ED gameplay it's all about -> logoff/logon

That's the reasoning now eh?
Concern for the BGS and the poor Cmdr in a T7.

If I really thought you believed that I may be touched...even impressed...but I don't.
It is so clear in this thread, and the other just like it, that the big billion credit ship owners, who used the very same type "exploits" back in the day are now afraid they are no longer the biggest fish in the pond.

In all of these arguements is always the tone, sometimes said directly and sometimes not, that these filthy "noob's/beginners" should have to rank and gain wealth in a totally different system then they exploited back in the day. That they don't deserve the big fancy ships like the old exploiters.

It's the weirdest damn thing I have read on the internet in a long time - and that's saying something! Mind your own game eh?

Again, I'll have to remind you to stop making so many assumptions about people you don't know. You seem to have this thing about people who brought the game before you and have lots of cash. What makes you think commanders with a billion credits are afraid of noob's who have nothing?? I think you are afraid of them. There are far more player killing pvp'ers around than scared billionaires.

Stop trying push your own inadequacies and fears onto the rest of us. Nobody called noobs filthy, except you.

Stop using false arguements to try and keep known exploits to further your own interests.

Mind my own game? Maybe you should mind yours until you can add something constructive rather than throwing labels and slander.

Just because I don't agree with you, doesn't automatically mean I have a billion credits, I pvp, griefing or whatever else it is you don't like about this game.
 
I have a job and a family. With RNGineers you need to mod your ship against those cheating NPCs. I need it now and not in one or two years...

Pack in your job, sell the family, plenty of time to blaze your own trail in Elite ... simples.




You're welcome ;)
 
But... economy in Elite is quite complex. :(

Really ? Exploit Sothis 2 weeks and watch the main currency in game disappear from your gameplay. Seems simple enough. FD killed credits in this game way before the shadow runs anyway so this is a non issue except if you have a 2 hours CMDR.
 
Again, I'll have to remind you to stop making so many assumptions about people you don't know. You seem to have this thing about people who brought the game before you and have lots of cash. What makes you think commanders with a billion credits are afraid of noob's who have nothing?? I think you are afraid of them. There are far more player killing pvp'ers around than scared billionaires.

Stop trying push your own inadequacies and fears onto the rest of us. Nobody called noobs filthy, except you.

Stop using false arguements to try and keep known exploits to further your own interests.

Mind my own game? Maybe you should mind yours until you can add something constructive rather than throwing labels and slander.

Just because I don't agree with you, doesn't automatically mean I have a billion credits, I pvp, griefing or whatever else it is you don't like about this game.

Stop deflecting and trying to redirect.
This post was not directed at you or anything you may have said. Your post has been long forgotten.

Obviously it was a general statement summing up and boiling down dozens of posts...IMHO. And just because every single thing may not (or may since we only have your statement here) apply to you doesn't make it any less true. And why so sensitive?
Do what you want in your game - stop trying to dictate mine.

Whatever agenda you have been trying to forward concerns me not...nor do the use or non-use of these "exploits." Why is everyone so concerned with how others are playing their game? Why do others feel a need to dictate their playstyle to others and demand someone else's game be played the "right way" as if theirs was the only pure and righteous way? And, of course, after they have already used similar exploits and accuired...game stuff.
It's weird the sense of entitlement some phoney money, false titles, and computer gamey ships give some people. It's a game. A...game...okay?
And play your own game.
 
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So i've been mulling over this for the past hour now.

If you aren't willing to learn or adapt to how the game functions in a normal way... why are you blaming the mechanics of the game? Logging off and on again to refresh missions and so forth, wasn't how our game was designed.

Also, blaming one sole person at our office solely on conjecture isn't tolerated - this borderlines employee harassment.


Combat logging is also a "not working as intended" mechanic, yet A LOT of players make use of it. Just because the developer do not fix a not working exploit, doesn't mean that players will not make use of it.

The devs simply can not give players the fault, they simply can't. The devs implemented this exploit (99% sure this wasn't intentional) so it is their task to fix it. Simply askign the player base to not use an exploit which has been existing now for over a year shows that the devs are either unable to fix the issue, don't care or simply don't want to fix it. However, blaming the player base for the failure of the devs to fix an exploit is a lame excuse. By all respect, the players rarely do something wrong. Even if it is hacking, it is just a lack of protection. The players can not prevent the use of exploits, only the devs can so it is their task, resposibility and fault to take care of it.

Sorry, but how is the player base supposed to know what is normal and what not? Especially when it comes to the term griefing we should have millions of posts regarding this discussion by now.
By all respect, this is just a really lame excuse to not fix soemthing that has been existing for over a year now. Combat logging AND mode switching.
 
This is nothing but a troll thread, and I'm a little surprised it hasn't been locked.

