How slowly do you progress through Elite Dangerous?

Day one alpha backer here.

I have total assets of 120mill that's including my ship and fittings. I either missed or avoided every one of the various get rich quick schemes since release. Have at least high hundreds to thousand hours in game. Barely traded barely explored most of my money is from bounty hunting and pirating. I own a poor mans python at moment. Not elite in anything.

Slow as slow gets I think.
 
For me the pacing of the game was perfect initially, however as I progressed into larger ships the speed of progression escalated far too quickly.. probably the Python. It's kind of like an elder scrolls character, really fun at lower levels, having to play to your strengths, think your way around problems... but eventually you reach this rather sudden tipping point where you go from pretty hard to god, and that is normally the point I stop having fun. I know it's not going to be a popular sentiment but I think ED is sorely missing the credit sinks on the larger vessels from FFE, crew costs, maintenance overheads, docking fees, etc. Don't hold out much hope of them introducing that, but if F-Dev can wow me into buying season three, a wipe and new commander is about the only thing left I can do.
 
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I'm a Kickstarter backer, but I only started playing during gamma.
Got Explorer Elite in 6 months, Trade Elite earlier this week and I'm not far away from Combat Elite.
Total playing time is in the 13-14 week range with 1.6BCr in assets, 450MCr cash and up to Anaconda in ships. I'm not bothering with Corvette or Cutter simply because I'm not prepared to grind the rep to get them.

I've got a new Cmdr starting out in a Sidewinder taking The Outlander Challenge.
The only way I can see of keeping things fresh is to start again, and thankfully Jaques station and the new bubble offer that chance.
 

verminstar

Banned
How does one progress when there are no limits to how much we can progress? The potential is there to have billions...some already do. Does someone progress when they have a billion? What about a hundred billion? Whats the limits here? Because to progress, there has to be a limit we can measure ourselves against.

Not an unusual question considering. Is there like a bar that we measure ourselves upto?

I have one ship, an aspx and about 40m...and over 4 weeks playtime logged. I started playing the week engineers landed. How's that fer slow progression?
 
Modern day gamers seem to have this crazy idea that if you take just one day off from a certain game, it must be because you either hate it, or think "x y and z" need to be changed.

You don't eat your favorite food for every meal of every day, do you? Of course not; if you did, you'd be sick of it by the end of the week. The same applies to games: variety is the spice of life.

I have nearly 700 million in total assets; yet I feel most content sitting behind the stick of my trusty Cobra mk III. (Oh great, I've become one of those guys.)

There is nothing wrong with taking it slow and enjoying the ride. The joy is in the journey, so enjoy it! Don't eat the whole box of cookies in one night.
 
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Seems like I made a lot of progress at first, but now, I'm kind of stalled. The gulf between AspX and Python is huge. Seems like bounty hunting isn't paying much anymore either, missions pay almost as much. For me, the first 3 months was the most fun. Maybe I'll try mining, lol.
 
I think what people are saying as slow speed is what I see as normal speed for ED. Its not the destination after all its the journey so why rush it. :)

There are players of a different mindset though that need to push through games asap. Not the wrong way just another way .. each to their own.

Its good to know of options if I need more credits quickly even if I don't really use them, but grinding out anything just burns you out I find and makes you resent the game. So mainly I do what I feel like rather than what is going to be the path of least resistance.

Peace.
 
Some are sprinters, others are endurance marathon runners. What's funny, is that endurance runners love to tell the sprinters how they should marathon everything, meanwhile sprinters can't understand what possesses marathon runners to endure.

As long as there are many sprinters and many endurance runners, the game will continue on; because it's being actively played, and not just abandoned.

It doesn't actually matter. It really, honestly, doesn't. It never has.
 
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For me the pacing of the game was perfect initially, however as I progressed into larger ships the speed of progression escalated far too quickly.. probably the Python. It's kind of like an elder scrolls character, really fun at lower levels, having to play to your strengths, think your way around problems... but eventually you reach this rather sudden tipping point where you go from pretty hard to god, and that is normally the point I stop having fun. I know it's not going to be a popular sentiment but I think ED is sorely missing the credit sinks on the larger vessels from FFE, crew costs, maintenance overheads, docking fees, etc. Don't hold out much hope of them introducing that, but if F-Dev can wow me into buying season three, a wipe and new commander is about the only thing left I can do.

This is why I highly recommend regular restarts. Helps to keep the game nice and fresh IMHO.
 
Some are sprinters, others are endurance marathon runners. What's funny, is that endurance runners love to tell the sprinters how they should marathon everything, meanwhile sprinters can't understand what possesses marathon runners to endure.

As long as there are many sprinters and many endurance runners, the game will continue on; because it's being actively played, and not just abandoned.

It doesn't actually matter. It really, honestly, doesn't. It never has.

Funny. I used to run a 1000 mile race in Alaska (9x), maybe that's why I enjoy the methodical pace of Elite:)
 
I think what people are saying as slow speed is what I see as normal speed for ED. Its not the destination after all its the journey so why rush it. :)

There are players of a different mindset though that need to push through games asap. Not the wrong way just another way .. each to their own.

Its good to know of options if I need more credits quickly even if I don't really use them, but grinding out anything just burns you out I find and makes you resent the game. So mainly I do what I feel like rather than what is going to be the path of least resistance.

Peace.

I agree. Though I used the word "slowly", I personally love the rate at which I progress in the game. I'm in absolutely NO HURRY!!!!
 
Funny. I used to run a 1000 mile race in Alaska (9x), maybe that's why I enjoy the methodical pace of Elite:)

:)

Either is viable, really. It comes down to what one finds most appealing. I neither sprint, nor endure, specifically. I just do the stuff I enjoy doing, and those I guess touch on one or the other (sothis, vs the great annihilator, as examples). We still have a lot of freedom to do whatever it is we choose to do. Which is pretty cool.

1000 miles. Nine times? Holy shi-ver-me-timbers, that's insane. You machine! ;)
 
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This is why I highly recommend regular restarts. Helps to keep the game nice and fresh IMHO.

What keeps it fresh for me is to try and fly different ships. I have a large fleet to choose from now.

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Well, I had some help;16 dogs pulling my sled:) Gave me an appreciation for taking the road less traveled for sure.

condescending-dog.jpeg
 
500,000,000 in assets. 9 ships. been playing for about 10 months. after grinding to get a clipper gave that up. now i just toodle around in a cobra mk4 and do BGS missions. cuz reasons. :p
 
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