A T9 with reinforced 5A shield and 4 heavy duty shield boosters will have about 500 mj of shields. Can hit 600mj if you go with prismatics. All this and it will still haul 500 tons. That is decent enough protection.
It's supposed to escort *Farragut* battleships.
FixedControl
Gun
Platformsystem.
Its role is to go and control a system for long periods of times
V'larr said:park in a system and obliterate the enemies there for week(s) at a time.
V'larr said:park
"artificially" again, judging by what? what internal structure are you giving it? what density material are you using, it can be designed any way inside, and sure devs have decided it should be that, but that doesn't mean it is 'wrong' or that the ship won't be designed appropriately according to that.The Anaconda is hugely out of whack compared to the other ships in it's class range, it's no secret the devs artificially reduced its mass to give it a high jump range.
Anyway, people can go on about changing the stats on the T9, it ain't going to happen. Op would be better off using the search function.
I am aware of this, but just like I said above, you do not know the density, you do not know the design, it is quite possible to make something big, but fairly light, could be made from less dense materials that still have the same strength, but just like irl, they are more expensive.We're judging it by the fact that the Hull Mass Tonnage (how much the empty frame devoid of all components weighs) is what ultimately affects three of the most important components when it comes to travel. Thrusters, FSD, and Shields.
The Anaconda weighs in at 400 Tons.
The T9 weights in at 1000 Tons.
Shields calculate how powerful they are based on this mass alone. Each shield Class (Number) determines the Shield's Optimal Hull Rating. Each Rating (Letter) determines the multiplier amount.
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For three times the sticker price of the T9 and even more to outfit, yes it should.The T-9 needs all around work. Each trading ship gets bigger and slower but not any tougher.
The cargo space needs to exceed the Cutters by several hundred. A multiroll ship that has that range should not be able to out ship a dedicated large cargo vessel with 1/2 the jump range of the cutter.
For three times the sticker price of the T9 and even more to outfit, yes it should.
Which it can't do because Farraguts have Witchspace Drives which allows them to warp from their location to wherever they damn well please without having to jump from system to system to system which the Corvette would have to do to Escort it. And if the Farraguts are deployed to those far flung systems, they're traveling anywhere between 100 to 500 LY. They don't do short range. Which means the Corvette is SOL trying to break 80LY and still have enough fuel for the fight and get to a friendly station.
I am aware of this, but-
For three times the sticker price of the T9 and even more to outfit, yes it should.
Which it can't do because Farraguts have Witchspace Drives
Fixed Gun Platform
I'd be ok with the T9 having the stats it has now if its shield and / or armour were increased by a very large amount (4+ times the current amount).
This is the problem with this argument. You are basically saying that the goal of the game is to get a cutter or anaconda
Not really.
Sure, some alloys you could say this is true - and example give by other poster re: alloy vs steel wheels is not a great example because wheels - even the higher market ones, are still designed around price/benefit ratio.
Better example in line with price = better position of some ppl in this thread --> Titanium (especially military grade versions).
Titanium alloys (differing versions exists) have far greater tensile strength, toughness, resist extreme temperatures, and are far, far lighter in mass than equivalent durability alternatives.
ED fantasy/fiction doesn't have to bear equality with real life of course - but if you're going to say lighter alloys normally comes with lower armor, that's just not true based on easy (higher priced) examples like titanium and even more exotic alloys.
The T-9 needs all around work. Each trading ship gets bigger and slower but not any tougher.
The cargo space needs to exceed the Cutters by several hundred. A multiroll ship that has that range should not be able to out ship a dedicated large cargo vessel with 1/2 the jump range of the cutter.
My Federal Corvette is 700 tons more massive than the Anaconda, yet gets only 666 hp to the Conda's 945. The Anaconda has barely less armor hardness as well, along with infinitely better hardpoint placement and jump range. The real issue here is that the Anaconda is incredibly OP compared to other large ships. Really, it's more of an "Ace of all trades, disadvantaged by none" ship.
There is no valid gameplay reason that we need a ship that can carry 900-1000 tons of cargo. And if FD does introduce it will be either rank locked or so expensive that you will wish it was rank locked. What you are basically asking for is an "Iwin" button on trade CG.
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Then fly an Anaconda if you think it is so good. Corvette has its advantages and disadvantages, but no one is forcing you to fly it. I own all 3 and I fly each one based on what I want to do. Corvette for Combat, Cutter for Trading, Anaconda for engineers / missions / exploration. I would never give up my Vette for Combat duty, it is way too much fun.
The Corvette does not need a high jump range to serve its purpose.
It's not just that I think it's the best large ship; statistically, it IS the best large ship.
And that's you being thick and willingly ignoring the description and purpose the Corvette was designed and billed as. A Patrol and Escort Vessel.
Patrolling one system is the job of short range Fighters such as the Viper.
Patrolling multiple systems constitutes as a Long Range Patrol in which it is weeks before it needs to dock and report in. Four systems before BINGO is NOT what i'd call a Patrol worthy of a Corvette. I can get seven out of my Python.
The Corvette is also used as a TRANSPORT for Military Logistics and Personnel. It is the ship that lands after Dropships have secured a zone to disgorge full divisions of troops and combat SRVs(whenver we finally get anything other then the Scarab).
if it's also a transport then it should have a range comparable to Transport ships right?
Your insistence that it should stick to a single system is not what a Corvette should be doing.
That's why the Condor and the Viper were created. They already fufill that role.
The Federation is missing it's Escort Class. Should it fill it with the Anaconda which actually does the job?
AFAIK the Farruguts carries its escort Corvettes with it when it jumps.
It's not an activity we, the players, actually get to do ingame.
Now you're just being thick.
If you seriously are taking this literally as "Corvette physically parks next to station and blows enemy ships for a week" you are nothing short of a moron. I think it's quite clear "park" meant "stays in that system for prolonged periods of time".
Controlling a system has nothing, whatsoever, with being a "fixed gun platform".
Stations don't control systems. System security ships do. Controlling the commerce and traffic flow and crime and piracy and protecting sanctioned miners and traders and so on is what "control of a system" means.
The Corvette does not need a high jump range to serve its purpose.
And having 4x its current cost to purchase and outfit?
That defeats the entire purpose of cargo ships being more affordable for more cargo than ships of comparable price range!
I'd be fine with a new ship that costs more that continues the T-series or something, but I cannot agree with this idea.
(Honestly, 4x what it has now would it put it above every other ship in the game in terms of tankiness without any shield boosters or HRPs - it's just absurd to even contemplate it.)
Yeah, that pretty much is how the game is right now.
That's not "arguing against ship diversity", that's recognizing things for what they are. It is how it is.
Asking for more ship diversity is not a bad thing, but y'all need to start by first realizing the Type 9 is *not* an endgame ship.