Ian Phillips
Volunteer Moderator
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Haven't yet log any issue and there are a lot. What a mess !!!
You are complaining that a release specifically for finding bugs...... has bugs?
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Haven't yet log any issue and there are a lot. What a mess !!!
well i guess beta is beta, so long as they fix it before launch - hopefully sooner so you can get some value out of beta, perhaps with your feedback you guys can stop hundreds from losing their game on 2.2 launch.
You are complaining that a release specifically for finding bugs...... has bugs?
Yep, didn't work for me either. Even deleting the whole beta folder didn't work. This truly SUCKS!!!!!![]()
Just one little thing, I found that the back button in the paint your SRV section did not work. though exiting the game and loading it back up sorted that out![]()
I understand the feeling Marcus, let's hope FD will iron out this quickly.
Hey guys,
There is a 3rd patch incoming on the beta servers. Here's the change log.
We are expecting this to go live sometime this evening. I will update this thread once the update is live.
- Fixed parent ship livery slots appearing briefly when selecting a launch able, which should prevent a crash caused by trying to modify a slot that doesn't exist
- Prevent crash on game shutdown
- Prevent a crash trying to generate a mission for a station that no longer exists
- Fix a crash with the fighter bay trying to access an invalid state machine
- Fix a Commander ID mismatch with launch able vehicle in save game causing matchmaking errors
- Fix an error with settlement on Dahan 3 a
- For the basic flight tutorial, disallow request dock with fake station
- Fix stations being different from before the beta
- Fix error in ship delivery calculation – it should be a linear association with distance, not exponential! (May still need further balancing)
- Don’t send the ship arrived inbox message until the ship has actually arrived
- Crewed SLF displays player rank, not crew's rank fixed
- Display the NPC crew experience correctly
- Fixed some server stat retrieval issues
- Fighter and vehicle bays are now numbers this is to help match the bay to the vessel when using livery
- Fixed loading screen model for the Taipan
- Z-fighting on fighter models on ship spinning load screen fixed
- Only add headings to "store multiple" page if they will be populated
- Fixed ‘sleepy’ expression pose
- Fixed ancient collectables appearing as "Mining Fragments" on the GUI
- Fixed mysterious thing not deactivating
- Audio: Fixed out of range warning and linked it up to UI
- Audio: Fixed "no more targets" NPC crew line
- Audio: Enabled "multiple contacts" message which could never trigger before
- Audio: Rock & Ice Fumaroles have no impact audio fixed
Fosdyke, Marc_Hicks, is this the issue you're encountering?
https://forums.frontier.co.uk/showt...rom-response-Stream-Network-connection-closed
I had the same issue, searching the beta install folder for *.part and *.progress should fix it.
FWIW I do agree, this issue was in the last beta and 2.1 release, and it's pretty bad that it's still here.
Nope, not that one for me. It just keeps telling me that the launcher has stopped working, & gives me the option to find an online solution (no dice), close the program or debug (yeah right, do I *look* like a programmer?) I've been chasing my tail all night trying to fix this blasted thing.
Fosdyke, Marc_Hicks, is this the issue you're encountering?
https://forums.frontier.co.uk/showt...rom-response-Stream-Network-connection-closed
I had the same issue, searching the beta install folder for *.part and *.progress should fix it.
FWIW I do agree, this issue was in the last beta and 2.1 release, and it's pretty bad that it's still here.
I went rogue.