Passenger cabins visible in outfitting and special cabin surveillance cam!

Passenger missions are something I have been really looking forward to since the first release of ED and I am very happy that this mechanic will finally be introduced in release 2.2.

I am also very glad that FD sticked to their initial plan to have different classes of cabins (economy, first class, luxury, anything else?), which I find is a very nice mechanic to distinguish dedicated passenger vessels like the Orca and Beluga from other ships and give them more importance compared to all non-passenger ships than the traditional attributes like speed, jump range etc. would have implied. IMHO, different classes of cabins will also help to distinguish passenger missions more from just relabelled cargo runs.

One thing to give the whole thing even more personality would be if we could actually see those individual cabins in the outfitting screen! It would be awesome if FDs talented 3D artists could create some static views of those cabins so that we see stuff like this when we add the cabins to our ships in outfitting:

Economy ClassFirst ClassLuxury Class
DSC04076.jpg
a29e10bba__750x0.jpg
Mercedes-Benz-and-Lufthansa-Technik-Create-Luxury-VIP-Aircraft-Cabin-07-1024x576.jpg

I think this would give us a great feeling of how our ships are equipped, it would give the whole mechanic some additional flavour!

Now, I also think those cabins being 3D modeled will be pretty much guaranteed eventually, once we get space legs to get out of our pilot chairs and walk around our ships. Therefore I hope this idea might be more realistic than it initially might sound!

One other thing that could follow would be that with installing a passenger cabin, a ship also gets access to a "cabin camera", that would give us the same view of the cabins we get in outfitting. When passengers are on board, we could see them lounging in their cabins and could even more support the feeling of a passenger cruiser, put the character creator to use and further support the feeling of a living an breathing galaxy with actual humans beings in it!

What do you guys say? Is this a good idea or should I stop dreaming?
 
Great ideas. I really want to be connected to the new passenger mission mechanics, & I feel stuff like this, & faces/names for *all* our passengers (bulk and VIP) would help a lot to do that.
 

Lestat

Banned
I don't think it would be a waste of time. I think it would be great when we are able to walk around our ships using meg Boots and maybe collect missions from a passenger and such.
 
+1 For visualization
All modules on the ship are "replaceable", therefore, needs to be performed in the "block" system. It will be interesting to see how developers implement it. However, it is a pity that it will be not in this year.
 
+1 For visualization
All modules on the ship are "replaceable", therefore, needs to be performed in the "block" system. It will be interesting to see how developers implement it. However, it is a pity that it will be not in this year.

How do you know? For all we know at this point, the Devs might be one step ahead and already have this in place for 2.2. Failing that, though, we may get it with 2.3.....which I suspect will drop around mid December.
 
Well you can say Negativity.
But no Offense.
I mean sorry but expending valuable Designer Ressources to create Interior Views of Passenger Cabins ?
Sorry but No. Seriously. We got more Importand Work that needs to be done by FD than creating an entire set of 3D Graphics just for the purpose of people looking at them 2 or 3 times in the Outfitting Screen before they become standard and thus are ignored anyways.

And Heck.
Surveillance Cam?
So you think they should Waste the MONTHS it would require to make Animations for Passengers even sitting in there and showing you some sort of Reaction ?
Just for the Heck of it ?

Yeah.
Nope Sorry.
Waste of Time.
Not Needed.
 
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Well you can say Negativity.
But no Offense.
I mean sorry but expending valuable Designer Ressources to create Interior Views of Passenger Cabins ?
Sorry but No. Seriously. We got more Importand Work that needs to be done by FD than creating an entire set of 3D Graphics just for the purpose of people looking at them 2 or 3 times in the Outfitting Screen before they become standard and thus are ignored anyways.

And Heck.
Surveillance Cam?
So you think they should Waste the MONTHS it would require to make Animations for Passengers even sitting in there and showing you some sort of Reaction ?
Just for the Heck of it ?

Yeah.
Nope Sorry.
Waste of Time.
Not Needed.

I think you are not aware of the fact that in a future season - probably already season 3 - players will be able to get out of their pilot seats and walk around their ships. Modeling every part of the ship internals that a player could possibly visit is mandatory for this to work. Would you rather just see the corridor without being able to enter any of the rooms on your ship?

And once we walk around ships and stations, creating 3D models of players and NPCs will be just as mandatory. Or do you prefer to have invisible crews, passengers and station inhabitants?

