One of the biggest problems I'm having is that whenever bounty hunting in a RES and I accidentally clip a police vessel either with a round during a dog fight because they fly into my line of fire, or we fly into each other, I seem to get a 7 DAY bounty. I always lose my ship which costs me a bit in insurance, and then I have to of that system and related systems for 7 days in case I get scanned again, and blown away again. All for a 400 Cr bounty that I can't pay off, after I've had my ship destroyed. Surely a bounty should stop once someone dies?
This is beyond irritating and one of the single most annoying things in the games along with regular "mission updates" that give me <1 min to deliver goods quickly when I'm still thousands of Ls away.
I know I'm a Newbie and I'm having a whinge but I love this game and there's just some really stupid stuff going on that I would have thought would have been fixed/ changed during early play testing. It's fine that there's a consequence when I make a mistake, but it just really takes away from the game being fun (it's a game, it's supposed to be fun) when simple little things have such total disproportionate consequences.
This is beyond irritating and one of the single most annoying things in the games along with regular "mission updates" that give me <1 min to deliver goods quickly when I'm still thousands of Ls away.
I know I'm a Newbie and I'm having a whinge but I love this game and there's just some really stupid stuff going on that I would have thought would have been fixed/ changed during early play testing. It's fine that there's a consequence when I make a mistake, but it just really takes away from the game being fun (it's a game, it's supposed to be fun) when simple little things have such total disproportionate consequences.