There are two design philosophies conflicting here:
multirole vs dedicated
"Jack of all trades, master on none"
price progression
"More expensive means better"
Frontier is obviously trying to keep some balance between these ideas. They put in the distinction between dedicated ships and multirole ships, but I feel they lost some of the balance when they nerfed the running costs of the big ships, almost negating that part of the argument. What we are left with are trade ships that are left behind by ships that are not dedicated freighters and don't cost much more to run. On the other hand fighters keep having their own unique quality over multiroles.
And even if you favor price progression over the role dedication, you have the following problem:
multirole vs dedicated
"Jack of all trades, master on none"
The price increase buys you a multirole hull. You pay for the versatility of the ship. You can do everything, but not better than a dedicated ship. The people with this premise are complaining about the trade ships again and again. Why? Because they think the difference between a dedicated trader and a multirole ship should mirror the difference between a dedicated fighter and a multirole ship. So looking at the ship stats and the actual gameplay, the fighter keeps its edge compared to the multirole. Either by agility, speed or some other quality unique to the dedicated fighter. Then they apply this to the dedicated trade ships and realize something is off. The traders keep no redeeming quality over the multirole ship. Not even a significant amount of cargo space.
price progression
"More expensive means better"
More expensive should be better. The price progression needs to make sense. A more expensive ship needs to make more money, not only because of the high buy cost, but simply to pay for the running costs (maintenance and fuel).
Frontier is obviously trying to keep some balance between these ideas. They put in the distinction between dedicated ships and multirole ships, but I feel they lost some of the balance when they nerfed the running costs of the big ships, almost negating that part of the argument. What we are left with are trade ships that are left behind by ships that are not dedicated freighters and don't cost much more to run. On the other hand fighters keep having their own unique quality over multiroles.
And even if you favor price progression over the role dedication, you have the following problem:
Even if the T-Type ships make kind of sense to run for one particular kind of trading, it's only really happening for a very short period of time before you buy the next bigger better ship. So even if you think that ships should only be stepping stones to the next more expensive ship, you have to agree that the "stepping stone" of the T-Types is too "small". So even then you should agree to a sensible cargo buff.Why would I invest money in a ship like that when I can pay a little extra and have another ship better at everything?
I can't speak for other threads. But please take a look at my posts and this poll. Do you honestly think "give T9 a slight cargo buff" is almost exactly "make T9 the ultimate trading ship ever"?(Making the T9 a overpowered ultimate trading ship)
Um, that's almost exactly what folks keep asking for, in this thread and others...?
I think we are getting our wires crossed. I am FOR diversity and choices. I am against introducing new ships for the purpose of 'correcting' balance issues with existing ships.Wait, wait, more diversity and available choices is bad game design? Really now.
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