The Star Citizen Thread

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What I would give for the controls of ED in the SC DFM. Fudgy as anything. hope they are going to address that over time otherwise its going to be a problem :(
 
You're missing my point. I play arcade games from time to time. I'm just pointing out this is one of them. However I understand some gamers like to consider they are playing a sim when they are not for some kind of kudos value. I'm just not one of them.

The point is this is no more a space sim requiring skill then naughts and crosses is a grand strategy game.

Love the judgement without playing it or without knowing what it contains. Keep at it. Also forgetting that the balancing work is on going so a few easy vanduul kills shouldn't make you think that it is an arcade shooter.

Check this guy out : http://www.youtube.com/user/chrisut

He is a very hardcore simulation fan and reviewed some of the elements in Star Citizen to real world planes and simulation games and checked in with most of them.

You guys think this is an Arcade game well keep thinking that way.
 

Bains

Banned
Love the judgement without playing it or without knowing what it contains. Keep at it. Also forgetting that the balancing work is on going so a few easy vanduul kills shouldn't make you think that it is an arcade shooter.

Check this guy out : http://www.youtube.com/user/chrisut

He is a very hardcore simulation fan and reviewed some of the elements in Star Citizen to real world planes and simulation games and checked in with most of them.

You guys think this is an Arcade game well keep thinking that way.

If this was a sim/skill game do you seriously think you would still be racking up the kills with you wings blown off? Or racking up kills on your very first try?

Right now it reminds me of Hot Shots Part Deux.

To be honest, even as arcade games go, I've seen many that are far more challenging.
 
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Love the judgement without playing it or without knowing what it contains. Keep at it. Also forgetting that the balancing work is on going so a few easy vanduul kills shouldn't make you think that it is an arcade shooter.

Check this guy out : http://www.youtube.com/user/chrisut

He is a very hardcore simulation fan and reviewed some of the elements in Star Citizen to real world planes and simulation games and checked in with most of them.

You guys think this is an Arcade game well keep thinking that way.

Sorry, but I could not find any review of AC following the link you have provided. There is only hangar module there and HUD design review. And both of these are only tiny parts of the gameplay - no flying. Everything might look nice and shiny on paper.
 
Kind of defencive there Mr.Nowak.

If SC has gone the way of Freelancer and War Thunder then the criticism is very appropriate. That was always the danger in a Chris Roberts product. All the talk about support for HOTAS controllers and complicated physics models can easily turn out to be just so much hot air, and what we are really getting is a casual game tailored for the mouse and an x-box controller.
 
Kind of defencive there Mr.Nowak.

If SC has gone the way of Freelancer and War Thunder then the criticism is very appropriate. That was always the danger in a Chris Roberts product. All the talk about support for HOTAS controllers and complicated physics models can easily turn out to be just so much hot air, and what we are really getting is a casual game tailored for the mouse and an x-box controller.

Exactly, even if you look at the manual you will see that KB/M have much more key-bindings than any other controller. HOTAS have several times less bindings!
 
Kind of defencive there Mr.Nowak.

If SC has gone the way of Freelancer and War Thunder then the criticism is very appropriate. That was always the danger in a Chris Roberts product. All the talk about support for HOTAS controllers and complicated physics models can easily turn out to be just so much hot air, and what we are really getting is a casual game tailored for the mouse and an x-box controller.

Possible... then again, maybe actual damage and physics systems simply aren't in yet? We saw g-forces in the presentation a month ago, those aren't in either...
 
Sorry, but I could not find any review of AC following the link you have provided. There is only hangar module there and HUD design review. And both of these are only tiny parts of the gameplay - no flying. Everything might look nice and shiny on paper.

It's the hud design video which is the one implemented in Arena Commander.

Kind of defencive there Mr.Nowak.

If SC has gone the way of Freelancer and War Thunder then the criticism is very appropriate. That was always the danger in a Chris Roberts product. All the talk about support for HOTAS controllers and complicated physics models can easily turn out to be just so much hot air, and what we are really getting is a casual game tailored for the mouse and an x-box controller.

Sorry if it looks that way. Well anyway i'll let people think what they think and stop arguing. This game was a scam for a year now and that went away. It's an arcade game now and that will go away too.

