Would you people stop trying to impose your selective interpretation of immersion/RP/simulation onto others?

Source for losing that much of the player base? Because the game seems more packed with people than I've seen it in a long time. Though I do play in open, where, you know, you can run into people.


Look at the Game Stats for Player usage before and after, it's not hard, google it. 10's of thousands of people bought ED. Only a couple thousand still play. The actual stats are posted in various threads here on the forums (One thread even has ED's investment portfolio which shows their company is tanking hard).

But that's not the real issue, even when you post evidence of such, people go Oh well you can't really count those numbers because "Insert reason here". People will hold whatever opinions they want, regardless of what evidence we post. If you post the steam numbers they go "Oh well that's just steam!" If you post sales numbers, they go "Oh well those are not really an accurate representation", if you post activity numbers from Game spy they go "Oh well that's just game spy", etc etc etc.

Evidence has been posted over and over again. People simply refuse to see it, Kind of like Religion. God is about as probable as an invisible teapot orbiting the sun. No we can't actually prove he does not exist, but the lack of evidence (or rather Evidence against his existence) is staggering. Same applies to ED's Floping.
 
Look at the Game Stats for Player usage before and after, it's not hard, google it. 10's of thousands of people bought ED. Only a couple thousand still play. The actual stats are posted in various threads here on the forums (One thread even has ED's investment portfolio which shows their company is tanking hard).

But that's not the real issue, even when you post evidence of such, people go Oh well you can't really count those numbers because "Insert reason here". People will hold whatever opinions they want, regardless of what evidence we post. If you post the steam numbers they go "Oh well that's just steam!" If you post sales numbers, they go "Oh well those are not really an accurate representation", if you post activity numbers from Game spy they go "Oh well that's just game spy", etc etc etc.

Evidence has been posted over and over again. People simply refuse to see it, Kind of like Religion. God is about as probable as an invisible teapot orbiting the sun. No we can't actually prove he does not exist, but the lack of evidence (or rather Evidence against his existence) is staggering. Same applies to ED's Floping.

I am not saying you are right or wrong....... BUT is that not normal for a 2 year old game?. My guess is once season 3 launches there will be a massive influx of players, the ps4 is still a massive untapped vein .

ED was KSed as a niche title that did not go the way for major publisher so that they would not be forced to water the game down just to appeal to the masses. Iirc their predictions of sales were pretty conservative and ED smashed them all..... so my hope is FD do not NEED the game to be a mega million smash hit to enable it to carry on.

I am no money man but my understanding is FD took a lot of FDs profits to plug into planet coaster. This is not even out yet but early reports are FD have a potential very big hit on their hands.

Given FD were selling the ED season pass at over 100 quid a pop I feel they are confident they will be able to pump out enough series to make it profitable to those who bought it. I can't think of a single season pass where it did not end up cheaper than buying all individual dlc at frontier. IF FD did screw those people over it will create a lot of bad publicity and future trust in their company so I am hopeful FD only priced as such once they were confident at least for 4 seasons.
 
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ED was KSed as a niche title that did not go the way for major publisher so that they would not be forced to water the game down just to appeal to the masses.

My impression was more that Frontier's long term goal was to become financially independent of publishers, by building their own profitable franchises rather than being bound to churning out mediocre to good licensing fare? Nothing inherently to do with watering down anything.

Now that you mention it though, the "omagoshtheyredumbingitdown" perception seems to be based on the belief that Elite is selfless fan service. That would also explain why I've come across some people here when Planet Coaster was announced behaving like an envious child towards their parents, when they are about to get a sibling, fearing they might not be first priority anymore. Same behavioral pattern as observed from people begrudging the XBone port.
 
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Personally I am fed up with all this over-reaction regarding instant ship transfers being "immersion-breaking". I agree with the OP. You don't like it? Don't use it!!!

(Personally, I think it cuts out a lot of unnecessary micro-management to ship relocation. When it is implemented, I will use it and get on with enjoying what else the game has to offer.)

