FDev please start to use COMMON SENSE

Hello commanders
Yes it is me again your friendly neighborhood Sky Marshall Vicktore Beskor of the EDF. And I would like to ask FDev to start to use some common sense when introducing new player minor factions into the game.

Let me explain. FDev is introducing a new player minor faction into the game and it's home system dose not make sense. They are a independent dictatorship. Now you maybe asking why is this a big deal.

Let me tell you their home system is going to be 30 yr from Hudson capital of Nanomam. I think you all can see where I am going with this. Not only dose it hurt the Hudson PowerPlay but this new player minor faction is going to see opposition in all of it BGS work. Their take over of their home system will always be under attack and if they try to expand they will find themselves in Constant battle.

Now you may ask yourself why do I care well this is just a prime example of the fundamental flaws within the current player minor faction mechanism we have to day.

Instead of allowing players to just pick our home system based on the government type, economics and Superpower alliance. And give us choices based on that criteria. FDev just plays hand of God and just places the player minor faction anywhere they pick. And I have to say some of them just don't do their due diligence before they pick their home system.

You see we at the EDF picked Okinura as our home system on purpose because we set out from the start as a Federal fleet that supports Hudson and we knew that are government type would not interfere with the Power.

They way player minor factions a created has to change going forward or more player minor factions are going to face the same opposition to their BGS.

SO PLEASE FDEV START TO USE SOME COMMON SENSE WHEN INTRODUCING NEW PLAYER MINOR FACTIONS.

Thank you
Sky Marshall Vicktore Beskor EDF
Fly Strong o7
 

Robert Maynard

Volunteer Moderator
Instead of allowing players to just pick our home system based on the government type, economics and Superpower alliance. And give us choices based on that criteria. FDev just plays hand of God and just places the player minor faction anywhere they pick. And I have to say some of them just don't do their due diligence before they pick their home system.

When making application for a Player Faction to be inserted into the game, the application form requires the selection of a home system - so the player gets to pick their home*.

*: some rules apply.
 
When making application for a Player Faction to be inserted into the game, the application form requires the selection of a home system - so the player gets to pick their home*.

*: some rules apply.

Yes they do get to pick their home systems but their is no mechanism in place that not only explains what impact their minor faction will have on the surrounding systems and fdevs dose not take the time to speak with the applicant to explain what they are in for.

So we need away that we can have new PMF's introduced into the game but it needs to make sense when picking their home systems. That is why certain criteria should be considered when giving them their home system. Like government type and economics and alliance.

The example PMF that I use should have picked a home system in empire space or independent space not next to Hudson capital. I don't think they realized when they picked that system what they where in for or they just did not know what affect that their minor faction would have to both the surrounding systems and PowerPlay.
 
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Robert Maynard

Volunteer Moderator
Yes they do get to pick their home systems but their is no mechanism in place that not only explains what impact their minor faction will have on the surrounding systems and fdevs dose not take the time to speak with the applicant to explain what they are in for.

So we need away that we can have new PMF's introduced into the game but it needs to make sense when picking their home systems. That is why certain criteria should be considered when giving them their home system. Like government type and economics and alliance.

The example PMF that I use should have picked a home system in empire space or independent space not next to Hudson capital. I don't think they realized when they picked that system what they where in for or they just did not know what affect that their minor faction would have to both the surrounding systems and PowerPlay.

I would have thought that it's up to the players behind the new PMF to make the call regarding home system - they make their bed then lie in it.... ;)
 
Maybe they want that challenge of fighting against overwhelming odds via the BGS.

Or maybe they're just looking to get their name on the map without being particularly BGS/PP focused.

I'm not really seeing a problem here.
 
Not only dose it hurt the Hudson PowerPlay...

How exactly does it hurt Hudson's Powerplay?

My understanding is that Nanomam is Hudson's HQ - and HQs do not require Fortification and cannot be Undermined.

Since the only BGS impact on Powerplay would be to alter the Fortification or Undermining Triggers of Control Systems, how does this do that?

Nanomam doesn't even have a Fortify or Undermine Trigger to be altered in the first place, so the govenmental makeup of the sphere around Nanomem is irrelevent to Hudson's Powerplay.
 
Back in the day it was even worse. Player factions would get the system for free (immediately in control of it) and super power alignment, government etc. didn't matter. Even lore critical systems weren't off limits. That's how the Federation lost its former Navy HQ to a hostile faction.

Maybe I should have applied for Achenar back then.
 
How exactly does it hurt Hudson's Powerplay?

My understanding is that Nanomam is Hudson's HQ - and HQs do not require Fortification and cannot be Undermined.

Since the only BGS impact on Powerplay would be to alter the Fortification or Undermining Triggers of Control Systems, how does this do that?

Nanomam doesn't even have a Fortify or Undermine Trigger to be altered in the first place, so the govenmental makeup of the sphere around Nanomem is irrelevent to Hudson's Powerplay.

Do I really have to explain how PowerPlay and the BGS is connected I don't think so. But what I will say is this having an independent dictatorship in Hudson space is a bad thing and will not go without its consequences.

If they chose that system on purpose well they made a big mistake because they just took all the fun out of watching your PMF grow and expand and traded it for a lot of hard work and lots of fighting. If they chose that system and did not understand the mechanics then they should ask for a new home system where they have more of a fighting chance to grow and expand.

I will say this one of the things that keep me logging into elite is the Earth Defense Fleet. Watching it grow and expand is one of the most rewarding activities I participate in game. And one of the reasons I am a big advocate for proper fleet mechanics.
 
