Newcomer / Intro Asp Exp mine laying

Hi all

running an Asp Explorer wanting to lay mines to escape interdictions. Is this a good idea ?

If turning in combat surely I will hit my own mine field and commit suicide.
If flying straight I am a sitting duck

Any ideas?
 
Hi all

running an Asp Explorer wanting to lay mines to escape interdictions. Is this a good idea ?

If turning in combat surely I will hit my own mine field and commit suicide.
If flying straight I am a sitting duck

Any ideas?

Laying mines works great against NPCs - I suspect it's less effective against other players. I do it in a Cobra, and I have yet to be killed by an interdiction.

The trick to laying mines effectively is to fly straight, jinxing around with your thrusters and doing small rolls and pitches to evade his fire. You need to target your opponent, and then keep him directly behind you and in the same plane you're in - if he's above or below you he'll miss your mines. I try to get him to chase me along my high wake path, so I can quickly try to jump if the need arises. Get a little distance between you and him (but not enough to lose target lock) boosting as needed, and then just start dropping them in his path. A lot of times the mines themselves will destroy him without you needing to turn around and finish him off with your other weapons.

You won't trigger your own mines if you fly into them, but if you're too close to your victim when he runs over one of them you can get caught in the blast and take damage.
 
The Asp Explorer lays mines well from the four small hard points, don't bother with the mediums the mines hit your fins.

Selecting 4 pips to sys and 2 to eng as I am being interdicted, I then boost and go to full throttle turning away from the interdictor as soon as I spot him, use my target next ship button to lock him up (highest threat if he has started shooting), finish getting him on the same plane directly behind me, then wait until he starts to shoot. If he doesn't open fire I will tend to continue my journey even if he is wanted, if he does I will double check that he is wanted then fire three salvoes of mines. If he is hurting my shields I will try jigging on my lateral thrusters but not too much I don't want to steer him away from the mines.

If the interdiction is mission based try to destroy him before continuing for random ones leave when the frameshift cooldown has finished if you want.
 
For just avoiding interdiction, Shock Mines are very helpful as they cause the enemy to spin when hit.

In an AspX, they will outright kill smaller ship when 4 of them are used, and put distance between you and the enemy by momentarily preventing them from following you.
 
I fly an AspX, and use mines all the time.
I equipped the medium hardpoints with 2 beam lasers, and all 4 small hardpoints with standard mine launchers.

Then, I created 3 fire groups:
Group 1: Lasers (1), Mine Launchers 1&2 (2)
Group 2: Lasers (1), Mine Launchers 3&4 (2)
Group 3: Lasers (1), Mine Launchers 1&2&3&4 (2)

I will usually use fire group 1 in combat, and switch to group 2 in case launchers 1&2 are empty.
If I have somebody really nasty in my neck, I will switch to group 3, so that I can launch 4 mines at the same time.

Works all the time.

Committing suicide by self-launched mines is actually a lot harder than it seems. If you decide to turn around to finish him with your lasers, just wait with that before he hit the last mines you launched.

If you want to turn around to pick up his debris, wait a minute, the mines will detonate after a while.

Be a bit careful when friendly ships are around, though, as you never know who may hit your mines. I would never use them in conflict zones, and not as long as security vessels are between your ship and the attacker.

As for shock mines, I did not find them overly useful. Normal mines deal more damage, and I have not met an attacker yet whom I was not able to kill with regular mines. I only got killed in dogfights. The mine-farting space chicken strategy has a success rate of 100% so far. :D
 
My long haul trader AspX is mine fitted on all the underneath hardpoints. Not shock, just mines.

In the two uppers I have seeker missiles. Once pursuer is out of shields, turn, lock and...well.....destroy!
(Yes, missiles increase cost per kill but as I will be on Elite missions paying millions and the interdictor will be Elite and probably worth it....who cares. Stops him getting me in the next system)
 
Good advice in this thread.

I have hit my own mines by launching them while standing still. You will want to put them on a fire group by themselves.
The shock mines don't displace really big dangerous threats. So they're not really worth it. The small ships die to regular mines just fine.