+1 rep to the OP.

I prefer non instant ship transfers but if it comes then I will simply treat them not as transfers but a swap. Different ship but same loadout.
 
My impression was more that Frontier's long term goal was to become financially independent of publishers, by building their own profitable franchises rather than being bound to churning out mediocre to good licensing fare? Nothing inherently to do with watering down anything.

.

I believe you are correct as well regarding independence as well.... but control over their game to balance the game how they wanted was something FD said a major publisher would not allow. I can't link easily as on phone but it was either in the KSer spiel or an early dev diary, I cant remember exactly

As for the Xbox... I will never personally be so stereotypical as I was fully planning on getting one of the next gen consoles until I saw the horrible specs. I may bite at a ps4 pro however (£349 out next month)

The xbox1 hardware is pants but it is still above min spec for ED, and whilst CQC MAY have been a hook for pick up and shoot players who may be more prevalent on the xb1 (I have no idea).... but I must say I am partial to it myself as well.

I DO think FD have been monkeying with the graphical settings and it may well be due to low end hardware, but bottom end windows PCs and Macs are just as likely to be the reason as well as the Xbox.

PS I have not backed planet coaster but no hard feelings for it here. Some of the tech may help in ED and besides I will probably pick up in a sale it looks good
 
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For example if FD said : "All ships now have docking computers and you CANNOT turn them off." That'd be dumbign down the game.
Or, it's adding realism. Here and now in the 21st century we have airliners that pretty much (or actually completely) fly and land themselves. Somehow in the intervening thousand years, while we've gained FTL engines, we've somehow lost the ability to make autopilots?

The lack of automated control in ships in ED is pretty jarring, realism-wise. It's not believable. Imagine ED's setting in reality: you've got pretty much every Tom, and Harriet given a massive ship each tooled up with apocalypse-level weaponry, and a cloud of those bustling in and out of space stations. In reality, autopilot would be the procedural and legal expectation - and I can well imagine a requirement to allow station ATC to assume remote control of approaching and departing ships.

Your issue was whether or not the autopilot could be turned off. I'd agree there would need to be an option to do so (as modern pilots need to do sometimes), so in that respect I wouldn't disagree with your comment - but if what you mean was "we can choose to fly, land, dock with or without according to our preference", I think that'd give me realism issues.
 
Realism aside, this is still a game of skill, and part of that is docking your ship. A lot of players still take a certain measure of pride in skillfully handling their ships, whether in combat or in simple docking.
 
I have a lot of buds who are of my era and game on Xboxes and ps4s....yeah I have tried to show them the light ect...but they are the normal casual types....what I acll traditional console gamers.........not one of them has the slightest interest in ED...

I have shown them what it is.......


they all ask me...is it like gta in space...can we get out the ships?.........as I facepalm and agree with them that it indeed is a modern day mechanic that most of us would expect,but sadly all we do at mo is fly from a to b and shoot stuff....and swap around cargo/txt for money...or shoot rocks for money...or drive around a srv on a planet...


now as soon as I tell them about the srv there eyes light up..."cool!" that say......(already imagining that we can drive around worlds with gta style life and npcs lol....)


err...no I tell them...no where near your expectations or imagination.



most of your typical console gamers wouldn't touch this imo.........




so we move on and I show them what I think woulod be more applicable to them......I show them various star citizen vids........they all have dropped jaw expressions when ever I show them how its coming along.......


"wow! is that coming to console?".....



no I reply.....its a proper pc space game that needs a powerfull platform to run on.....your consoles would melt....its not made for consoles..




good luck to the FD team..they will make a bit of dough by doing this....but lets face it.

its not like its the new cod or gta game is it.



too niche for the mainstream audience...not enough bells and whistles to grab those types of gamer imo
 
Oh really? :D

Where in the game mechanics and UI can you demonstrate this?