It has seemed that the folks in charge of actually allocating home systems don't (or didn't) know much about all that; they just did what they were asked by the player groups, with no consideration of the lore, or powerplay, or the overall political structure of the galaxy.

It caused a lot of grief, with many a forum tread bewailing "I've been working the BGS for months in SYstem X, and all my hard work has been undone by a player faction being given it". There is somewhat less angst about this now, in terms of no sudden unilateral changes of allegiance. Player factions have to be of a compatible nature with the ruling faction and are no longer gifted the control station of their home system.

But there could still be some... advice... given by someone in FD who actually is familiar with the political reality of the game to perhaps dissuade a player group from selecting certain systems or areas. Though it does, indeed, have a lot to do with the player group itself doing the homework before picking a home system.

Here's a case study. There was a small player group (I don't know if they're still active; their website is now defunct) who asked for, and were given, Cemiess - a lore system. They chose to be Imp aligned, as were all other factions in Cemiess, but still had a hard time fighting against the entrenched loyalties of the players already working out of Cemiess, who (deliberately or otherwise) kept the controlling Imp faction at the top in a perpetual boom. They didn't understand how hard an uphill struggle like that would be for a small player group like theirs. They eventually gave up on trying to take over and expand their faction out of Cemiess and asked FD to relocate them to Jotunheim. The Cemiess system description still says it's their home system, but it's not anymore.
 

Goose4291

Banned
How exactly does it hurt Hudson's Powerplay?

My understanding is that Nanomam is Hudson's HQ - and HQs do not require Fortification and cannot be Undermined.

Since the only BGS impact on Powerplay would be to alter the Fortification or Undermining Triggers of Control Systems, how does this do that?

Nanomam doesn't even have a Fortify or Undermine Trigger to be altered in the first place, so the govenmental makeup of the sphere around Nanomem is irrelevent to Hudson's Powerplay.

What Edgar says.

Regardless of their implementation, this won't affect the Nanoman fortification trigger, because there is no fortification trigger in the first instance.

Unless of course, it doesn't fall under the Nanoman sphere of influence, that is.
 
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Do I really have to explain how PowerPlay and the BGS is connected I don't think so.

You don't need to explain it to me, but I do think you yourself could do with a refresher lesson, if you think governments in Nanomam's sphere will impact on Powerplay mechanics, because you are wrong on that point.

As I said, such BGS-PP interaction only applies to CONTROL SYSTEMS, and absolutely does not apply to Power HQs.

You can test this yourself by trying to Fortify Nanomam. Hint: you can't.

Your RP concerns may have merit, but you are incorrect about how the BGS and PP interact in this particular case.
 
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They eventually gave up on trying to take over and expand their faction out of Cemiess and asked FD to relocate them to Jotunheim. The Cemiess system description still says it's their home system, but it's not anymore.

Yeah, they lost Jotunheim too.
 
You don't need to explain it to me, but I do think you yourself could do with a refresher lesson, if you think governments in Nanomam's sphere will impact on Powerplay mechanics, because you are wrong on that point.

As I said, such BGS-PP interaction only applies to CONTROL SYSTEMS, and absolutely does not apply to Power HQs.

You can test this yourself by trying to Fortify Nanomam. Hint: you can't.

Your RP concerns may have merit, but you are incorrect about how the BGS and PP interact in this particular case.

Ok let me make this simple for you they are 30 LIGHTYEARS AWAY FROM NANOMAM. Which means they are affecting the fortification cost in the bubble nearby NANOMAM. Not only that what happens once they start to expand out of their home system you get MORE independent dictatorships in Hudson space!!! I HOPE THAT CLEARS THIS UP FOR YOU!!!!!
 
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Arguendo

Volunteer Moderator
So, a player faction asked for a specific home system, which they got. Now someone from another player faction thinks the first made a mistake and that FDev should go against their wishes. Even When the first player group got what they asked for.

I don't see how another player faction should have a say in it. And I really don't see how you can blame FDev for it.
 
Yes they do get to pick their home systems but their is no mechanism in place that not only explains what impact their minor faction will have on the surrounding systems and fdevs dose not take the time to speak with the applicant to explain what they are in for.

So the 'lack of common sense' of FD is that the players dont think about their own player faction? And new factions dont even get control of their system, so all that happens is that somewhere a tiny new faction starts with initially zero control over the system.

This is such a non-issue...

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So, a player faction asked for a specific home system, which they got. Now someone from another player faction thinks the first made a mistake and that FDev should go against their wishes. Even When the first player group got what they asked for.

I don't see how another player faction should have a say in it. And I really don't see how you can blame FDev for it.

The cool part is that when FD does what the player wants without interference, he calls it 'the hand of God'. When FD does something outside player request/control, he calls it godmodding. So when does FD something correctly? When they do something he wants. Anything else? They are playing god.
 
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So, the other faction might have made a mistake, or maybe not and they think they know what they are doing. And why is that your problem?
 
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Ok let me make this simple for you they are 30 LIGHTYEARS AWAY FROM NANOMAM. Which means they are affecting the fortification cost in the bubble nearby NANOMAM. Not only that what happens once they start to expand out of their home system you get MORE independent dictatorships in Hudson space!!! I HOPE THAT CLEARS THIS UP FOR YOU!!!!!

Well I guess that the supporters of EDF have their work cut out for them, don't they? Independent governments can pop up anywhere, they're not limited to fed only or imp only space, that being one of the joys of being independent. If they're going to be an issue, you stamp them out like any other government would do when it's legitimacy/profits/costs are affected adversely by an adversary, direct or indirect.

You don't cry to the devs to make them change the game so it's easier for you. You gather your troops and take care of the problem.

Go, do it.
 
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