Scott Manley: 1st Star Citizen and 1st Elite Dangerous Videos

Personally I don't think there is any controversy talking about Star Citizen and Elite Dangerous. I would imagine the vast percentage of backers here are also backing SC! In fact I'm sure if asked, David.B if he thought SC has benefited ED he would say overwhelmingly YES. How much money do you think ED raised last week when the Arena Module was delayed? I heard rumours of 1.5 million. :)

I will love both games, just will probably be playing the completed ED much sooner.
 
i'm really embarrassed for the SC release.. they couldn't have done many more things wrong had they deliberately tried. that said, I have backed SC and I really really do hope they can salvage this debacle .
 
Well we have an official SC thread already.

My experience was pretty much the same as Scotts. But I don't think it was an embarassing release. It looks stunning, and doesn't require a completely new next gen machine to run after all (looks just great on my GTX 560 Ti) and graphical fidelity is the main draw for the SC community, so they'll be happy on the whole.

Our pal The mighty Commander Jingles did his first impressions too.
 
Based on that video, and that video alone, Elite Dangerous looks to be leagues ahead of SC despite them having 10x the budget and twice as long in terms of development. I didn't need to be reminded, but nice to know I backed the winner!

(That said, I do have to admit the SC ships are a lot sexier than our flying doorstops - which I get, homage to the original, et al. Hope there'll be some slick looking ships added, though!)
 
I had always taken the view that ED and SC were quite different games if you look beyond "ships in space".
 

Arena Commander in Star Citizen has waaays to go with their controls fine tuning. The Yaw makes simply the whole thing horrendous arcadish flick... No Sim feel at all. ED in taht regard is muuuhc ahead of SC.
 
Arena Commander in Star Citizen has waaays to go with their controls fine tuning. The Yaw makes simply the whole thing horrendous arcadish flick... No Sim feel at all. ED in taht regard is muuuhc ahead of SC.
I won't begrudge SC for the powerful yaw relative to pitch, but I would say that both pitch and yaw seem far too powerful in the current implementation. Pulling back all the way on the stick while in the 300i currently leads to an incredibly fast spin, far faster than anything you'd see in ED. It's just ridiculous.

I will give the devs credit for one thing, though, which is that when you exploit the immense turn rate for all it's worth your craft noticeably moves along it's original vector for a bit before it really gets moving, but I really don't think anything should be turning that fast in the first place. The way things are going, I wouldn't be surprised if a constellation handled like a sidewinder with stronger yaw. The overpowered turning ability also makes things somewhat more difficult then they need to be when trying to fly (and aim) with a joystick, since relative to ED or a flight sim your controls feel overly sensitive and the ship itself feels weightless. I've yet to try mucking with the mouse while using the joystick or keyboard and mouse, so I don't know what that is like yet. With the flight model as it is though, I'm starting to miss Freelancer's mouse flight.
 
Pulling back all the way on the stick while in the 300i currently leads to an incredibly fast spin, far faster than anything you'd see in ED. It's just ridiculous.
It might actually be realistic for all we know. But gameplay should win over realism sometimes and is probably just one of those times.
 
It might actually be realistic for all we know. But gameplay should win over realism sometimes and is probably just one of those times.

Might be, I can't claim to possess the math skills needed to calculate what sort of performance capabilities the 300i's thrust vectoring abilities or maneuvering rockets would actually give the ship. What I do know though is that I did not enjoy the experience of flying around in the 300i. It flies like someone gave steroids to the ADF-01 Falken from Ace combat and put it in a zero-g environment.
 
I do like some elements of the UI, such as when attempting a lock on an enemy ship. That was a really nice effect. I also like the destroyed ships whiz zing off into the distance and leaving a trail behind them.
 
I do like some elements of the UI, such as when attempting a lock on an enemy ship. That was a really nice effect. I also like the destroyed ships whiz zing off into the distance and leaving a trail behind them.
I like how they put those freelancer-esque diagrams of the locked on enemy ship in the upper right. Those were always cool in freelancer and it's nice to have them in SC, as well. I could do with smaller rings around a locked on target, though. I'll also gotta give them credit for the aesthetics of the level-design. Hurricane laser-canons and whatever the hell is going on with the dying star map are just the sort of interesting things that I was hoping Star Citizen would bring to the table.
 
Back
Top Bottom