What mats can be found by mode switching?
I think he means mission only engineer cargo, i.e. Modular terminals, etc.
There are a few sights that are persistent that will gain you antimony and others, that can be refreshed by mode switching.
What mats can be found by mode switching?
I think he means mission only engineer cargo, i.e. Modular terminals, etc.
There are a few sights that are persistent that will gain you antimony and others, that can be refreshed by mode switching.
What mats can be found by mode switching?
Absolutely agree in most cases, but with one exception. Destroy sentry skimmer missions. When you have to kill 12 skimmers but the base only spawns 3 you have to reset the instance 4 times to complete the mission. Whether you do this by logging off/on or leaving the planet and coming back, its still very immersion breaking and tedious to have to keep resetting the base to complete the mission.
Modular Terminals and Articulation Motors are the big 2. But there are others that can also only be found by missions. …
We have board hopping as a result of players getting to pick and choose their modes on the fly. It's called a "necessary evil."
I've never logged off / logged on or mode switched and never will, it would spoil my enjoyment of the game. If other people want to do it then good luck to you.
Absolutely agree in most cases, but with one exception. Destroy sentry skimmer missions. When you have to kill 12 skimmers but the base only spawns 3 you have to reset the instance 4 times to complete the mission. Whether you do this by logging off/on or leaving the planet and coming back, its still very immersion breaking and tedious to have to keep resetting the base to complete the mission.
I'd completely agree with you - having a mission where you deliberately have to leave/revisit a PoI to get the job done isn't great design.
The game would be better without the engineering commodity goods. Stupidly hard to find, attract NPC pirates 100% of the time, they make taking courier missions impossible without cargo space, otherwise worthless. That stuff isn't mission reward, it's punishment. Gladly I'm only interested in mods that don't require those things. I did a lot of "grinding" just to avoid having to "grind" for that stupid stuff.
Back to topic. I agree instance reset by relogging is really something FD should fix.
That's not "end game", that's the end of progression.Well, there most definitely is an end-game. It's called being triple elite in an A-and-engineered Cutter. You have no further progression to make from that point.
This thread seems to have gone a bit mental.For the record, I don't believe the OP is an idiot. Nor do I believe that Elite's mission system is perfect the way it is. It's fundamentally flawed. No economy could/should exist where huge payouts are given for trivial goods that could be more easily sourced at local markets, unless there's something fundamentally wrong with that economy. Likewise a system with 2 billion population shouldn't be generating zero missions across the board. I also agree with those saying that the lack of persistence on the mission board, through the hybid-p2p-client-server architecture, allowing free mode switching, lack of consequences for crimes, AI that doesn't seem to have a middle ground for people, and the disparity between engineers/non-engineers ships, are all contributing to a giant mess, that may well be unplayable for some people - who therefore feel the need to maximise any chance to get, well, not even ahead, but an even break.
I'm lucky. I've been enjoying the game. Picking up single to a few missions here and there in a cluster of Imperial Systems. 'Grinding' rep with local factions. Ignoring engineers. Playing my way. It's taken me almost 7 months to get from Tycoon to 60% Elite. To celebrate my first billion credits, as an experiment I tried a few Sothis runs yesterday, just to check my vehement gut reaction that they are completely out of whack with the rest of the game was correct. I'm now 75% of the way to trade Elite and 60 million credits richer for 8 hours work. That's just stacking missions, no mode switching involved. 60 million credits for hauling excrement and hydrogen - the two most common commodities in the Elite galaxy. All because the payout is massively skewed to distance primarily, rather than more influenced by type/scarcity of good, or demand for that good in the target system. Errrk! OK!
So. My glib, initial response of 'just don't do it' *IS* facetious. There is a demand for more answers from the Devs. The game's economy and mission system *IS* definitely flawed in my mind, due to being nonsensical and having excessive payouts in certain circumstances. And the more I think about it, that bugs me far more that whether people mode switch to pick up a few extra missions.
It's not whether people make more or less money, or a 'cheating' by stacking or switching. The underlying structure *is* borked to encourage such activity. The OP isn't an idiot. And the game is still playable with such obvious flaws, but nowhere near as good as it could be (could have been?).
It's not that mission board isn't persistent across game modes - it actually can be and I see that a lot. it depends on which server you connect to - it seems each server maintain their own list of available missions. Relogging is one way to (maybe or not) change which server you connect to to get your missions.Hi Brett,
I have been wondering about this, maybe you have the answer. Are there technical reasons that the mission boards aren't persistent across the modes, or is this done for gameplay reasons to vary the available missions?
Give him a hug for me. To add to the employee harassment.
If you want to have a good progress in this universe you just have to logoff and logon again and repeat till you got it.
This gameplay is so ridiculous...
It doesn't matter what you need just logoff/logon and repeat.
- need the right missions for special engineers commodities -> logoff/logon
- need missions for fast ranking up empire/federation -> logoff/logon
- need missions for making fast money -> logoff/logon
- need valuable NPCs for good bounty -> logoff/logon
- need a lot of mats for RNGineering like chemical manipulators, fly into a seeking weapons point and what else as -> logoff/logon
- need UA mats for palin, fly to a tip off mission and surprise surprise -> logoff/logon
I don't know what sandy is thinking about his dumb mechanics but it kills a lot of immersion! He should change this to a normal and good gameplay and increase the chance to get all of the stuff in a good progress without -> login off and login on...
It's time to wake up FD!
This would kill so much ugly exploits. The thing is, in a way they are persistent (in a specific server instance), but you arent logged on to the same server, when reconnecting. The devs at Frontier are aware of this and i guess, they will address such problems, when there is time.
Honestly, the only deep and meaningful mechanic to this game is the manipulation of the BGS. Having pushed out Elite status in the prime 3 categories at first revealed how little of a life the user actually had. These days, to throw someone's rankings at them as an argument against their knowledge of the game really shows how immature said thrower is.
Being Elite in combat doesn't mean you're a good fighter. It means you've taken the time to kill thousands of NPCs who, arguably, aren't that much of a threat to begin with.
Being Elite in Trade means you've got a recurring subscription to an TV/Movie streaming service and have plenty of time to kill.
Being Elite in Exploration means that some part of your soul has died out there. (j/k)![]()
Trade isn't for everyone.
Combat isn't for everyone.
Exploration isn't for everyone.
Using the rank of any of those three as a metric to judge someone's ability to comment on the mechanics (or lack thereof) of this game is decidedly immature and only goes to show how much stock other readers of the forum should put into your own comments.
<3
Pretty sure the people that do, would be the first to demand it back, if by magic, tonight " logged off / logged on or mode switched " to refresh missions, spawns etc, ceased being a thing
You cant really get around the MT or AM grind. Not unless you want a fundamentally subpar ship or are primarily focused on (non-alien) Exploration or fly ships where speed and firepower are somehow unimportant (like the T9 or T7). OR you are fine flying a small ship with Enhanced Drives and grade 3 mods. So yeah, I guess there are some people that are unaffected, but only because their interests are a small subset of what is possible in the game.
I still vividly remember the people defending 2.1 with claims such as "but this is entirely optional, if you don't like the grind/RNG/power creep/etc, just don't do it". Yeah surely the devs would add a method to increase your ship's performance that greatly without also either immediately or gradually over time ensuring that at least the new, if not all, content requires those upgrades.