Mining inconveniences

So, I try to get the 500t ore refinement goal for the engineer and have a problem with trash ores and collector limped targeting.
1. Is there a way to automatically vent ores that I don't want to refine anyways?
1a. Is there a way to scan an asteroid without the prospector limpets? I mean we can scan whole planets from up to 50 ls away, yet we can't even roughly evaluate the elements of an asteroid mearly 500m in front of our nose?

2. Is there a way to programm collector limpets to what to collect and what not? It's especially stupid if the bring me stolen goods that I dont want or - even better - canisters I just thrown out (and abandoned).

1. Not automatically. You'd have to manually vent your Refinery. You can do this on the right hand panel. Just select the refinery and select the eject button on the element you aren't interested in refining.

1A. Not the asteroid. Your scanners are tuned to pick up general objects and identify them. They aren't ground penetrating radars with the programming needed to identify the molecular bond types that make up the various elements of the minerals and metals you're trying to dig up. And anyway you can double the yield if you use a prospecting limpet so why would you want to remove that? You can mine blind by just shooting it with a mining laser and letting the refinery sort itself out but it wouldn't be very efficient or prosperous.

2. Yes actually but it's not very cost efficient. If you target something before you launch a collector drone then the drone will only bring you objects that fit the filter you set when you targeted something. IE: You target a fragment that has Platinum, the collector limit you fire will collect ONLY fragments that have platinum and ignore everything else until it expires. This is generally considered very limiting as if you switch to another type of asteroid, the limit won't pick anything up. You'd have to scrape it off by moving close to the asteroid and letting it kill your limpet before targeting something else. Generally it's usually a better idea to carry a half load of limpets because you'll wind up with more minerals then you do limpets if you don't care what you're grabbing.
 
I can make a million within 15 minutes mining painite only in a DBS.

A Dropship is fine if you know how to handle multiple prospectors and what to prioritise.


I doubt that is doable many times in a row. So much about mining is down to RNG. :(

A multi prospector controller is a bit of a "meh", IMO. At least the last time I went mining, the prospector controller was still bugged or had a "feature" that when you launch a third prospector, it would expire the newer of the 2 old prospectors, which is counter intuitive to say the least. You must have a prospector limpet connected to the rock as long as you actually mine it with your lasers. In my build it doesn't take a long time at all. Most time is still spent waiting for the 14 collectors to do their job. I could fire multiple prospectors while waiting, but since the controller works as it does, the profit in having any bigger than the 1 limpet prospector controller is minimal.
 
Well the Python is a bit too expensive for now and I don't have the rank for the clipper yet (I had the clipper in mind, tho)
So my options are the AspX and the Dropship.
Both with a A4 refinery two A3 Collectors a small shield an the rast full of cargo.
Its 66 against 100tonns of capacity.
For defence purpose I'd put two mine launchers in and used two med mining lasers.

you want to have 3-4-5 active limpets for a medium mining laser (or two small) - you don't really gain anything by stripping rocks faster than you can collect.

the AspE can fit 6-7 limpets. i don't think it can pick up the yield of two medium mining lasers.

federal dropship can run 8 active limpets, and keep up with 2 mining lasers just so.

both builds with 64 t cargo ;-)
 
I doubt that is doable many times in a row. So much about mining is down to RNG. :(
That's why you simply increase your sample size over time. Brute force is always the answer to crack RNG.

A multi prospector controller is a bit of a "meh", IMO. At least the last time I went mining, the prospector controller was still bugged or had a "feature" that when you launch a third prospector, it would expire the newer of the 2 old prospectors, which is counter intuitive to say the least. You must have a prospector limpet connected to the rock as long as you actually mine it with your lasers. In my build it doesn't take a long time at all. Most time is still spent waiting for the 14 collectors to do their job. I could fire multiple prospectors while waiting, but since the controller works as it does, the profit in having any bigger than the 1 limpet prospector controller is minimal.

This has been fixed with 2.1. They now expire in correct order.

Also you do not need a prospector active on the rock (although it does last long enough to mine the entire thing with a single class 2 and a bit more). The very first prospector hitting it determines the overall boost (you can destroy it or shoot several others onto it - the fragment boost won't change).

You need to update your strategy ;p
 
The Python is a good miner, it can pull in 160 tonnes. I generally carry 70-80 drones. Chip off a fragment, scan it then use a prospector to increase the yield if it is something you want. If you can get some mining contracts, then 3-5 million credits per run is easy if time consuming. If you are not risk averse, mining in resources areas will significantly increase the quality and quantity of minerals.

Also the Python is quite tough, has 3 large and two medium hardpoints and plenty of utility slots and also can land at outposts. Both of which extend it's serviceability in the role.
 
That's why you simply increase your sample size over time. Brute force is always the answer to crack RNG.



This has been fixed with 2.1. They now expire in correct order.

Also you do not need a prospector active on the rock (although it does last long enough to mine the entire thing with a single class 2 and a bit more). The very first prospector hitting it determines the overall boost (you can destroy it or shoot several others onto it - the fragment boost won't change).

You need to update your strategy ;p

Thanks for the info, looks like I gotta jump into my miner once I get back to the bubble. :D And it looks like my build is still pretty good. Might want to think about swapping the prospector controller to a bigger one, but other than that, the mathematics of the ship are pretty good for a brute force strategy too. Just gotta take a hold full of limpets to begin with.
 
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you want to have 3-4-5 active limpets for a medium mining laser (or two small) - you don't really gain anything by stripping rocks faster than you can collect.

the AspE can fit 6-7 limpets. i don't think it can pick up the yield of two medium mining lasers.

federal dropship can run 8 active limpets, and keep up with 2 mining lasers just so.

both builds with 64 t cargo ;-)

So, instead of the second cargohold I should rather pick another collector limpet?

https://coriolis.io/outfit/federal_...2j000203-05044d1vC0C0P4.Iw18aQ==.AwiMLNwmKA==
 
Python, FDS they can all be very good miners, but how you guys manage to stay awake long enough to fill those holds with materials is beyond me. The Cobra IV's hold is all I can manage to fill up when mining without dozing off.
 