If you are going to fly in a line to get mines to work, you might want a SCB and 4 pips to shields just to be safe. If you fit all mines, you'll get FOUR per salvo, which will just wreck persuers! Mines have a brief time before they arm, so you just have to fly to be safe, don't worry about hitting them from the front gun mounts.

The medium mounts are not well suited for mines.
 
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As for shock mines, I did not find them overly useful.
I have to agree. I've been trying a mixture of shock and normal mines on my Asp. i think the shock mines actually work against you as they push the NPC away from being directly behind you, so the next mine volley often misses. Also, the shock mines don't seem to slow the NPC down by much.

I'm going to try a few experimental effects on the mines. Ion disruptor looks like it will be effective for slowing a pursuing ship. Reverberating cascade should be pretty good to take out shields. I've used shift-lock cannister before, but its a waste of time since NPCs don't actually use a FSD to chase you.
 
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I'm going to try a few experimental effects on the mines. ion disruptor looks like ot will be effetive for slowing a pursuing ship. Reverberating cascade should be pretty good to take out shields. I've used shift-lock cannister before, but its a waste of time since NPCs don't actually use a FSD to chase you.

Reverb Cascade is the brandy filled dark chocolate in the box. It's good. So good. The shields die, and they don't come back on. They totally fry the generator.
I have used Ion Disruptor too ( and hit myself with them) and the drives just go dead. As an escape tool, they're fantastic. But they stop the enemy from moving into the rest of the mines.
 
Reverb Cascade is the brandy filled dark chocolate in the box. It's good. So good. The shields die, and they don't come back on. They totally fry the generator.
I have used Ion Disruptor too ( and hit myself with them) and the drives just go dead. As an escape tool, they're fantastic. But they stop the enemy from moving into the rest of the mines.

Interesting. Very interesting. I can't believe that, as a person who has mine launchers on all trading ships, I have never tried to mod them. *facepalm*
It sounds fantastic, and if you only need a couple of launchers, then even better.
 
Hi all

running an Asp Explorer wanting to lay mines to escape interdictions. Is this a good idea ?

If turning in combat surely I will hit my own mine field and commit suicide.
If flying straight I am a sitting duck

Any ideas?

Silly question, and it should have been asked early on. What are you using the AspX for? I ask because, if it is haulage and you can afford it, this Imperial Clipper is a good ship for Blockade Running.
 
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Reverb Cascade is the brandy filled dark chocolate in the box. It's good. So good. The shields die, and they don't come back on. They totally fry the generator.
I have used Ion Disruptor too ( and hit myself with them) and the drives just go dead. As an escape tool, they're fantastic. But they stop the enemy from moving into the rest of the mines.

I definitely want them now. Escape is the main thing, as I've just dropped the shields on my Asp down to 3D (though 75% resistant), so I'm not planning on taking the time to kill opponents. I've nearly unlocked Juri, so I'm going to try lvl4 lightweight mods. It's going to need the special effects, as they won't be doing all that much damage.
 
I only got killed in dogfights. The mine-farting space chicken strategy has a success rate of 100% so far. :D

I KNEW I shouldn't have jinxed it. Success rate is down to 99% since last night.

I had just flown to a Li Yong-Rui system, to upgrade my AspX. Came back with my account only allowing 2 re-buys.

First failed attempt was an assassination mission in a conflict zone. Accepted a "4 kills" mission, made it easily, then accepted a much-better paid (and higher-ranked) "20 kills" mission. I got 6. The 7th kill was me.

Okay, I've been killed in dogfights before. So back to delivery and salvage missions it was. Accepted a very decently paid salvage mission (800k CR for a salvage in a close-by system). I expected to get attacked while scooping the mission target cargo, but my "mine-farting space chicken" strategy had always worked in the past.

Well, it did not work against 4 MkIIIs piloted by Elite captains. My mines killed one of them, but the other 3 picked my bones clean. Boom.