And once these features are in game, it's only a small step to create something like a camera option that lets you see everything from the cockpit.

Granted, these features might be hold off until we get our spacelegs, but I think the introduction of passenger gameplay is a nice opportunity to include the first visible parts of our ship internals.

It wouldn't be tragic to wait until season 3 - and nowhere did I request them to be implemented earlier - until we get this stuff, but then again I don't think modeling 3-4 static rooms takes up so much time from talented 3D artists. Actually, I have seen people build pretty impressive 3D models of rooms in a weekend.

Actually, I think my whole post is less of a suggestion about whether passenger cabins are will get 3D models or not - since I believe they will come anyway - but rather how something like this could be implemented.
 
I think you are not aware of the fact that in a future season - probably already season 3 - players will be able to get out of their pilot seats and walk around their ships. Modeling every part of the ship internals that a player could possibly visit is mandatory for this to work. Would you rather just see the corridor without being able to enter any of the rooms on your ship?

And once we walk around ships and stations, creating 3D models of players and NPCs will be just as mandatory. Or do you prefer to have invisible crews, passengers and station inhabitants?

And once these features are in game, it's only a small step to create something like a camera option that lets you see everything from the cockpit.

Granted, these features might be hold off until we get our spacelegs, but I think the introduction of passenger gameplay is a nice opportunity to include the first visible parts of our ship internals.

It wouldn't be tragic to wait until season 3 - and nowhere did I request them to be implemented earlier - until we get this stuff, but then again I don't think modeling 3-4 static rooms takes up so much time from talented 3D artists. Actually, I have seen people build pretty impressive 3D models of rooms in a weekend.

Actually, I think my whole post is less of a suggestion about whether passenger cabins are will get 3D models or not - since I believe they will come anyway - but rather how something like this could be implemented.

All very good points. FDev are on record as saying that they have actually fully modelled the interiors of our ships already, apparently in anticipation of Space Legs. So they may already have 3D models of Cabins just waiting to slot into these existing interiors. Even if not, getting these interiors made, now, would fit in with their design philosophy of incremental imprpvement.
 
I think you are not aware of the fact that in a future season - probably already season 3 - players will be able to get out of their pilot seats and walk around their ships. Modeling every part of the ship internals that a player could possibly visit is mandatory for this to work. Would you rather just see the corridor without being able to enter any of the rooms on your ship?

And once we walk around ships and stations, creating 3D models of players and NPCs will be just as mandatory. Or do you prefer to have invisible crews, passengers and station inhabitants?

And once these features are in game, it's only a small step to create something like a camera option that lets you see everything from the cockpit.

Granted, these features might be hold off until we get our spacelegs, but I think the introduction of passenger gameplay is a nice opportunity to include the first visible parts of our ship internals.

It wouldn't be tragic to wait until season 3 - and nowhere did I request them to be implemented earlier - until we get this stuff, but then again I don't think modeling 3-4 static rooms takes up so much time from talented 3D artists. Actually, I have seen people build pretty impressive 3D models of rooms in a weekend.

Actually, I think my whole post is less of a suggestion about whether passenger cabins are will get 3D models or not - since I believe they will come anyway - but rather how something like this could be implemented.

1.
Well guess what. Its one of the Features I dont need.
And I seriously hope they wont do it like Engineers and FORCE people to use it. Thus turning it into a damn hassle.
So to Answer your Question.
Yes. Honestly Said. I sincerely hope that the Passenger Module will be a Part of the Cargo Hold and thus is simply a closed Door.
Spares alot of Ressources already needed on other Places.

2.
See here is the Difference.
I dont need to see Passengers. My Passengers for all I care can be Locked up in the CargoBay if I ever take any in the first Place.
Outside my Viewing Range behind a closed non Openable door.
Means I need neither additional Character Models nor additional Animations etc to Watch them while in Flight.

3.
Yes. And maybe in 3-4 Years when Spacelegs and Ship Interiors as well as other Stuff is Far enough Developed that this indeed becomes a small step.
Then we might talk about this. As an addition.
But till then heck. We got so much other stuff that should come first.
 