2. Yes actually but it's not very cost efficient. If you target something before you launch a collector drone then the drone will only bring you objects that fit the filter you set when you targeted something. IE: You target a fragment that has Platinum, the collector limit you fire will collect ONLY fragments that have platinum and ignore everything else until it expires. This is generally considered very limiting as if you switch to another type of asteroid, the limit won't pick anything up. You'd have to scrape it off by moving close to the asteroid and letting it kill your limpet before targeting something else. Generally it's usually a better idea to carry a half load of limpets because you'll wind up with more minerals then you do limpets if you don't care what you're grabbing.

You are joking right?
If you target anything and loose off a limpet it will bring that back and expire. If you target nothing it will collect everything.
Under no circumstances I am aware of will a targeted fragment of Platinum force the limpet to only collect Platinum fragments.
 
Until I figure out something I like better, my current mining craft is a Keelback. A pair of mining lasers for mining and pair of mine layers for pirates - perfect.

Mining is that I-want-to-play-but-don't-want-to-do-anything activity I fall back on when I just want to chill.
My single biggest annoyance lies with limpets wanting to re-collect jettisoned materials. I can't blow them up, and they just love to bring them back.
 
You are joking right?
If you target anything and loose off a limpet it will bring that back and expire. If you target nothing it will collect everything.
Under no circumstances I am aware of will a targeted fragment of Platinum force the limpet to only collect Platinum fragments.

Nope. Not joking.

This is why any miner worth their salt will tell you to avoid targeting anything when you fire off a limpet. I did that once by accident. Only collected half the fragments with the limpet that was active. When I moved to the next 'roid and started firing it didn't budge. I couldn't fire off a second collector because it was still active. Had to scrape it off and fire a clean one. They don't expire after bringing back one object.
 
To make mining profitable as far as time is concerned it will need to do one or both things. One is your collector limpets should never expire if you wish to do the same type of mining that we currently do.

The other way would be to make mining a full blown profession.
Introduce mining platforms/installations. Build in some kind of automation. There is absolutely no way we would mine that way in the future.

My idea of private individual mining in space would be as follows.

Dedicated mining ships that have a similar scanner like the BDS or ADS. It would ping all surrounding asteroids and find out the density of ore. It wont tell you what ore, it will just tell you the density of ore versus rock/ice.
The dedicated mining vessel has an open bay or hatch that contains the mining drone.
The ship would have to have a mini shuttle or tug stored in the mining ship because drones are large and heavy. You pull out the mining drone and then you drop it off in a the area you want to mine. That is where the module sizes and qualities come into play. The larger the drone the better the quality the more range the drone has and the more ore storage hoppers there are in the drone.

The drone would send out limpets and it would mine all of the surrounding asteroids. For smaller ships you can limit it to one drone. The largest ships would be able to carry three of the largest drones maximum.
You would just fly your mini shuttle around emptying the drones hoppers and delivering ore back to the ship to be refined and stored. Then you would fly the empty ore bins back to the drone and put them back in to gather more ore.

Once drone has cleared out all of the asteroids you would have to go and pick up the drone with the tug and dock it back in the ship. You could switch back from the mini shuttle/tug back to your ship at any time like the ship fighters. That way if Pirates do show up you can get back in your mining ship and defend your claim and yourself. It would make the mining builds vastly different than they are now. They would need to either be tanky and tough or just as dangerous as the pirates.

I think this would be more fun and you can use that same model scale up to full size mining corporations. I still dont know why we dont see huge mining hulks just floating around planets discs. It seems like a waste of space.
 
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So, instead of the second cargohold I should rather pick another collector limpet?
Always.
Cargo capacity just means you can spend longer in the ring. The more collectors you have, the faster you can mine. Swapping the class 5 cargo rack for a limpet controller gives you 3 more limpets.
I used to run my Dropship without shields so I could use 10 active limpets.

edit - I just noticed that you are using a 5D power distributor :O Your first priority is to upgrade this to 6A. If you need the money, drop the refinery back to a 4C, PD is far more important to a miner.
Until you get a better distributor, don't bother gettign more collectors as you won't be firing the lasers long enough to need them.
 
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I have a habit of making a quick mental calculation to see if I want to mine a particular asteroid. I have pretty good knowledge of prices of various metals, and only mine a asteroid if the total value of the wanted materials exceed 3.000 credits value. For instance, a 30% gold (+ some crap materials) is worth about 2700 creds, while anything above 8% painite is always worth it. 18% palladium roughly 2.4k, add some other stuff and it might be worth mining.

This has worked well for me to get the most money out of my time spent mining.
 
... They don't expire after bringing back one object.

Don't know what game you're playing, but in my EDH a collector limpet does expire if you target a fragment before sending it out. I mine a lot. I've had this happen numerous times when I've not been paying attention. It sucks to lose limpets that way.
 
This is why any miner worth their salt will tell you to avoid targeting anything when you fire off a limpet. I did that once by accident. Only collected half the fragments with the limpet that was active. When I moved to the next 'roid and started firing it didn't budge. I couldn't fire off a second collector because it was still active. Had to scrape it off and fire a clean one. They don't expire after bringing back one object.

That must be entirely new/ widely unknown until now and/or still having the limpet expire in that mode once there is no collection target left.

Because that's what I've observed twice today. They expire after collecting the single one object you targeted, whatever it is.

I'm gonna love filtering for fragment types if this does work.
 
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