In game mechanics for this would be considered "Official" support, which I clearly stated FD does not give. However, a simple Google search will net you plenty of forum communities or "Guilds" which deal with ED, A few to name: Mobius, CODE, etc. This are "Guilds". If you would like to argue whether they are or not I'll be happy to link you the entire wikipedia article concerning such groups in gaming. (Actually I've already done this when I with many others were trying to explain this to FD in another post).

ED has groups of players which band together to complete certain goals, and functions, and consider themselves part of this "Unit" or Guild of one name or another. FD screams Guilds will destroy ED. While not realizing that most of these players have left because FD refuses to support them, and even slanders them, Unrealistically screaming Guilds are what are wrong with MMO's today, all the while not realizing their main population base in the beginning, were from such and had such already in Game. So Apparently the evidence says FD was wrong, as their anti social credo's tanked their game into the obscur C listings and indy developer isles of footnotes, along with scathing reviews from the vast majority of major league game magazines and forums for such behavior.

If FD wanted to be different they succeeded, if they wanted to create a Niche Game, they succeeded. Unfortunately they also succeeded in alienating 90% of their would be player base and losing millions of profits in the process, as well as tanking their company into the ground as more and more investors pulled out.
 
Look at the Game Stats for Player usage before and after, it's not hard, google it. 10's of thousands of people bought ED. Only a couple thousand still play. The actual stats are posted in various threads here on the forums (One thread even has ED's investment portfolio which shows their company is tanking hard).

Some 39,000 players voted on the instant ship transfer, that's better than a few thousand and it's highly unlikely that constitutes all current players. Although we don't know how prevalent multiple accounts are with some players; I have a PC and an Xbox copy of ED but both are tied to the same account.
 
I disagree on two points.

1. CQC is not a different ED universe. The CQC stations themselves are going to be visit able places in 2,2
2. Instant ship transfers are non inconsistent with ED. We already have instant cargo, and module transfer. We have instant transfer to an srv too.
 
The problem with this game is that it's getting worse with time, even for those who love the endless grind.

The good stuff was there on release, wings made the game better, but it's been downhill from there.

At this stage I in principle lost hope that this game is getting better ever, stopped playing since PP, can't bring myself to fly anything really, I check here periodically and updates have been depressing.

It's kind of funny to still see threads like this one, where players hope against good reason that the direction may change. It won't, and amazingly enough, there are enough people who love a good grind setup just the way it is, so it's just a shame that this is also the best space flying sim currently available, with nothing to do though, once you learned how to fly, except play the imagination game on the forums and reddit,, while waiting to fly that spaceship. (or in reality, waiting for the scan to finish, for the jump to load, for 10000th interdiction mini game, tracking the dot in supercruise for 100th hour...)

Why would you insta-ship transfer, when you can travel the same distance for 16hours getting repetitive strain injury from doing the same thing for 17345 times?

That they are making money having people track the dot while repeating the same sequence hundreds if not thousands of times, is in one word - AMAZING!

Or the autopilot discussion - getting the autopilot in this game is pointless, as they game would play itself.

Well, exactly - you - the player, in ED is the autopilot, where 99% of the time you are doing what a simple bot could do instead.

Sum total - lowest common denominator is really low. [knocked out]
 
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Why would you insta-ship transfer, when you can travel the same distance for 16hours getting repetitive strain injury from doing the same thing for 17345 times?
Delayed transfer or instant transfer both mean you don't have to travel the same distance for 16hours getting repetitive strain injury from doing the same thing for 17345 times.

That they are making money having people track the dot while repeating the same sequence hundreds if not thousands of times, is in one word - AMAZING!
Yeah I know. Still there's a hell of a lot of people who enjoy First Person Shooters, tracking the dot and clicking when it intersects with some pixels in the distance.

I'd rather check out some pretty binary moons with a nebula skybox. :)
 
Voted delay for gameplay and balance reasons, but your dishonest description of the pro-delay group is not going anywhere soon i see...


I voted instant because I value my time.
Indeed, I was making fun of the "pro-delay" group. How dare they vote for something different.

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