I can't tell you guys how happy I am that David and the Frontier crew has stuck to their vision, and created a game where you fly your ship (be it with joystick, gamepad, mouse or keyboard), have a great feeling for flight, and oodles of depth and complexity.
So many studios are afraid of complexity these days, and cater to immediate gratification and play time that maxes out at around 20 hours if you really stick with it.
Elite is going proudly against the zeitgeist in several aspects. The game requires actual skill and time to learn it (no doubt tutorials and instructors are coming, and it's a good thing when they do), it doesn't dumb down the controls and it doesn't artificially make you a special snowflake hero and worry about stroking your ego at every turn.
This is brilliant. All the best thing from the deep, engaging games from a few decades past, with the opportunities and heroic scope made possible with the technology of today.
Here's to you all! Oh, and to the great community of KS backers, beta testers and just people waiting for release and participating in the discussion we have here
So many studios are afraid of complexity these days, and cater to immediate gratification and play time that maxes out at around 20 hours if you really stick with it.
Elite is going proudly against the zeitgeist in several aspects. The game requires actual skill and time to learn it (no doubt tutorials and instructors are coming, and it's a good thing when they do), it doesn't dumb down the controls and it doesn't artificially make you a special snowflake hero and worry about stroking your ego at every turn.
This is brilliant. All the best thing from the deep, engaging games from a few decades past, with the opportunities and heroic scope made possible with the technology of today.
Here's to you all! Oh, and to the great community of KS backers, beta testers and just people waiting for release and participating in the discussion we have here