1.
Well guess what. Its one of the Features I dont need.
And I seriously hope they wont do it like Engineers and FORCE people to use it. Thus turning it into a damn hassle.
So to Answer your Question.
Yes. Honestly Said. I sincerely hope that the Passenger Module will be a Part of the Cargo Hold and thus is simply a closed Door.
Spares alot of Ressources already needed on other Places.

2.
See here is the Difference.
I dont need to see Passengers. My Passengers for all I care can be Locked up in the CargoBay if I ever take any in the first Place.
Outside my Viewing Range behind a closed non Openable door.
Means I need neither additional Character Models nor additional Animations etc to Watch them while in Flight.

3.
Yes. And maybe in 3-4 Years when Spacelegs and Ship Interiors as well as other Stuff is Far enough Developed that this indeed becomes a small step.
Then we might talk about this. As an addition.
But till then heck. We got so much other stuff that should come first.

Well, judging by what I read on the forums, you are an exception. Someone actively arguing against visible NPCs, interaction with passengers, characters with faces, more details in ships and ship interiors to get fleshed out and visible seems indeed rare.

But to each his own opinion! And since you made yours clear, people who read your post will probably understand it, no need to repeat it, I guess.

And btw., what are those other "other places" where lots of resources are needed in your opinion? The resources I am talking about are mainly 3D artists. Those will otherwise be designing new ships, or perhaps stations. And while I always appreciate new ships, that's one of the aspects ED is definitely not lacking in. New stations (exteriors!) will come in 2.2, so the I am happy with that variety for now, too. So, that may give exactly those resources we are talking about - the 3D artists - some room for now creating the interior views of stations and ships, something that is in dire need if we ever want to effectively use our spacelegs apart from barren planets and moons. And passenger cabins are one of the many interiors that will have to be designed.
 
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Well, judging by what I read on the forums, you are an exception. Someone actively arguing against visible NPCs, interaction with passengers, characters with faces, more details in ships and ship interiors to get fleshed out and visible seems indeed rare.

But to each his own opinion! And since you made yours clear, people who read your post will probably understand it, no need to repeat it, I guess.

And btw., what are those other "other places" where lots of resources are needed in your opinion? The resources I am talking about are mainly 3D artists. Those will otherwise be designing new ships, or perhaps stations. And while I always appreciate new ships, that's one of the aspects ED is definitely not lacking in. New stations (exteriors!) will come in 2.2, so the I am happy with that variety for now, too. So, that may give exactly those resources we are talking about - the 3D artists - some room for now creating the interior views of stations and ships, something that is in dire need if we ever want to effectively use our spacelegs apart from barren planets and moons. And passenger cabins are one of the many interiors that will have to be designed.

1.
Agreed.
Generally I am pretty much an Exception on most Topics.
My Opinions, Wishes and Expectations of the Game rather rarely add up with an Sizeable part of the Community Active here.
Nothing new there.
And me Repeating it merely Stems from you asking for it again.
Pls dont expect your Opposition to stay Silent on his Turn of an Debate ;)

2.
Station Interiors, Planet Surfaces and Base Interiors as well as Exteriors.
Hopefully Larger Ships at some point. (One of the very few Things where the Majority of the Community agrees with me)
And thus also Larger Ship Interiors.
I look forward to other Station Exteriors as well.
But you should know something here.
Many Dev Team even attempt to Spare Time by leaving out Transition Animations between a Character doing 1 and then another Animation.
Every Single Animation has to be Created after all.
And Crew Animations as well as NPCs in Stations etc will need at least a minimum amount of Animations to look like anything more than Furniture.
And if they want to Create even just a Minimum of Station Interiors to make sure not all Stations look the same. This will be tremendous work alone.
Anyone who Played X-Rebirth knows what I am talking about.

3.
Why would they need to be Designed ?
Honestly said I see no reason why to even have them at all.
They add fairly little to the Game aside from adding some Common Room that you can place on certain Ships.
Which would on top Require an Variable Room for Ships where it can be added. Which would be another Problem. Because this would also mean that any Ship which does not have a Passenger Cabin would end up with an unused Door for example.
Unless they change the entire Model for the Ship based on wether an Room like this is Available.
Needless to say that some Ships might have several Different Cabins. Meaning that any Such Ship if not Equipping Cabins would end up with an Entire Senseless Corridor which would be there for MEH Reasons.

