Future plans for canopy breach suffocation situation?

Its probably been discussed, but when somebody's canopy is breached and they have only a few seconds of air left before they are forced to eject, are there any plans for when character movement becomes possible to, I don't know.... evacuate the cockpit, or get an air cylinder out of the locker, and then presumably call for help or attempt to effect repairs?

That would be splendid. :)
 
imo having a mask that gives you 2mins of air incase of a canopy breach is very unrealistic. Also hyperjumping or going into super cruise with your canopy missing.... well. Jeremy Clarkson test driving the Arial Atom springs to mind x1,000,000
 
Take a deep breath, jump out of ship and hope that the Heart of Gold's Infinite Improbability Drive picks you up, because as the poster above points out entering hyperdrive without a canopy doesn't make any sense.
 
Long term plans (character movement) haven't been discussed yet, but the current timer is placeholder.

Sandro wrote this in the old Alpha forum:

Yes, the oxygen timer is placeholder - it will be going up to around likely 10 minutes or so for the basic module, and we will prevent the supply/canopy magically regenerating as the ship transitions through the various travel modes.
 
imo having a mask that gives you 2mins of air incase of a canopy breach is very unrealistic. Also hyperjumping or going into super cruise with your canopy missing.... well. Jeremy Clarkson test driving the Arial Atom springs to mind x1,000,000

+1 hyper space with canopy breach does sound a bit farfetched
 
If you can eject and survive, surely it'd be an idea to pop that particular helmet / breathing gear on, then NOT eject lol.

It's a gamble... Put your space helmet (REMLOCK*) on and stay in your breached cabin, hoping you ship can limp away and not blow up. Or, just get the hell out of there, and see your ship survive without you.

Maybe an option would be something you can buy so a cabin breach really isn't an issue on its own - overall hull integrity would be a concern though...

This is the thing, you could potentially wear a full, space-worthy suit in your cabin. So, unless your suit is breached too, you'd be fine. However, how will the game simulate the more movement-restricted nature of piloting while in a full space suit?

Plenty of options for further discussion no doubt. I'm thinking, at the moment, canopy breach = get out or die, simple as that.

Scoob.

* Assuming you have a full suit on as well of course...
 
Also hyperjumping or going into super cruise with your canopy missing.... well. Jeremy Clarkson test driving the Arial Atom springs to mind x1,000,000

Why? There is no air in space you know. ;)

Besides, both hyperspace and supercruise works by folding spacetime around the ship so the ship isn't really going any "faster" it's just folding spacetime around it.
 
If you're not wearing a space-worthy suit and the canopy does get breached, I would have thought lack of oxygen would be the least of your worries!! :eek:

I think the canopy breach idea is novel, but it's a bit incongruous in the general scheme of things. Even extended to 10 minutes' oxygen time I guess that rules out being able to make minor repairs etc. to the exterior of your ship or equipment, which you would have thought might be a fairly regular occurence (especially if you have a beaten-up old Sidewinder!) That sort of thing I take for granted, like eating and drinking, i.e. you don't need to actually do it in game - you just sort of know you've done it. (Mind you, it would be nice if that feature could be included at some point in the future!) :)
 
Maybe we should all carry a limited supply of "canopy sealant spray" with us, just like that tyre foam stuff for punctures. However, like tyre foam pretty much kills the tyre, using said canopy sealant would mean more expensive proper repairs if you do make it to a safe dock...

Scoob.
 
Why? There is no air in space you know. ;)

Besides, both hyperspace and supercruise works by folding spacetime around the ship so the ship isn't really going any "faster" it's just folding spacetime around it.

Coming out of hyperspace next to a star can't be healthy without a canopy.
 
If you look at some of the larger ships, and even the Cobra with two seats, there are whole cockpits to walk around etc, so I image you will be able to get up and out.

Still - we'll have to see.
 
Coming out of hyperspace next to a star can't be healthy without a canopy.

If this was real then coming out of hyperspace next to a star WITH a canopy would probably be equally bad. ;)

"But maybe the canopy is made out of "handwavium material" that protects the pilot?"

Maybe, or maybe the ship always is protected from these types of dangers by the shield instead?

"But what if the shield is down?"

Maybe there are secondary invisible shields specialized in this type of protection?


Point is. There is no real scientific (and proved to work in practice) explanation for this protection (or hyperspace/supercruise for that matter) so waving "realism" around here falls somewhat flat anyway. :D:p
 
Why? There is no air in space you know. ;)

Besides, both hyperspace and supercruise works by folding spacetime around the ship so the ship isn't really going any "faster" it's just folding spacetime around it.

Who said anything about air? Im talking space dust shredding you like a sand blaster :D
 
I flew back into a starport yesterday with the canopy gone and less than a minute on the clock. To my dismay the game believed there is no breathable air in the starport.

I thought the reason we hear the spaceport sounds once through the airlock/shield is because there is air in there.

Incidentally I raised a ticket to question if that is as per design.

Oh and in a mad landing panic I did indeed smack into the pad tower and die. :D
 
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I flew back into a starport yesterday with the canopy gone and less than a minute on the clock. To my dismay the game believed there is no breathable air in the starport.

I thought the reason we hear the spaceport sounds once through the airlock/shield is because there is air in there.

Incidentally I raised a ticket to question if that is as per design.

Oh and in a mad landing panic I did indeed smack into the pad tower and die. :D
There's no air in the stations, that would be a fire hazard. The stations are filled with inert gas, usually helium. At least you'll sound funny as you suffocate.

:D

But seriously, having the part of the stations for the ships filled with air really would be strange, unnecessary, expensive and clearly a fire hazard...
 
There's no air in the stations, that would be a fire hazard. The stations are filled with inert gas, usually helium. At least you'll sound funny as you suffocate.

:D

But seriously, having the part of the stations for the ships filled with air really would be strange, unnecessary, expensive and clearly a fire hazard...



The dock is supposed to be filled with air (hence the force field at the entrance).
I understood the current situation is a bug or oversight that will be addressed.
 
Off topic, but not really new thread worthy:

I just got an Eagle and I've noticed that the canopy really ices up for seemingly random reasons.

Does anybody know why it ices, and if it affects anything?
 
It normally ices up as your temperature drops. If you enter silent running for instance and switch off your heat generating equipment, as shown in the right panel, you will see the canopy ice over. Look at the heat gauge to the left of the radar. If it at or near the bottom that will explain it. Two situations are likely:

1. You have knowingly enabled silent running and have powered down the hot stuff.
2. You have unknowingly enabled silent running and therefore you will shortly explode as you overheat! ;)
 
It normally ices up as your temperature drops. If you enter silent running for instance and switch off your heat generating equipment, as shown in the right panel, you will see the canopy ice over. Look at the heat gauge to the left of the radar. If it at or near the bottom that will explain it. Two situations are likely:

1. You have knowingly enabled silent running and have powered down the hot stuff.
2. You have unknowingly enabled silent running and therefore you will shortly explode as you overheat! ;)

And there is the bug where the temperature drops in the Eagle for no apparent reason even when all systems are on. Currently 'under investigation'.
 
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