This multiquote is in reverse order chronologically but I'm le tired and can't be bothered sorting them straight!
That's the main problem with the corvette. They made it too heavy and made the FSD too small. If they adjusted that for better balance, the Corvette would probably be a little more popular.
The Corvette *is* popular though, it's definitely the best "warship" of the current "Anaconda-tier" ships. It doesn't really need the FSD to be high, as its intended job is to park in a system and obliterate the enemies there for week(s) at a time.
The cutter is an anomily. It's a naval vessel with mediocre combat capability, thus meaning it is mostly used as a posh freighter.
Which is kinda/sorta exactly how much of the Empire carries its influence - trade & a mobile work force in the forms of Imperial Slaves. It makes sense to me.
People keep bringing up the Panther Clipper, but as far as FDEV official "word," there hasn't been a single one AFAIAA.
I could swear it's there's been mentions by Fdev about a ship too big for mailslots & needing a special means of docking to interface with stations...?
"Your problem seems to be you are hung up on the idea that the Type 9 is the endgame cargo trading ship." you and others seem to be "hung up" this is your agenda
My agenda?
No, it's my experience playing thoroughly with all the ships in question here.
I don't think you are getting how the ship scaling with price correlates directly with intended ship progression. I feel like the intent is pretty self-evident if you take 5 minutes and look at the ships available based on price range. It's pretty straightforward, though the pricing on the Orca/Beluga mixes things up a little.
my end game, go-to hauler
Well, if you don't wish to play the rank grind (and I don't blame you really, it is a dedicated grind and the whole system smells of a future redesign), the Anaconda is currently
the endgame ship. If we ignore the Federal Corvette and Imperial Cutter, the Anaconda is the one and only pinnacle of exploration, combat, and trade. (And the most expensive ship.)
And
yet the Type 9 *still* gives that endgame ship a run for its money when it comes to trading capability, especially on shorter routes.
It's certainly a matter of perspective, and I have no doubt in my mind that we will see more ships added to Elite over time - like the Panther Clipper!
I keep seeing "ship progression". This is a planned path of upgrading your current ship to next perceived better hull. Along such path there are several decisions that can be made. For example, from a T7 do I go Python or T9? Depends on what I want to do. If I like simply haulin cargo around, and the more the merrier, then a T9 is where I'm going.
That's exactly what I did myself.
The T9 and T6 are already decent ships if what you want to do is ONLY haul stuff. They do that job well and they make bank if the trader piloting them can find his backside with both hands and doesn't mind needing some serious aircon in the cabin because of how they heat up. The pig of the family is the T7. Slower than molasses, oversized for its cargo cap, eggshell-thin if anyone shoots at it even if you up its armor and shields to the max...
I must be in a tiny minority of players who enjoyed the Type 7, as disappointing as it is to lose the ability to land on medium pads....I did get ganked by some mysterious all-railgun NPC once in it (pre-2.1!), and I'll never know what ship it was, it happened so fast - but I upgraded my defenses after that and payed more attention to interdictions ever since and that's that.
No one said that the T9 should be the ultimate trading ship.
Um, that's almost exactly what folks keep asking for, in this thread and others...?
Also, you don't fix a balance issue between current ships by just adding more ships!? That would be very bad game design.
Wait, wait, more diversity and available choices is bad game design? Really now.
It just gives players a more expensive thing to grind for and once enough players can afford it and realize new balance issues, you throw out yet another, better, more expensive ship? Is that really the game design you wish for?
I'd rather have the choice to use T-Type ships make sense
And it already does.
How do I know?
Because I used them all, and they were my mainstay of progressing through this game every since I started playing back in December of last year.
Instead of buying the multirole counterpart, I always opted for better trading capacity.
And it paid off.
Now, explain why the T9 is 4X more expensive than the T7, yet doesn't hold 4X more cargo?
1. The T9 can get up to 4x more profit on a basic A-B-A-B bulk cargo route, because it's doubling up on profits at both point A and point B.
2. The price scaling is not necessarily tied directly to capability scaling, whether it be combat, trade, exploration, or what-have-you.
This. The T9 is an empty flying cargo rack and the Anaconda is a multirole hull. The Anaconda houses many more internals, hardpoints and utility modules. The mass / cargo distribution makes no sense at all.
It makes at least some sense to me. The Anaconda is about as expensive as it gets in Elite Dangerous, because it uses all the lightest durable metals and miniaturization techniques available. (Anybody remember how expensive miniaturization tech got in Spaceward Ho! ?)
The Type 9 on the other hand is made to be relatively affordable, cheap even, while still having the capability to more carry bulk cargo than almost all other ships in the game, with mass-efficient construction being of secondary concern. (And that hasn't stopped deep space explorers from taking Type 9s to places like Beagle Point, either!)
Otherwise it's just "more expensive = better at everything".
Would it make much sense to you if "more expensive = not much better at things"?
why isn't the Anaconda as agile and fast as an Eagle? I mean the Thrusters alone cost more than those small ships, right.
Because those thrusters are moving an Anaconda. And not an Eagle.
Quite frankly I don't quite follow why so many players focus so strongly upon ship mass. It's not something I focus on or worry about, since it doesn't really directly affect anything and feels pretty arbitrary in nature to begin with (like each ship's hidden shield strength modifier). And let's keep in mind, Elite Dangerous is technically still in constant development, so this variable isn't even set in stone.