Exit poll of the official ship transfer poll

What did you vote?

  • Instant

    Votes: 361 28.0%
  • 5-100

    Votes: 899 69.7%
  • Can't decide

    Votes: 5 0.4%
  • Didn't/won't vote

    Votes: 25 1.9%

  • Total voters
    1,290
From what Michael posted in another thread, Sandro was very much in favour of delay but was, presumably, over-ruled. The forum reaction seems to have made those who made the call for instant reconsider to the extent that the possibility of affecting the outcome has been offered to the player-base (with the e-mail going out to ensure that players who do not frequent reddit / here / etc. get the call to vote).

Correct me if I'm wrong... I was under the impression that we were originally going to get insta-transfers and that Sandro "didn't care" about those complaining, but that now the default position will be the delay, unless "a significant portion" of players voted otherwise? That sounds not so much like "reconsidering" to me, and more like "a complete about-face". Of course, I could be mistaken or missing something - wouldn't be the first time.

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How about a poll a month after whatever is selected. To ask if everyone actually liked the decision or not.

I think it's a given that we'll get such a poll and even without it you'll be able to judge from the number of complaint threads (or lack thereof) in here.
 
Correct me if I'm wrong... I was under the impression that we were originally going to get insta-transfers and that Sandro "didn't care" about those complaining, but that now the default position will be the delay, unless "a significant portion" of players voted otherwise? That sounds not so much like "reconsidering" to me, and more like "a complete about-face". Of course, I could be mistaken or missing something - wouldn't be the first time.

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I think it's a given that we'll get such a poll and even without it you'll be able to judge from the number of complaint threads (or lack thereof) in here.

Well given FD's history whatever gets put in is staying in. [FONT=&quot]¯\_(ツ)_/¯[/FONT]
 
Well given FD's history whatever gets put in is staying in. ¯\_(ツ)_/¯

In fairness, they did change a few fundamentals of engineers, and I understand they've done significant tweaking of powerplay (I don't play it so can't speak from experience), but yeah they tend to adjust rather than remove and rethink.
 
Didn't like either option so didn't vote. Would have preferred a 10x jump multiplier that can only be used once every 24hr.
 

Robert Maynard

Volunteer Moderator
Correct me if I'm wrong... I was under the impression that we were originally going to get insta-transfers and that Sandro "didn't care" about those complaining, but that now the default position will be the delay, unless "a significant portion" of players voted otherwise? That sounds not so much like "reconsidering" to me, and more like "a complete about-face". Of course, I could be mistaken or missing something - wouldn't be the first time.

We were indeed going to get insta-transfers by default. Sandro was the Dev who had to tell us about the feature in the GamesCom stream. From what Michael has said since, the proposed implementation in 2.2 was as a result of a compromise (instant transfer was easier to implement) that Sandro, from what Michael has also inferred, would not have chosen himself.

The revised position (unless a significant majority vote for Instant on a high turnout) seems to be what Sandro wanted in the first place, i.e. delayed transfer - and the player-base has been asked to vote on it in a manner that neither permits peeking at the results before the end nor voting by non-players.
 
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Voted for a delay as the least bad option.


I cannot support *unlimited* instant transfer - but I don't believe that a game should make players wait before they can continue playing.

My preference would be to limit the range of transfer to that reachable by the vessel in question without refueling. This can then be treated as instantaneous for practical purposes (ignoring the star-to-station transit time).

If you then allow players to travel along trade routes as passengers, then they should usually be able to reach their ship if stranded (e.g. de-crewed away from point of origin). What happens to stored materials in this case is another matter - but that would have to have been solved before this situation could arise in any case.

Overall I believe that this would resolve most of the inconsistencies introduced by either instant or simply-delayed transfer, and give the players some strategic decisions to think about.
 
I don't think that FDEV will release the results of the official poll. They will either say: "the poll confirmed our decision" or "in an unforeseen twist of events, the poll did not confirm our decision". And we will never know just how "representative" the forums are.

There are some aspects related to being really open about everything. First of all, the poll participation could be interpreted as an active player count at this date. There is a reason for which they don't release regular player count numbers.

Also, I'd venture to say that FDEV has nothing to gain by proving (should this truly be the case) that the forums are representative for the larger player base. Frankly I'm very surprised that they allowed this poll in the first place - I personally suspect it was intended as a gesture of good will towards the original backers, which were quite vocal in opposing instant ship transfers in particular, and by extension, an oversimplification of the game in general. FDEV does not want to set any precedents, and allow forum users to claim in the future that their polls can dictate the direction the game should take.

As such, even if we end up with delayed ship transfers, FDEV's official position on the poll matter would be: "for this particular case, ahem... it just so happened.. um... that the views of the forum users and those of the larger playerbase were the same".
 
I votet for instant, just because the maximum waiting time of 100 minutes is way too long.
It would be faster to buy a Cobra at the new location head back and limp with a Gunship to the target port.

If the max waiting time was ~30 minutes tho, I'd was ok with a delay.
 
