Horizons Engineers, worth my time?

Engineers are absolutely worth it! Unlocking and leveling up your rep with them takes time, but once they are repped up, it's really not difficult to gather the materials to considerably soup up your ships.

First one to unlock in a hurry is Felicity Farseer. Trust me when I say that increasing your jump range is a MAJOR quality of life improvement.

Ugh. Just unlocked Farseer level 5. Shuttling ships one at a time to Deciat to upgrade. Half done, so boring...
 
Ugh. Just unlocked Farseer level 5. Shuttling ships one at a time to Deciat to upgrade. Half done, so boring...

Dude, beta comes out in 4 days. Release is probably in 3 weeks or so. Just wait until you can ship transfer! <- Thats my plan, only Engineered my Anaconda as that's what I was flying at the time..
 
You can only answer that yourself. Part of the Grade 1 stuff is mildly accessible without too much hoop jumping with mild benefits and drawbacks. Personally, I can't be bothered with Engineers - to me it's time waster piled on enough time waste already in the game with all it's RNG mechanics tied to it.

Same here. I've tried one or two low-level mods but all the grinding and multi-tasking is too much like hard work for me, especially since, without storage, you can't just gradually amass the needed commodities on the back burner. I play in open and I haven't had many issues in my mostly unmodded Python (the only mod is an FSD range boost). But then I rarely PVP and, for some reason, haven't been interdicted by a player in about a year.
 
I'm not against it per say, but I think as is it creates a p2w situation that is highly off putting. It also needs several balance passes and anything above level one upgrades is pretty imbalanced. RNG is ridiculous. Materials hunting and reputation costs and grinds are gamey. I only play in open and often participate in CGs so for me it's a nessessity. I like that it makes ships feel unique though.
Pay to win situations are those where you pay with real money stuff in game that are boosting your stats/ships so in ED you can't buy anything of those so is hardly an situation of p2w. Those are purchasable ingame after playing and grinding, is like saying Anaconda is pay to win because is much more powerful.

As for engineers, is a pain gathering all the stuff that you need and the most painful is the lack of personal storage. I only got FSD upgrade to lvl 4 for my ASP and Python, unlocked lvl 5 but I will not start grinding for lvl 5 mats any time soon, and clean drive to lvl 3 but with only lvl 1 mats so I will not get the lvl 3, just lvl 1.
If you unlock lvl 5 to something at an engineer, every upgrade that engineer have will be unlocked at lvl 5 also. So, as DragoonKnight said and is a good idea, use materials for lvl 1 to raise to lvl 3. As an example, at Felicity engineer I had 21 sulphur and I got to lvl 3 just by researching lvl 1 (clean drive upgrade). You need 3 (sulphur) for going from lvl 1 to lvl 2 and around 15 or 16 (sulphur) to go from lvl 2 to lvl 3. After that all have purchasable commodities that you can buy for lvl 3 and lvl 4 (ofcourse you still need to gather other materials but in this way you are not grinding for all materials that are required). So, go for any research an engineer have using lvl 1 materials until lvl 3, after that go for the easy ones, no matter which recipe. After you get to lvl 5, go for recipe that you want.
It sounds easy, but again the lack of personal storage is a real pain. Is it worth it? I guess so, my Python is great now for long range smuggling just with lvl 4 FSD range and lvl 1 clean drive upgrade, I dont even have to use mines and I only use 3A shield. So if you are ready for some days of wasting time for this, go for it, tho myself I will not get any upgrade soon until we have some sort of cargo storage.
 
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Pay to win situations are those where you pay with real money stuff in game that are boosting your stats/ships so in ED you can't buy anything of those so is hardly an situation of p2w. Those are purchasable ingame after playing and grinding, is like saying Anaconda is pay to win because is much more powerful.

As for engineers, is a pain gathering all the stuff that you need and the most painful is the lack of personal storage. I only got FSD upgrade to lvl 4 for my ASP and Python, unlocked lvl 5 but I will not start grinding for lvl 5 mats any time soon, and clean drive to lvl 3 but with only lvl 1 mats so I will not get the lvl 3, just lvl 1.
If you unlock lvl 5 to something at an engineer, every upgrade that engineer have will be unlocked at lvl 5 also. So, as DragoonKnight said and is a good idea, use materials for lvl 1 to raise to lvl 3. As an example, at Felicity engineer I had 21 sulphur and I got to lvl 3 just by researching lvl 1 (clean drive upgrade). You need 3 (sulphur) for going from lvl 1 to lvl 2 and around 15 or 16 (sulphur) to go from lvl 2 to lvl 3. After that all have purchasable commodities that you can buy for lvl 3 and lvl 4 (ofcourse you still need to gather other materials but in this way you are not grinding for all materials that are required). So, go for any research an engineer have using lvl 1 materials until lvl 3, after that go for the easy ones, no matter which recipe. After you get to lvl 5, go for recipe that you want.
It sounds easy, but again the lack of personal storage is a real pain. Is it worth it? I guess so, my Python is great now for long range smuggling just with lvl 4 FSD range and lvl 1 clean drive upgrade, I dont even have to use mines and I only use 3A shield. So if you are ready for some days of wasting time for this, go for it, tho myself I will not get any upgrade soon until we have some sort of cargo storage.

Sorry but base game players can earn an Anaconda. They cannot, on the other hand, get their hands on engineered equipment and without that equipment they cannot hope to compete against those who have it. The barrier there is monetary. Still a great game, but that aspect of it is pay to win. It is content that provides a direct and substantial advantage which is blocked by a paywall.
On another note, I also do the Sulfur thing... And other level one stuff you can get en mass. I especially do this with the weapons stuff because, you know, effects of choice rather than incidental. Storage would be nice.
 
