Worst. Thing. Ever! (2.2 beta 7 system map

EDIT: The blacked out planets are confirmed as a bug - FDEV are unfortunately however moving the touted QoL 3D surface map behind the DSS time-wall though - still annoyed about that one.


I'm talking about this :

YKODqKI.png


So we don't have telescopes in the 3300's?

This is not going to wash, Frontier.
 
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I am heavily in favor of this change for multiple reasons that I will not address here, but I will use this empty space to ask Frontier to reconsider Exploration payouts if this sort of recon and time investment remains.
 
Wow. I hope that this is a bug, related to this line in the changelog:
"- Fix planet scan logic to ensure that planet terrain is only visible if the planet has had a basic scan performed on it"
I can understand not being able to zoom in on planetary terrain without a basic scan, but demolishing an existing mechanic? That's a terrible idea. Especially with the current exploration payouts.
And yet we can still somehow see which planets are landable.
 
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Do the specific audio cues still play when you target a planet on the system map?

I've gotten to hearing the subtle cues pretty well by this point.
 
Do the specific audio cues still play when you target a planet on the system map?

I've gotten to hearing the subtle cues pretty well by this point.
Don't know, but if this isn't a bug (*) then I really hope they will disable the sounds as well. Otherwise it is massively unfair to those of us who have less than good hearing. I can currently tell a ELW, AW etc with 99% accuracy just from the system map visual so the fact that I cannot really use the audio clues doesn't matter. But it will feel like discrimination if the visual clues are taken away but not the audio ones.

* - I suspect that it is and they only really meant to remove the detailed terrain mapping from the planetary surface display.
 
who's been asking for this tosh, the same ADS is too good brigade?

what a load of horse crap.

i can see the moon and other planets via a £20 telescope from argos, can i fit this into my cockpit please, well i guess i wont leave post 2.2 until they fix this rubbish, 20 credits to fly 3109570296791473690713ls for a dusty rock i ask you

*drops mic


(all light harted fun i may add ^^ but i still dont like it)
 
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Don't know, but if this isn't a bug (*) then I really hope they will disable the sounds as well. Otherwise it is massively unfair to those of us who have less than good hearing. I can currently tell a ELW, AW etc with 99% accuracy just from the system map visual so the fact that I cannot really use the audio clues doesn't matter. But it will feel like discrimination if the visual clues are taken away but not the audio ones.

* - I suspect that it is and they only really meant to remove the detailed terrain mapping from the planetary surface display.

Aye, I agree. I forget about that kind of stuff sometimes. I'm that jackass who is in his thirties with 20/20 vision and excellent hearing (somehow). Now, my sense of decency, that has definitely frayed with age ;)

I'm guessing the blanking out on the over map is an oversight, at least I hope so. Again, I'd rather they make the ADS limited to 10,000 Ls or something like that.
 
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I simply fail to see what was wrong with 2.1 behavior for the sysmap overview. We fire an ADS, we get a basic thumbnail of each world, as if seen through a telescope - as you'd expect both given game lore AND reality.

There's been talk of filling in the planetary map with high-res terrain. I think the DSS SHOULD provide this detail, since you must be very close to use the DSS. The point of an ADS/sysmap, however, is not to plan SRV expeditions but to prevent explorers from wasting extremely valuable time on unremarkable rocks rather than the rare but beautiful gems that are yet to be found.

That's why this matters. It takes 13 hours of REAL LIFE to get to Jaques from the bubble, assuming I make one jump per minute. That's a lot of time I could be using for other fun activites. Right now, it's fun to go searching for the needle in the haystack - the work is in traveling the vast distances of space, rather than having to spend an hour in each system scanning.

Look again at that map in the OP. How many of those black dots are monochrome, flat iceballs or rocks? How many have unusual colors or patterns? Are any blue? ELWs, waterworlds, glowing GG? It's impossible to say without manually flying to each one, even on the most basic level. No, a low res image won't provide maps for SRV climbs or canyon runs - that's not it's job. Nor does it somehow 'spoil' the surprise of seeing a world up close, especially since thumbnails are fairly generic and the worlds up close are far more fleshed out. I don't mind if the DSS provides this detail, because it requires us to invest several minute per planet in traveling and scanning the world individually - that's the point.

Ultimately the ADS/sysmap thumbnail is perhaps the most important tool we have as explorers. Without its visual information we can't do our already difficult and time consuming jobs - it's not like exploring is easy or pays well and it requires a lot of engineer grinding at this point. I want to make it clear - I'm Commander May, Elite Explorer, traveler of nearly 700,000 ly, and one of EDSM's top 10 first discoverers. If the sysmap remains this broken in the release, I will have to drop the game simply because what's left of the fun is gone. That sucks. Please fix it FDev.
 
