The problem is that the journey sucks though
You said it better than I could.
The problem is that the journey sucks though
That's the reasoning now eh?
Concern for the BGS and the poor Cmdr in a T7.
If I really thought you believed that I may be touched...even impressed...but I don't.
It is so clear in this thread, and the other just like it, that the big billion credit ship owners, who used the very same type "exploits" back in the day are now afraid they are no longer the biggest fish in the pond.
In all of these arguements is always the tone, sometimes said directly and sometimes not, that these filthy "noob's/beginners" should have to rank and gain wealth in a totally different system then they exploited back in the day. That they don't deserve the big fancy ships like the old exploiters.
It's the weirdest damn thing I have read on the internet in a long time - and that's saying something! Mind your own game eh?
I have a job and a family. With RNGineers you need to mod your ship against those cheating NPCs. I need it now and not in one or two years...
But... economy in Elite is quite complex.![]()
Again, I'll have to remind you to stop making so many assumptions about people you don't know. You seem to have this thing about people who brought the game before you and have lots of cash. What makes you think commanders with a billion credits are afraid of noob's who have nothing?? I think you are afraid of them. There are far more player killing pvp'ers around than scared billionaires.
Stop trying push your own inadequacies and fears onto the rest of us. Nobody called noobs filthy, except you.
Stop using false arguements to try and keep known exploits to further your own interests.
Mind my own game? Maybe you should mind yours until you can add something constructive rather than throwing labels and slander.
Just because I don't agree with you, doesn't automatically mean I have a billion credits, I pvp, griefing or whatever else it is you don't like about this game.
So i've been mulling over this for the past hour now.
If you aren't willing to learn or adapt to how the game functions in a normal way... why are you blaming the mechanics of the game? Logging off and on again to refresh missions and so forth, wasn't how our game was designed.
Also, blaming one sole person at our office solely on conjecture isn't tolerated - this borderlines employee harassment.
Really ? Exploit Sothis 2 weeks and watch the main currency in game disappear from your gameplay. Seems simple enough. FD killed credits in this game way before the shadow runs anyway so this is a non issue except if you have a 2 hours CMDR.
But if we're actually discussing the problem of "logoff/logon gameplay", it's really a symptom of a deeper problem: the total lack of a role for smaller ships. Whether it's trading, exploration, or combat, when you are in a small ship you are inferior to the large ships in every single way. While skill can still play a small role in leveling the field, the inbuilt advantages of larger ships so overrides this that most players have come to view the early and mid games as nothing more than the process of getting an Anaconda/Corvette/T9 as quickly as possible. This has lead to a huge meta of finding and taking advantage of exploits, which often provide subpar gameplay because FD never designed ED to be played that way.
Yeah, it was mentioned earlier. I'll ask you what I asked the other guy who mentioned it. Are you required to kill off all the skimmers at the same base/POI?? At a specific one? If they do then, that's a bug because the base should clearly be respawning them, and you should report it. If not, however, and each base/POI spawns at the most three skimmers then the "kill 12 skimmers" mission was probably intended to be read as "find 4 locations on this planet spawning skimmers and kill all 3 at each one." In the latter case relogging to reset the instance is indeed an exploit because the mission is supposed to take you long enough to find all 4 locations, not go to one and just pew/relog/pew/relog/pew/relog/pew. Just the same as relogging to refresh the mission board is an exploit because while stacking the missions is perfectly ok, you're not supposed to be able to get them that quickly.
FD in the person of Brett C has already communicated to us in this thread that the relog-to-reset thing is not playing the game as designed. Although not stated explicitly, the obvious implication of this is that if FD do decide to address it at all it will be by making it not work rather than supporting it. They certainly aren't going to do anything to address any frustration folks feel from playing that way.
yes it is a specific base, no way around it but relog or fly back another day![]()
Wow Deadspin, I guess I really struck a nerve. Sorry about that, old chap. Please though, enough with the forum attacks (comments regarding my dim wittedness, misconstruing my comments, acting like you have a right to your opinion but my own is worth nothing, etc, etc) okay? I gave you a perfectly valid reason for my own comments, backed up with a "Welp, let's not talk about it, son, I'll just tell you where I'm gonna be operating out of and we can discuss further at that point if you still feel the need to keep up with your unprovoked attack of me."
Quit allowing your personal insecurities to rule your forum discourse, and remember, if you'd like to do something besides snarl at me on the forum 'ol CMDR Jarred Dumas is pretty easy to find.
Oops, almost forgot:. Always gotta have a smile handy.
This. Elite is a game that takes a special kind of person to play. If you feel it is nothing but a "grind" or series of "time-sinks," then this may not be the game for you. I remember a guy who posted that he went from a Sidey to an Anaconda in four days doing Sothis runs then got P0wned by a vet in a DBS because he had no experience on how to fly/fight the conda.
This isn't HALO, or Far Cry or DOOM. There is no end-game, there is no "You Win" banner at some point. Nor is Elite for everyone. OP - why are you in a hurry? Take your time and enjoy the path.
The best explanation I've seen yet. The game is about the journey.
Motivation of players to affect the economy has almost nothing to do with the economy itself.
Care to explain ?
Login off/on isn't the problem. It's a symptom of the problem.
The imbalance in this game are the problem.
Without extreme "get rich quick" methods there wouldn't be a need to just do one thing all the time.
Without the currently not ideal mission spawning system there wouldn't be a need to log off/on to get better missions or enough missions to fill the hold.
Credits are used in this game as a way to balance certain aspects of the game and as a result players try everything to work around this balancing. Without the ability to log on/off and switch between modes to get better or more missions or spawns players will jump out of the system and back. It will take longer and players will complain more about the grind and the stupid gameplay ("It's just jumping in and out of systems…"), but players would do it.
If that isn't possible they will come up with something else and then complain about that.
There is an other problem. The imbalance in the combat system that pushes players to "high-end" ships and equipment resulting in players who are new to the game or don't play that much having a huge disadvantage. Those who already have high-end ships complaining about the game (the NPCs) being to easy - resulting in potential power creep, claiming that losing 30 Mcr isn't a problem because of <get-rich-method-of-the-month> - potentially devaluating credits.
At first glance this all might be just a problem of Open Mode or a problem of players who want everything as fast as possible, but in the long run it affects everybody no matter how they play or in what mode they play.
The BGS is the same in all modes. The difficulty of the NPCs is the same in all modes. The way FD uses credits to balance things is the same.
FD needs to balance the mission system, the combat system, the way players can earn credits. A lot of things.
Just preventing players from log off/on or how many missions they can accept won't change a lot and certainly won't help.