But if we're actually discussing the problem of "logoff/logon gameplay", it's really a symptom of a deeper problem: the total lack of a role for smaller ships. Whether it's trading, exploration, or combat, when you are in a small ship you are inferior to the large ships in every single way. While skill can still play a small role in leveling the field, the inbuilt advantages of larger ships so overrides this that most players have come to view the early and mid games as nothing more than the process of getting an Anaconda/Corvette/T9 as quickly as possible. This has lead to a huge meta of finding and taking advantage of exploits, which often provide subpar gameplay because FD never designed ED to be played that way.

That doesn't mean the Eagle should suddenly be made equal in power to the Corvette, but if small ships had more opportunities for a form of risky, skill based gameplay than larger ships it would take a lot of the pressure off to get that Anaconda so quickly. Wars and conflict zones in particular provide a great opportunity for this. Let anything that fits on a small docking pad hitch a ride on a capitol ship right into the center of a high intensity CZ. Make smuggling a more dangerous enterprise, and have that difficulty scale with the size of the ship. Stuff like that would give players in the smaller ships a greater opportunity to have fun and make a meaningful contribution to the greater verse, and feel less of a draw towards endless logoff/logons at Slothis.
 
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Really ? Exploit Sothis 2 weeks and watch the main currency in game disappear from your gameplay. Seems simple enough. FD killed credits in this game way before the shadow runs anyway so this is a non issue except if you have a 2 hours CMDR.

What does easy money making have to do with the economy in Elite?
 
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But if we're actually discussing the problem of "logoff/logon gameplay", it's really a symptom of a deeper problem: the total lack of a role for smaller ships. Whether it's trading, exploration, or combat, when you are in a small ship you are inferior to the large ships in every single way. While skill can still play a small role in leveling the field, the inbuilt advantages of larger ships so overrides this that most players have come to view the early and mid games as nothing more than the process of getting an Anaconda/Corvette/T9 as quickly as possible. This has lead to a huge meta of finding and taking advantage of exploits, which often provide subpar gameplay because FD never designed ED to be played that way.

I believe you are exactly correct...with one caveat. Which brings up a point I made earlier.

Is this a problem for me in Solo or a "problem" for the Open PvP'er?

If I am in Solo does it REALLY matter to me if I am in a Hauler or a Cutter as long as I am enjoying my gameplay? Of course not.

Would I "dare" take this same Hauler, that I enjoy so much in Solo in Open with the chance of unwanted PvP vs some combat Engineered mega-ship? Or wing of such ships against people who just wish to blow me up for the laugh. No. Ergo there is your (partly anyway) rationale for the "Open arms race" and Cmdr's needing/wanting/using..."exploits" if available. Again this angst over whatever that gives new Cmdr's even footing against PvP'ers is an Open issue. Why would anyone in Solo/PG care how someone else plays the game.
 
Yeah, it was mentioned earlier. I'll ask you what I asked the other guy who mentioned it. Are you required to kill off all the skimmers at the same base/POI?? At a specific one? If they do then, that's a bug because the base should clearly be respawning them, and you should report it. If not, however, and each base/POI spawns at the most three skimmers then the "kill 12 skimmers" mission was probably intended to be read as "find 4 locations on this planet spawning skimmers and kill all 3 at each one." In the latter case relogging to reset the instance is indeed an exploit because the mission is supposed to take you long enough to find all 4 locations, not go to one and just pew/relog/pew/relog/pew/relog/pew. Just the same as relogging to refresh the mission board is an exploit because while stacking the missions is perfectly ok, you're not supposed to be able to get them that quickly.

FD in the person of Brett C has already communicated to us in this thread that the relog-to-reset thing is not playing the game as designed. Although not stated explicitly, the obvious implication of this is that if FD do decide to address it at all it will be by making it not work rather than supporting it. They certainly aren't going to do anything to address any frustration folks feel from playing that way.

yes it is a specific base, no way around it but relog or fly back another day :D
 
yes it is a specific base, no way around it but relog or fly back another day :D

Usually there is another structure nearby where more of these skimmers spawn. Like really close nearby. You can also look for POIs in the vicinity, that never failed me and I did quite some base assaults. (And I've been lucky with being given enough skimmers from the get go anyway - guess that's some luck for me in turn).
 
Wow Deadspin, I guess I really struck a nerve. Sorry about that, old chap. Please though, enough with the forum attacks (comments regarding my dim wittedness, misconstruing my comments, acting like you have a right to your opinion but my own is worth nothing, etc, etc) okay? I gave you a perfectly valid reason for my own comments, backed up with a "Welp, let's not talk about it, son, I'll just tell you where I'm gonna be operating out of and we can discuss further at that point if you still feel the need to keep up with your unprovoked attack of me."

Quit allowing your personal insecurities to rule your forum discourse, and remember, if you'd like to do something besides snarl at me on the forum 'ol CMDR Jarred Dumas is pretty easy to find.