Do the unexplored bodies still show the AU distance between it and the main star body? Are the little audio cues still present? If the official FD answer to either or both of these questions is 'yes', then I say 'hurray!' Reason being you can work out quite easily using rough math whether a body is worth exploring or not anyway and audio cues like Monk mentioned give the game away really easy anyway.

Personally though, I suspect that this is just a bug in the latest beta :eek:
 
FYI - clipped from beta forum

While this was the original design for the scanners (fixing a separate issue has had a knock-on effect) the behaviour for the this view will return to its previous state. However you will need to have completed a surface scan to see the surface in the surface map, with no surface scan it will default to the sphere grid.


 
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I'm with people on this. The honk shouldn't just tell you what planets are where but should show a basic image of each body. Only with a detailed surface scan should you be able to get the planetary surface map.

I'm not spending my life scanning snowballs in the hope that I stumble over an earthlike or terraformable high metal content. No chance. As an Elite Explorer I oppose this change.
 

Michael Brookes

Game Director
While this was the original design for the scanners (fixing a separate issue has had a knock-on effect) the behaviour for the this view will return to its previous state. However you will need to have completed a surface scan to see the surface in the surface map, with no surface scan it will default to the sphere grid.

Michael
 
I remember reading (about a year ago) someone complaing that exploration was to easy, and should be more challanging, by letting us fly closer to the planets before we get usefull infos.
Well, considering how Exploration is one of the least rewarding jobs in E:D (payout-wise, that is), this change will make it even worse.

However, I ~kind of like~ the idea that a quick HONK will NOT give you alle the information of the objects within a Star-Sytem (I always felt this system was a bit to... shallow), and you need to look a bit closer to uncover details -
but only if there are a number of thinks to set this off:

1. After the HONK, you get the orbits and position of the Objects in the system, as well as their mass, but no pictures; maybe some speculation what kind of object it could be, according to the mass (if something has 2x the mass of our Sun, it is not likely to be a planet, isn't it?)
2. if you point your ship towards a planet, you will get a spectrum analysis, as well as pictures, so you will get the infos we get as of now (Elite Dangerous 2.1)
3. upon closing in, you get a full scan (unveiling the full map, including the rotatable 3D-Map with full details; although I have no idea how we get immages of the backside of a planet when we only scan one side)
4. the range of our scanners should be enhanced (at least 3x as much, maybe even 5x or more); this is to off-set the time-loss we have to deal with since we now would have to face each planet to see if it is worth scanning in the first place (which we do not have today, as we would see it right after the HONK).
5. increased payouts. If exploration is going to be more difficult, we are going to demand more money, after all. ;)

^ I hink I could live with the above changes, if it all comes as a package and the negatives (no picture of the planets) is cancled out by en equal (or greater) amount of positive changes.

While we are at it, some other changes I'd really like to see.


A: Allow us to get a compact scanner that includes Advanced and Details Surface Scanner (I am currently exploring the Eagle-Nebula in my.. well... Eagle, and I could only bring the Advanced Scanner; but the Diamondback Scout has a similar problem. I don't mind if this think would cost like 10 millions - or if you need to engineer it in some way - as long as it fits in a Class 1 Slot).

B: If we get destroyed with millions worth of exploration data, please allow us to find the wreck of our ship (where ever it may be) and retriev the exploration data from the wreck (I assume our data to be encoded with only us having the right key, so please don't turn this into a new opportunity for pirates to harrass us); wreck should be either in space or on the surface of a planet, depeding on wehre we lost our ship. Retrieving should be donw by approaching and targeting the wreck /beacon/scanner/whatever.

C: Speaking of pirates: wouldn't it be nice of those guys would actually be a lot more interactive, like: not shooting us to bits BEFORE they know what we carry? Or after they have downed our shields the stop firing and start to negotiat with us? Or that the would be a way to negotiat with them in the first place? (multiple-choice texting was already a think back in Wing Commander: Privateer; so why not now?).


That about sums my thought on this matter up.

I assume after the initial Sheet-Storm the whole matter will be cancled, anyway; I think FD should have brought this up before patching it into the beta and discussing it with the community.
And again: if you make something worse on one end (although making something more interestin and challanging is not a bad thing per se), make shure to off-set it with an equal amount of good stuff on the other end in the first place. ;)
 
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