I'll copy the text from my thread on the SC forum:
Arcadey Commander:
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Do you guys remember all those threads on how Star Citizen will be a true space sim. Complex physics modelling, full support for HOTAS & pedals setups, etc etc. Oh yes, and people pooh-pooing Elite for being "simple and arcadey" in comparison.
Well, now we have the first look at how flying and core space-ship gameplay is shaping up in SC, and I'm looking at a very depressing picture. 3rd person perspective for situational awareness, and ships that chase the mouse and guns that track the mouse pointer. Fans of the ultra casual style of War Thunder, World of Warplanes and Freelancer will be right at home, but those who bought into the hype and got a HOTAS setup are shafted severely.
Just like in War Thunder it doesn't matter at all if the game technically supports joysticks. With a flight model where the ship chases the cursor and guns can be pointed at the same time, joysticks are pointeless and a mouse is the only real way to fly. If somebody wants to be really high-fi, I suppose a mouse and throttle may be the way to go.
Remember the discussions about the bad placement of the fixed class 1 mounts on the 300i? Looks like it turns out they aren't class 1 afterall. Instead they track the mouse cursor just like everything else.
gg, sim fans lose, casuals win