I votet for instant, just because the maximum waiting time of 100 minutes is way too long.
It would be faster to buy a Cobra at the new location head back and limp with a Gunship to the target port.

If the max waiting time was ~30 minutes tho, I'd was ok with a delay.

Pretty much the same here. Up to 30 min but no more, have some mercy please!
 
I votet for instant, just because the maximum waiting time of 100 minutes is way too long.
It would be faster to buy a Cobra at the new location head back and limp with a Gunship to the target port.

If the max waiting time was ~30 minutes tho, I'd was ok with a delay.

yeah but that is part of the fun; You would have to make strategic decisions if we have delayed transfers (I'm really starting to hate that phrase btw), weigh up if it was worth getting your ships to that point. Similar to war gaming its about resource management, about tactical decisions, to have all your resources at your fingertips without any downside (ie weighting time) then its a missed opportunity for some deeper game play.

But this is all down to what people feel ED is: a sim with pew-pew or a space shooter with added timesinks
 
I votet for instant, just because the maximum waiting time of 100 minutes is way too long.
It would be faster to buy a Cobra at the new location head back and limp with a Gunship to the target port.

If the max waiting time was ~30 minutes tho, I'd was ok with a delay.

Very confused...

So you didn't vote on whether a mechanic would improve gameplay or cause issues, but because a suggested waiting time was too long. Have you discussed this waiting time with other folks to work out if your concerns are founded? Have you considered that during testing, if these times did appear too long, they could be adjusted?

...why vote for seemingly the polar opposite of what you wanted to then?
 
yeah but that is part of the fun; You would have to make strategic decisions if we have delayed transfers (I'm really starting to hate that phrase btw), weigh up if it was worth getting your ships to that point. Similar to war gaming its about resource management, about tactical decisions, to have all your resources at your fingertips without any downside (ie weighting time) then its a missed opportunity for some deeper game play.

But this is all down to what people feel ED is: a sim with pew-pew or a space shooter with added timesinks

It wouldn't change to how I do it now:

My main ship is an Asp Explorer with reasonable FSD range and if I want to transfer my "Home cluster" I sell all my othe ships and speed to the new lokation, where I buy anythin I need from ground up anew.

Its not like I have any engi modds in these low FSD ships anyways thanks to their hatred for civilisation.
 

Jex =TE=

Banned
I keep saying it but ddf states timed delivery was planned all along. FD tried a cheeky cost cutting exercise and it bit em on the behind. Imo there is nothing wrong with asking for a feature to be implemented properly when the devs themselves detailed what they consider proper implementation 3 years ago. people seem to pretend this stuff was not planned out years ago and that confuses and saddens me. I am not moaning by asking for a feature to be done "right" (and right in this case is nothing to do with my preference).

I hope I do not regret saying this but.... I will NEVER complain when FD choose to implement a feature the way it is outlined in the ddf even if I do not personally like it because that is the game we backed

It seems there's a theme where FD take the quickest route and rely on RNG to make it all better. There's still placeholders in the game - are these ever going to be removed and actual content put in? Are we just going to see ideas formulated but becuase of time constraints, only ever see the most basic outcome of those ideas?
 
It wouldn't change to how I do it now:

My main ship is an Asp Explorer with reasonable FSD range and if I want to transfer my "Home cluster" I sell all my othe ships and speed to the new lokation, where I buy anythin I need from ground up anew.

Its not like I have any engi modds in these low FSD ships anyways thanks to their hatred for civilisation.

So if you could move all your ships at little expense, you'd still rather faff about noting their setups, selling them, rebuying them, reconfiguring them all? Really?

Do you feel like you did something really bad in your previous life and have to attone for it in this one? :)
 
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So if you could move all your ships at little expense, you'd still rather faff about noting their setups, selling them, rebuying them, reconfiguring them all? Really?

Do you feel like you did something really bad in your previous life and have to attone for it in this one? :)

Well, "all my ships" sounds a bit to much. Normaly I have the Asp an Vulture a Curier and sometimes a bigger one.

But I did some estimations: So with that delay option I had to wait 100 minutes for a transfer of about 300 to 400 Ly.
That's not faster or more convenient than getting a taxi cobra and bring my most important secondary ship to the new port.

So that new feature would be for naught.
And as the options where 100 minutes delay or no delay I voted for instant execution, as I said 30 would be a perfect compromise and could even be explained with a capital class transporter lore wise.
 
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Jex =TE=

Banned
Pretty much the same here. Up to 30 min but no more, have some mercy please!

The time scales with distance. If you're one side of the bubble and your ship is on the opposite side, then you'll have to wait 100 minutes. If you think you can fly there yourself and back in under that time (or distance, maybe under 12 parsecs? ;)) then the time limit is broken. If you can't do it under that time then you've just gained from having the transfer there :)
 

Robert Maynard

Volunteer Moderator
And as the options where 100 minutes delay or no delay I voted for instant execution, as I said 30 would be a perfect compromise and could even be explained with a capital class transporter lore wise.

The options were "instant" and "somewhere between 5 and 100 minutes depending on distance" - with the 100 minutes time corresponding to the ship transferring across the bubble.
 
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