. You park the space bird/ tell you AI/MCREW member to take the wheel. Space walk over and start exploring. Oh crap. It's a trap. Now your pew pewing on a broken ship while your crew is fighting off pirates or aliens or Jason X.

Atmospheric landings now have a purpose- what's the point of landing on a pretty marble and only being able to ride around in an srv?(I honestly don't know? Explain?)

Social hubs- I'd rather we not have a WALL-E like society riding around on scooters. We can walk around and do whatever.

Explore your ship- seriously this is reason enough.

Arena styled fps CQC- This would increase players for both sides as fps are very popular.

Base assaults actually are fun- riding around attacking bases in a srv is just boring it lacks all the excitement.

Star citizen is doing it- FD Wants to stay relevant this is a must.

Something different- its something different and no one has given any reason other than "I don't want it so you shouldn't get it" "Development time" and "SC does it go there".

I'm sure I could keep going if I thought about more stuff but this is it basically. Now if you reply I would like detailed reasons why it wouldn't work or you don't want it etc. Please because I honestly want a discussion.

Look at what you've suggested there. The spectrum and scope of it... It's akin to a high budget FPS.... And this is for a game where piracy hasn't even been fleshed out.

And consider we haven't in truth had any gameplay mechanics (of any depth) added in over 12 months. We're all still doing basically the same as we've been doing for over a year! 2.2? Basically doing the same now with a fighter! 2.3? Basically doing the same now with a group on a ship? Where are the improvements to the actually gameplay we can take part in? The improvements to the depth of the background sim?

And here we are talking about adding a fully fleshed out first person module when the core game is still so very thin after nearly two years...


In case it's not clear, I'd like them to do more of what I was expecting from the Kickstarter pitch before adding in a FPS.
 
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You can only repair the canopy. Or maybe I'm outdated now. Last time I checked it was only the canopy(glass) that could be repaired witf AFM besides the modules.

I think being able to repair the hull with AFM will cause some issues with combat balance and such.

Ah I've never used an afm I figured it repaired all damage thanks for clearing that up.
That would be cool and you definitely wouldn't be able to do that in a fight unless you want to get blasted into bits. I'm curious though how dying would work.

Maybe you wake up in the med bay that you need to restock with some sort of ammo? Once that ammo is dry you can't go out anymore in fear of actual death.
 
I want to put on a jet-pack and go outside and crawl along my ship out in space... Maybe clean the canopy glass.

Land on a Earth Like, get out and explore... Or hunt wild game.

Maybe someday.
 
Whatever new options in gameplay and missions it'll open up, I just hope it doesn't just turn into just another metoo generic shooter bolted on to the core game. That the emphasis is not so much on shooting, but on doing other kinds of stuff. Be it from welding a hull-leak, exploring wreckages and ruins, lightening your friends pile of credits at the local shady bar that got a poker-game going.

If the Horizons buggy is anything to go by then i fear it will be pretty generic and lacking in depth.
 
Look at what you've suggested there. The spectrum and scope of it... It's akin to a high budget FPS.... And this is for a game where piracy hasn't even been fleshed out.

And consider we haven't in truth had any gameplay mechanics (of any depth) added in over 12 months. We're all still doing basically the same as we've been doing for over a year! 2.2? Basically doing the same now with a fighter! 2.3? Basically doing the same now with a group on a ship? Where are the improvements to the actually gameplay we can take part in? The improvements to the depth of the background sim?

And here we are talking about adding a fully fleshed out first person module when the core game is still so very thin after nearly two years...


In case it's not clear, I'd like them to do more of what I was expecting from the Kickstarter pitch before adding in a FPS.

I agree the game is lacking and what I'm suggesting would be quite big. I agree the game is definitely missing something I'm looking for walking to fill that void as I have no idea what the alternative could be? I haven't been here since Kickstarter. I'm on the Xbox and have been here since gpp but we're disconnected in a way from FD so its hard to get information about things. But I would love to know what they could add besides legs and the much needed bug fixes to give the game the depth and the fleshy goodness we all know it deserves?
 
If the Horizons buggy is anything to go by then i fear it will be pretty generic and lacking in depth.

I`d actually think the opposite, from a game mechanic view the handling and control of the SRV is done extremely well, even taking into account the various gravity situations on planets. Yes things to do are a bit light at present but they have an extremely good foundation/mechanic to build on.
 
Gambling would be awesome. When I played The Old Republic I was constantly wishing they would add Pazaak to the game so you could go to cantinas and take part in tournaments against other players. Something like that would be awesome in ED. You could play for credits and win or lose big. It's basically another career path in the game, space gambler!
 
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