Newcomer / Intro High G warning from 'Bichin' Betty'

I can't believe with all the sophistication that this ship simulation has that there is no warning for high G planetary landing. Doesn't happen very often, which is why it's frustrating. In my experience, it seems like most planets are between zero and 0.3 G Surface gravity. Every now and then you come across one that's higher than one. And it seems like I get my     chewed every time that happens.

First time it happened it was kind of a shocker. My lovely and relatively new cobra Mark III went into the scrapheap. So I resolved to learn from that mistake. That was a few months, and a great many planetary landings ago. Tonight I crashed and burned in my AspX after having visited several dozen star systems trying to help out my boys in the Federation. Naturally, I have no idea which systems I visited. But there were some pretty epic water worlds that I tagged. All gone.

C'mon Frontier!!!
 
If you look at the planetary information on the system map it will tell you the relative earth mass. I don't believe that an automated warning is necessary or appropriate.
 
The mass (well the "g") is shown when you get into orbital cruise - it's at the bottom right of the HUD.

Also when (if :p) you manage to land - when you deploy the SRV you are given an audible warning.

The ship voice is performed by the wife of one of the F D team (she is a voice artist) - so slag her off and you are asking for trouble. :x


[alien]
 
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The "G-meter" is the first thing you should check when entering orbit.

Plus how exactly would it work? "High-G" means different things for different ships. My Keelback is feeling perfectly fine and comfortable on planets where my trading Cutter would never be able to land. :D
 
If you realise you're "coming in hot" point nose up and boost. It normally saves you.

This doesn't work on heavier ships. A lot of conda owners will testify that once you're coming in hot on a high G planet, the best thing to do is double check you have the credits for a rebuy, and bring your A-game in prayers if not ;)
 
Plus how exactly would it work? "High-G" means different things for different ships. My Keelback is feeling perfectly fine and comfortable on planets where my trading Cutter would never be able to land. :D

If the "down" accelerometer is redlining, with local gravity >0 G, I should think an optional verbal along the lines of "Frame shift drive charging" is fitting.

In the case I was whining about, I first noticed the speed scalar was way outside the envelope, >450 m/sec. Then I saw the down accelerometer. Then boom! ^^
 
You live and learn, like a lot of Elite the learning is pretty harsh but I bet next time you go to a planet you will be much more aware of gravity.
 
WGRAVITY_LAW.jpg
 
If the "down" accelerometer is redlining, with local gravity >0 G, I should think an optional verbal along the lines of "Frame shift drive charging" is fitting.

In the case I was whining about, I first noticed the speed scalar was way outside the envelope, >450 m/sec. Then I saw the down accelerometer. Then boom! ^^

Hahah, yeah. High-G's can bite.
I can see how having the redline warning could be useful, but in any case as you will find out, no matter what the gravity is, in beg ships when you exceed four or five bars downwards, you're screwed, warning or not. [hehe]
 
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