Sorry but base game players can earn an Anaconda. They cannot, on the other hand, get their hands on engineered equipment and without that equipment they cannot hope to compete against those who have it. The barrier there is monetary. Still a great game, but that aspect of it is pay to win. It is content that provides a direct and substantial advantage which is blocked by a paywall.
On another note, I also do the Sulfur thing... And other level one stuff you can get en mass. I especially do this with the weapons stuff because, you know, effects of choice rather than incidental. Storage would be nice.

Again, is not p2w situation. The game evolves year after year, and yes expansions have to be bought but as in any other game where you have to buy expansion there is not even one situation where the ones that didn't "evolved" with all the expansions on the day can compete with the ones that have all the expansions bought as new expansions will most always will add stuff that will improve stats/ships/environment/gameplay/mechanics, you are paying for ALL of them an not just things that makes you better. Example of p2w situation will be where I could buy only with money a way better ship or modules with better stats that any module or ship that could be bought just with credits in the game. BUT, this expansions gives lots of different stuff into the game and they hardly give ONLY said p2w options. As a and stupid example, World of Warcraft I didn't played from long time ago and I only bought the second expansion (Burning Crusade was called I think). If I wanna play now, just with that expansion I hardly stand a chance against the ones that have all the expansions to date. This is not even close to a p2w situation. In this game it will be a p2w situation if they will allow players to buy with real money ships per example but we can only buy cosmetics items which don't improve any gameplay. Another example could be Hearthstone where you can buy packs of cards as many as you want but any other player that isn't paying have to grind a lot for them (on this many will contradict me because P2W means unfair advantage to paying players aka those who dont and can't earn that, but imho is some sort of p2w). Battlefield Heroes could be another game where you can ONLY buy a chopper or weapons with better imba stats. SWTOR is another good example where you can't even use bank or skill bar without paying or Perfect World and the list could go over and over. Buying expansions isn't by any chance p2w, they are just game improvements/gameplay/new environment and so forth.

Sorry for offtopic
 
Cmdrs,
I've been playing ED for 2-3 months. I feel I've done very well (I got a bit lucky with one of the CGs) and I've managed to amass a tricked out Cobra III, Asp Ex and an Adder. I enjoy open play(although I don't seem to engage with human players much and I've tried to join a couple of groups but, nothing seems to come of it); but that's not my issue.
I bought Horizons when it came out, but I haven’t actively engaged in it. I want my ships to be bad     but this means I have to upgrade them with the new engineers. I’m a family guy, I get to play this game an hour a day, if I’m lucky. I’ve seen a couple of videos on how the engineers work, but I don’t know who needs what to upgrade which. My question is; is it worth it? Is it worth my time reading into all this, figuring it all out and then spending the time to get it done? Will I get much more out of the game? Maybe this is one of the reasons I haven’t been on the surfaces of planets much (I have yet to use an SRA).
I play on the xbox one and I like to do most things in the game. Deliveries, blasting ships, mining, exploring (which I why I want to upgrade my FSD). I’d really appreciate hearing your views. Is it a quick cuddle to say it’ll all be good, have faith and you’ll be rewarded; or should I stay clear?
Thanks for your time, and fly safe Cmdrs.

I like the Engineers, although it can be a bit frustrating to get the right missions that offer you the mats you need.
 
Cmdrs,
I've been playing ED for 2-3 months. I feel I've done very well (I got a bit lucky with one of the CGs) and I've managed to amass a tricked out Cobra III, Asp Ex and an Adder. I enjoy open play(although I don't seem to engage with human players much and I've tried to join a couple of groups but, nothing seems to come of it); but that's not my issue.
I bought Horizons when it came out, but I haven’t actively engaged in it. I want my ships to be bad but this means I have to upgrade them with the new engineers. I’m a family guy, I get to play this game an hour a day, if I’m lucky. I’ve seen a couple of videos on how the engineers work, but I don’t know who needs what to upgrade which. My question is; is it worth it? Is it worth my time reading into all this, figuring it all out and then spending the time to get it done? Will I get much more out of the game? Maybe this is one of the reasons I haven’t been on the surfaces of planets much (I have yet to use an SRA).
I play on the xbox one and I like to do most things in the game. Deliveries, blasting ships, mining, exploring (which I why I want to upgrade my FSD). I’d really appreciate hearing your views. Is it a quick cuddle to say it’ll all be good, have faith and you’ll be rewarded; or should I stay clear?
Thanks for your time, and fly safe Cmdrs.

I'm in the same boat as far as gaming time. Have a 10 month old baby in the house ;P Elite time has been seriously limited.

Some days I do something other than play Elite with my free hour or two. So it is quite difficult to advance in a game that requires a lot of time to get most anything done. I managed to get my Anaconda just before the baby was born. Over the months since I haven't quite A-spec'd the ship, but I'm making progress towards it. As far as Engineers, absolutely hop into it. Its worth the Farseer jump upgrades... and the lower levels are quite easy to get. I'm taking it slow though. My aim is to play the game and have fun. On the side I keep Engineers in mind and upgrade as opportunities arise. You'll be gathering Engineers materials anyway as you go about the game.. so its just an ongoing thing. I'll likely first max out jump drive, distributor, and shield related mods first. Things that help with moving about safely. I do get into combat now and again, but I'm rather leisurely when I play (using VR). I typically run missions, haul shipments and such. With some planning I can manage to get some long haul runs in. Enjoy your Cobra, one of my more favorite ships. I was flying my Cobra actually up until very recently, put the Conda into dock.. I spent a few months zooming about as I found it to be a super fun ship to fly in VR. Don't get me wrong.. the Conda is awesome too.. but its like a barge when directly compared to a Cobra in handling and speed. After the Conda, I may engineer mod the Cobra.
 
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