Oops, almost forgot: :D. Always gotta have a smile handy.

Your inability to develop an actual counter argument to the original point, one that involves a line of thought outside of a middle school experience quip, speaks volumes as to your supposed abilities both in-game and out, my friend. Fly safe.
 
This. Elite is a game that takes a special kind of person to play. If you feel it is nothing but a "grind" or series of "time-sinks," then this may not be the game for you. I remember a guy who posted that he went from a Sidey to an Anaconda in four days doing Sothis runs then got P0wned by a vet in a DBS because he had no experience on how to fly/fight the conda.

This isn't HALO, or Far Cry or DOOM. There is no end-game, there is no "You Win" banner at some point. Nor is Elite for everyone. OP - why are you in a hurry? Take your time and enjoy the path.

The best explanation I've seen yet. The game is about the journey.
 
"Login off/on isn't the problem. It's a symptom of the problem. " The mission system is unbalanced. The rewards for bounty hunters are unbalanced... I hope someone will take notice sometime soon.

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Login off/on isn't the problem. It's a symptom of the problem.

The imbalance in this game are the problem.
Without extreme "get rich quick" methods there wouldn't be a need to just do one thing all the time.
Without the currently not ideal mission spawning system there wouldn't be a need to log off/on to get better missions or enough missions to fill the hold.

Credits are used in this game as a way to balance certain aspects of the game and as a result players try everything to work around this balancing. Without the ability to log on/off and switch between modes to get better or more missions or spawns players will jump out of the system and back. It will take longer and players will complain more about the grind and the stupid gameplay ("It's just jumping in and out of systems…"), but players would do it.
If that isn't possible they will come up with something else and then complain about that.

There is an other problem. The imbalance in the combat system that pushes players to "high-end" ships and equipment resulting in players who are new to the game or don't play that much having a huge disadvantage. Those who already have high-end ships complaining about the game (the NPCs) being to easy - resulting in potential power creep, claiming that losing 30 Mcr isn't a problem because of <get-rich-method-of-the-month> - potentially devaluating credits.

At first glance this all might be just a problem of Open Mode or a problem of players who want everything as fast as possible, but in the long run it affects everybody no matter how they play or in what mode they play.
The BGS is the same in all modes. The difficulty of the NPCs is the same in all modes. The way FD uses credits to balance things is the same.

FD needs to balance the mission system, the combat system, the way players can earn credits. A lot of things.
Just preventing players from log off/on or how many missions they can accept won't change a lot and certainly won't help.

I agree with you 100 % CMDR. But it will fall on deaf ears. I love this game but I can only play it like for a couple of days to a week before I get bored of looking for things to get me involved and so I take pause for 3-4 months from playing it, and then I bounce back to ED just because I like the graphics and the fact that it is the only game that emulates our galaxy as close as possible. This is my cycle, 2days-1week of play.... followed by 3-4 months of recess to wash off the feeling of being ridiculed every time I try to do things as they are laid out in the game:
- I tried mining... it was fun for a while, but it became tedious.
- I tried combat... it was fun, but it turned into shooting fish in a barrel (once I gained skill and before 2.2). After 2.2 it is a proper challenge and an enjoyable experience, if only the rewards would have scaled up with the challenge. But then I got enough of this new NPC behavior not because is not fun or too hard, but because it doesn't worth the trouble of risking to lose a considerabile amount of credits while increasing my combat rank... to what? lose more credits? having even deadlier NPCs on my tail with no other reward whatsoever? But at least I enjoy the fact that I die once in a while when I'm tired or distracted, now it feels Dangerous.
- I have traded rares, done shadow runs... it became tedious.
- I took long exploration trips interspersed with the above activities to break of the monotony. I've visited stars, planets... engineers ... you name it.
And then I wanted to try other ships because I've tried everything else the game had to offer besides ships. So I tried missions to rank up and make those big money. I was appalled when I found out that I need to pour in an enormous amount of time in order to afford a decent Anaconda the way the game was meant to be played. I couldn't believe it was supposed to be so hard, so I landed on the forums.... and then I have discovered Robigo, Sothis... Ceos. This was the only way I could afford an Anaconda in a decent time-frame. And I did it without logging on/off just because I'm a masochist and I don't want to break immersion. But, even so it didn't feel right... so much money all of a sudden, for the same missions I was doing before. It got tedious really fast.

I really like the looks of this game, the realism, the feel it gives me soaring among the stars, landing on planets aso. But when it comes to the mission sistem... it is obviously UNBALANCED to say the least. The general reward system is unbalanced with respect to combat difficulty and rank. And the amount of time needed to rank up with a superpower nowadays is discouraging to say the least (the unbalanced nature of the mission system in terms of proper rewards both in imersion and/or credits has a great contribution to this feeling).

530 hours of gameplay since December 2014.
 
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