So appreciative of Frontier right now

I can't tell you guys how happy I am that David and the Frontier crew has stuck to their vision, and created a game where you fly your ship (be it with joystick, gamepad, mouse or keyboard), have a great feeling for flight, and oodles of depth and complexity.

So many studios are afraid of complexity these days, and cater to immediate gratification and play time that maxes out at around 20 hours if you really stick with it.

Elite is going proudly against the zeitgeist in several aspects. The game requires actual skill and time to learn it (no doubt tutorials and instructors are coming, and it's a good thing when they do), it doesn't dumb down the controls and it doesn't artificially make you a special snowflake hero and worry about stroking your ego at every turn.

This is brilliant. All the best thing from the deep, engaging games from a few decades past, with the opportunities and heroic scope made possible with the technology of today.

Here's to you all! Oh, and to the great community of KS backers, beta testers and just people waiting for release and participating in the discussion we have here

Spider-Firework-Omiya-Japan.jpg
 
I can't tell you guys how happy I am that David and the Frontier crew has stuck to their vision, and created a game where you fly your ship (be it with joystick, gamepad, mouse or keyboard), have a great feeling for flight, and oodles of depth and complexity.

Agree the FM here is amazing and good balance between joystick and mouse users
 
I am happy David is leading this project and did not sell the 'ELITE' IP to another studio to screw up.

I was a FE2 addict on my Amiga 1200. I still play it from time to time on Dosbox.

I can't believe after all these years a true sequel finally on the horizon.

Hopefully over the weekend I get a ton of time to sink into the Beta again..

So Mr Braben, Thank You for keeping faith in this project and proving those publishers wrong.
 
I never actually played any of the Frontier games prior to this one.

What I did have, though, was the Frontier Elite II manual and accompanying book full of short stories. I can't remember how it came into our house, since we certainly never owned the games (they were probably bought at a car boot sale or something), but I used to spend ages reading through both the full set of stories and the manual, and being equally amazed by both.

I still have the manual, but the short story book has long since gone missing. The only ones I can remember even vaguely are one about an Empire spy, and one about a Captain Jupiter getting stuck in a religious hellhole of a system with a hold full of (illegal) live animals.
 
Hear hear! I remember when Adept was very critical of the flight model in the forums, essentially saying that all FD were doing was dumbing down the game to preserve their WWII planes in space concept.

...then, he played it. :D
 
I think the real hero in my story of inmense satisfaction with Elite Dangerous is Bernd Lehann and the guys at Egosoft. Had X Rebirth been a modicum of good, I would have stuck to it until Elite launched, if that. Instead, not only they made me want to play a decent space game twice as hard, it made me appreciate the fact that not only there's still people out there genuinely interested in delivering quality under all the gimmicks, but also the fact that no matter the resumé, you can still completely and absolutely mess up what you should be supposed to be good -nay, one of the best- at.

Elite Dangerous wouldn't have been so meaningful to me had Rebirth not taught me to count my blessings and support the guys who deserve it. And to make sure what I'm buying is worth it.
 
Hear hear! I remember when Adept was very critical of the flight model in the forums, essentially saying that all FD were doing was dumbing down the game to preserve their WWII planes in space concept.

...then, he played it. :D

In my defence, the one thing I could be critical here would be how tight lipped Frontier are with details. Also I have played a ton of space games in the last, gosh... 29 years :eek: and this flight model has never been made to work satisfyingly before.

What can I say, I've rarely been more happy to be proven wrong!

PS. And I think you just deserved +1 rep for that impertinent reminder :D
 
In my defence, the one thing I could be critical here would be how tight lipped Frontier are with details. Also I have played a ton of space games in the last, gosh... 29 years :eek: and this flight model has never been made to work satisfyingly before.

What can I say, I've rarely been more happy to be proven wrong!

100% with you here. Kerbal Space Program has this nasty effect of making sci-fi space sims look artificial or forced once you are used to a realistic flight model. I don't know how, but Elite feels incredibly natural and intuitive. I had almost watched 0 gameplay videos and didn't know squat about flight modes, yet I was racing around asteroids and docking in stations in less than half an hour of firing the game up, and not an ounce of the experience felt awkward to me. It is a remarkable achievement indeed.
 
100% with you here. Kerbal Space Program has this nasty effect of making sci-fi space sims look artificial or forced once you are used to a realistic flight model. I don't know how, but Elite feels incredibly natural and intuitive. I had almost watched 0 gameplay videos and didn't know squat about flight modes, yet I was racing around asteroids and docking in stations in less than half an hour of firing the game up, and not an ounce of the experience felt awkward to me. It is a remarkable achievement indeed.

And here's a real kicker. What Mr. Braben has always been a real wizard with is procedural generation. The combat in Elite was 1st generation space game, and in Frontier it felt like something that had to be there but wasn't much fun. Virus and Conqueror were very challenging to play with lots of depth but also very tricky controls.

The controls and combat in Elite: Dangerous are amazing! With David's history, I can't wait to see what the huge procedural world will be like this time... :eek:
 
I can't tell you guys how happy I am that David and the Frontier crew has stuck to their vision, and created a game where you fly your ship (be it with joystick, gamepad, mouse or keyboard), have a great feeling for flight, and oodles of depth and complexity.

So many studios are afraid of complexity these days, and cater to immediate gratification and play time that maxes out at around 20 hours if you really stick with it.

Elite is going proudly against the zeitgeist in several aspects. The game requires actual skill and time to learn it (no doubt tutorials and instructors are coming, and it's a good thing when they do), it doesn't dumb down the controls and it doesn't artificially make you a special snowflake hero and worry about stroking your ego at every turn.

This is brilliant. All the best thing from the deep, engaging games from a few decades past, with the opportunities and heroic scope made possible with the technology of today.

Here's to you all! Oh, and to the great community of KS backers, beta testers and just people waiting for release and participating in the discussion we have here

Spider-Firework-Omiya-Japan.jpg

I bet you would have loved Tribes 2 back in the competitive days.
 
Well, yes.

I've complained in the past about Elite's mouseflight controls not feeling good. I kinda feel I have to retract that now, given the stark contrast Star Citizen's alpha gives. Elite's flight system is far more pleasant-feeling.
 
In my defence, the one thing I could be critical here would be how tight lipped Frontier are with details.

Sure, there's no minute by minute In-Yer-Face Hollywood Razmatazz here, but at least you know they are spending their time in the background beavering away on the game.

When something new is revealed it is always a Wowzer and they haven't failed to disappoint yet.

Its the British way! and long may it continue. :)
 
Well, yes.

I've complained in the past about Elite's mouseflight controls not feeling good. I kinda feel I have to retract that now, given the stark contrast Star Citizen's alpha gives. Elite's flight system is far more pleasant-feeling.

I agree wholeheartedly with you here...

I took to Elite flight controls like a duck to water, they are simply great.

Star citizen however, though it may be a beautiful game...playing the Arena Commander I was aghast at the awful feel of the ships flight mechanics....In comparison to ED...they are ghastly. Anyway I'm a supporter of both games so I still have hope for SC.

David Braben has answered the call (IMO) for a space sim...not an arcadey shooter...and this pleases me.

Kudos to FD and Mr Braben...and I only live 20 mins from their studio :) I would like to drop them off a bag of cookies!
 
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