Ok it's Sunday, the weather outside is lovely, I've got nothing doing for the rest of the day, so... perfect day to start a forum poll 
Prompted by the responses in This thread re This video.
Do you think Capital class ships need a bit of a buff?
For:
Right now they are incredibly vulnerable once their escorts are down. They are not the terrifying behemoths that they really should be. The Imperial Interdictor in the video only has 3 hardpoints that are actualy any threat (the heavy rail drivers on upper surface), but these are easily destroyed. The rest of the hardpoints aren't even as effective as the weapons on a station. These ships should be the pinnacle of human military might, the Thargoids are going laugh at us if we go to war with these things!
Against:
Its a game and having fun with a cap ship in a combat zone or elsewhere should be open to every cmdr not just those in engineered superships. If they were like mobile stations with super accurate heavy hitting weapons, nobody would stick around/survive long enough to see how awesome they are, they'd show up in a combat zone and everyone would run or die.
Options:
-Buff the basic weapon damage to similar levels to that of a station, both in accuracy and damage.
-Buff the deployed fighter escort to match the firepower of the upcoming player launched fighters.
-Give the capital ship some shields!
-All of the above
-No they're fine, just leave them alone.
-Nerf them, I want to be able to scare off a capital ship with a stock sidey!
Poll will be up shortly...
Prompted by the responses in This thread re This video.
Do you think Capital class ships need a bit of a buff?
For:
Right now they are incredibly vulnerable once their escorts are down. They are not the terrifying behemoths that they really should be. The Imperial Interdictor in the video only has 3 hardpoints that are actualy any threat (the heavy rail drivers on upper surface), but these are easily destroyed. The rest of the hardpoints aren't even as effective as the weapons on a station. These ships should be the pinnacle of human military might, the Thargoids are going laugh at us if we go to war with these things!
Against:
Its a game and having fun with a cap ship in a combat zone or elsewhere should be open to every cmdr not just those in engineered superships. If they were like mobile stations with super accurate heavy hitting weapons, nobody would stick around/survive long enough to see how awesome they are, they'd show up in a combat zone and everyone would run or die.
Options:
-Buff the basic weapon damage to similar levels to that of a station, both in accuracy and damage.
-Buff the deployed fighter escort to match the firepower of the upcoming player launched fighters.
-Give the capital ship some shields!
-All of the above
-No they're fine, just leave them alone.
-Nerf them, I want to be able to scare off a capital ship with a stock sidey!
Poll will be up shortly...