4.
Right now. I would say.
Just leave this out. Ignore it.
And maybe in 2-3 Years when we got More Importand Matters Settled. And we maybe even got some Animations, Characters and Assets Available Anyways.
Maybe then invest the Effort. To actually create Interior Modules like Passenger Cabins but also other Stuff. And thus make the Ship Interior an Corridor in which you can walk around your Optional Modules thus having an Cargo Room, An Shield Battery Rooms, And AFM Room and a Passenger Cabin stuff etc etc.
But till then. Pls dont Waste Ressources on doing extra stuff to an small niche part of the game which will end up mostly ignored anyways.
 
This whole discussion can be summarized in the term:
- I want it all and I want it now. Your idea is not as important and can wait. First, developers have to do what I want... mean we all want, of course...
Arubeto not asking developers to stop all current work and just do what he suggests, he only provides a form in which it can be realized, but not deadlines.

The developers have a PLAN and they stick with it, and a reason what the deadlines was postponed - it is not the fault of the players, that offer the "useless nonsense" or lazy developers.
The reason of the delay, lies in the globality of the plans and thoroughness of the people involved in the project:
- Space travel are made at 10 of 10, the staff are no longer distracted.
- Galactic map are made at 10 of 10, the staff are no longer distracted.
...
Many gameplay elements seems raw and unfinished, but this is only because some of these elements require something, what not in the game yet, but will appear later.
It was said by the developers:
- "We bite more, than we can chew". All game elements will be implemented, but a little later. When what will be introduced, will be ready at 10 out of 10.

Take for example the game "Call of duty warfare infinite" why in such a short time, the developers of "Activision" managed to do so much, and the teams like 'Cloud Imperium Games" and "Frontier Developments" on "somewhat similar projects" takes more time? Because "Activision" had the templates of all game mechanics, animations, physics, partly even a mission scenarios have already been. They just changed the aircrafts on space ships and soldiers dressed in the space suits.

The developers of "Frontier Developments" have to create everything from a scratch.
Separately want to tell them a "BIG THANK YOU", for the fact that they did not use the already existing templates of the game mechanics from other games.
Well, almost not use, the "Darkstar One" doesn't count, Elite Dangerous is much richer (and younger), it is still all to come.
 
This whole discussion can be summarized in the term:
- I want it all and I want it now. Your idea is not as important and can wait. First, developers have to do what I want... mean we all want, of course...
Arubeto not asking developers to stop all current work and just do what he suggests, he only provides a form in which it can be realized, but not deadlines.

The developers have a PLAN and they stick with it, and a reason what the deadlines was postponed - it is not the fault of the players, that offer the "useless nonsense" or lazy developers.
The reason of the delay, lies in the globality of the plans and thoroughness of the people involved in the project:
- Space travel are made at 10 of 10, the staff are no longer distracted.
- Galactic map are made at 10 of 10, the staff are no longer distracted.
...
Many gameplay elements seems raw and unfinished, but this is only because some of these elements require something, what not in the game yet, but will appear later.
It was said by the developers:
- "We bite more, than we can chew". All game elements will be implemented, but a little later. When what will be introduced, will be ready at 10 out of 10.

Take for example the game "Call of duty warfare infinite" why in such a short time, the developers of "Activision" managed to do so much, and the teams like 'Cloud Imperium Games" and "Frontier Developments" on "somewhat similar projects" takes more time? Because "Activision" had the templates of all game mechanics, animations, physics, partly even a mission scenarios have already been. They just changed the aircrafts on space ships and soldiers dressed in the space suits.

The developers of "Frontier Developments" have to create everything from a scratch.
Separately want to tell them a "BIG THANK YOU", for the fact that they did not use the already existing templates of the game mechanics from other games.
Well, almost not use, the "Darkstar One" doesn't count, Elite Dangerous is much richer (and younger), it is still all to come.


Fair comment. As I said before, FDev are already on record as stating that they have modeled the interiors of our ships, so I wouldn't be surprised if the models for passenger cabins have been around for at least the last 6 months.

The only question then is, will we be able to preview them now, or have to wait until we have "space legs"?
 
Four years later and I hope Odyssey has this
Was just about to post for the first time in several years to say the same.

Do we know if walking around ships will eventually happen? I hope it's a given now that "space legs" are finally real. It probably just has lower priority than walking around stations and on planets, but if we get to walk around ships, I'd really like to see my luxury cabins occupied by procedurally generated snobs :)
 
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