So now I'm down to 300k CR, with a re-buy being in the 1.5m range. And have to decide whether to downgrade my ship again, or to dare flying lower-ranked missions for the time being, trusting that I haven't been killed in ages while doing that.

No risk, no fun, right? [noob]
 
...
First failed attempt was an assassination mission in a conflict zone. Accepted a "4 kills" mission, made it easily, then accepted a much-better paid (and higher-ranked) "20 kills" mission. I got 6. The 7th kill was me.
...
No risk, no fun, right? [noob]
The AspX is a multi-role, not a combat ship.
I have one and would never consider using it for an assassination mission or taking it to a conflict zone.
Only time I do use it for combat is if a low/medium ranked NPC interdicts me - if it's an NPC wing then I submit and run.
Although if fitted with enough mine launchers and if you're able to keep the NPC behind you, you should be able to destroy an NPC of any rank.

Ships & their roles: Elite: Dangerous Ship Guide
(DBS could be built for combat due to it's high agility; Imperial ships also due to their speed; Viper MK IV/FGS not because slow and less agileness you are in a wing).
 
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I KNEW I shouldn't have jinxed it. Success rate is down to 99% since last night.

I had just flown to a Li Yong-Rui system, to upgrade my AspX. Came back with my account only allowing 2 re-buys.

First failed attempt was an assassination mission in a conflict zone. Accepted a "4 kills" mission, made it easily, then accepted a much-better paid (and higher-ranked) "20 kills" mission. I got 6. The 7th kill was me.

Okay, I've been killed in dogfights before. So back to delivery and salvage missions it was. Accepted a very decently paid salvage mission (800k CR for a salvage in a close-by system). I expected to get attacked while scooping the mission target cargo, but my "mine-farting space chicken" strategy had always worked in the past.

Well, it did not work against 4 MkIIIs piloted by Elite captains. My mines killed one of them, but the other 3 picked my bones clean. Boom.

So now I'm down to 300k CR, with a re-buy being in the 1.5m range. And have to decide whether to downgrade my ship again, or to dare flying lower-ranked missions for the time being, trusting that I haven't been killed in ages while doing that.

No risk, no fun, right? [noob]

Buy something like an eagle and store the asp then anything two things on the asp that will fit the new ship sell, change ships go to outfitting and buy back the items onto your new ship. Go earn money for rebuying the Asp.
 
The AspX is a multi-role, not a combat ship.
I have one and would never consider using it for an assassination mission or taking it to a conflict zone.
I know, I know... [noob]
It was an experiment, and I was fully prepared to get killed. But the test mission went so well that I got a little overconfident.

Getting killed during the assassination mission didn't bug me. Going for a dogfight with stronger opponents, I did expect to end up with a bloody nose.

Getting killed in the salvage mission was a different story, though. I did expect my previously flawless strategy to work in that one, but 4 Elite Cobras were too much. Lesson learned - if a mission pays unusually well, there may be a catch. Quel surprise [big grin]
 
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Hi all

running an Asp Explorer wanting to lay mines to escape interdictions. Is this a good idea ?

If turning in combat surely I will hit my own mine field and commit suicide.
If flying straight I am a sitting duck

Any ideas?

My Asp-X's mine layers are outfitted into the outer-ventral hard-points. Here is your "Killing interdicting NPC pilots" check list:

(1) When interdicted, submit immediately. Designate the target, set pips to ENG, throttle to FULL and BOOST once to stay out of his WEPS range.
(2) Deploy hard-points, line your target up directly behind andlevelwith(!) your own ship. Drop 8 to 10 mines as fast as you can. Monitor your opponent as his shields drop. When they do:
(3) Set pips to WEPS, turn into him and burn him down with multi-cannon and laser fire. NOTE: If your opponent flies right past your mines you're better off to BOOST, spool up the FSD and escape and figure out what went wrong LATER.
(4) Check destroyed ship's debris for rare/interesting cargo.
(5) Smile as you check your growing list of collected bounties.

Note: Don't drop 2 mines and wait to see what happens, the feedback loop is too long and you will never get his shields down. Drop 8-10 and do not stop running!
 
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