Exactly, even if you look at the manual you will see that KB/M have much more key-bindings than any other controller. HOTAS have several times less bindings!

Because you can do your own bindings with a hotas as it has more options. You can have 100 key binds in Star Citizen.

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Possible... then again, maybe actual damage and physics systems simply aren't in yet? We saw g-forces in the presentation a month ago, those aren't in either...

They are all in. The people playing them don't know how to enable them. When you watch the videos watch the information panels for :

GSAFE
COMSTAB
COUPLED

-

People don't know how to disable or enable them yet.
 
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Bains

Banned
Possible... then again, maybe actual damage and physics systems simply aren't in yet? We saw g-forces in the presentation a month ago, those aren't in either...

I'm sure there will be some changes. But I doubt we'll see a 180 degree course correction. I suspect this is a very good indicator of the nature of the beast.
 
Just playing Devils Advocate here for a moment, but for those that see the combat mechanic as "arcadey", and I would tend to agree, is there is any reason to assume that this cannot be changed. I mean, the game is in the very earliest stage of development, right!?
 

Bains

Banned
Sorry if it looks that way. Well anyway i'll let people think what they think and stop arguing. This game was a scam for a year now and that went away. It's an arcade game now and that will go away too.

The danger was always that CR would pander to the masses. Here is evdience that he has. The only way the arcade tag will go away is if the RSI marketing machine supported by the 'fans' once again go into overdrive to reinvent the terms skill game and space sim, why? simply because they want the kudos of the real deal even though they have no appetite for it.

If have their way the arcade space shooter will become the new space sim, and the space sim will have to come up with some kind of new term for itself. Terms aside however I think it will remain a source of frustration for them that gamers will not be so easily fooled.

But still, he never fails to disappoint. I was bracing myself for less skill/more arcady but this is even more dumbed down than expected. My wings are blown off - and I'm racking up the kills. It's my first ever go and I haven't even bothered to plug my joystick in - and I'm racking up the kills. In comparison I remember having to replay ED missions again and again before I could kill just three enemies.
 
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So far I'm not too overly impressed with the AC, to be fair I haven't spent many hours with it so far. It's certainly pretty, but it almost feels like trying to fly through jelly :(

I don't have enough time to work out and bind out all the systems to my stick though.

I'll have another go when I get back from work.
 
Still keenly waiting to get home and try it myself tonight, but I just remembered something interesting. The original Wing Commander game opened with a combat scenario being played by the player in a simulation/arcadegame that actively reflected what the "proper" combat in-game was like.

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Played both.
In SC i have the feeling that I'm flying a paper plane.
In ED I have the feeling that my ship has a mass.
Sound in ED are much better, in SC there is not much of engine sound (except the system overheating :p).
Also in ED much better feeling of speed (boost also feels better).
Not a big fan of the HUD in SC and also don't like this 'point and shoot' thing.
 
Just had another go - blew up a Vanduul - have to say though I'm not getting any feeling of momentum or speed at all in the hornet - it's just like pointing weapons around as if I'm turreting - sorry to say not impressed at the moment with the feel at all.
 
If you take a look at things they plan to improve in v0.9 then you might feel a little bit better about v0.8.

As we move forward to Version 0.9, we will focus on adding the following improvements:

Improved client and multiplayer server stability
General performance optimizations and fixes for hardware specific issues discovered during community testing
Audio improvements with additional SFX, music, mix, and improvements to the dynamic music system
Improvements to the HUD to better differentiate the manufacturers, improve ITTS, and add mouse control functionality
Additional character animations to add immersion to the cockpit and resolve outstanding animation issues
Further flight model upgrades to better handle unique thruster power combinations and refine the control of each ship
Additional ship, weapon, item, and thruster tuning to improve the balance of Arena Commander based on community testing
New multiplayer game mode for public testing along with AI improvements and updates to Vanduul Swarm.
Hangar bug fixing along with enhanced visuals and animations.
Cockpit polish with improved damage effects and more dynamic lighting that responds to gameplay events and ship status.
Some additional weapons and items for use with Arena Commander.
Update player breathing sound effects and responses to incoming impulses and g-forces

Anyway, does X52 joystick work in AC or not after all ?
 
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