IMHO, I don't think that we should "dumb" the gaming experience, just to make game play more "involved": no autopilot for navigation and not making the plotter auto select scoop-able stars are two examples that come to mind. It doesn't really make sense that we can manage to travel thousands of LY away in 3302 but ships don't have an autopilot and the plotter can't plot scoop-able routes (i know this is coming in 2.2, just using it as an example). Now that ED is more evolved, I'd rather have those two "challenges" replaced with something else that is actually real game play challenge (fdevs are pretty good at coming up with these).
Last edited: