I'll offer the counter argument even though I'm not in favour of this particular change.I simply fail to see what was wrong with 2.1 behavior for the sysmap overview. We fire an ADS, we get a basic thumbnail of each world, as if seen through a telescope - as you'd expect both given game lore AND reality.
We can tell a bit too much from just the ADS honk. The best example is that the current visual & audio clues allow us to know without scanning it whether a planet is a WW or ELW. And we know that, even if the planet might be directly on the opposite side of a neutron star and some 2,500 Ls distant. Or just on the opposite side of a standard star where the telescope explanation couldn't work. Or orbiting a secondary star over 300,000 Ls away. The ADS gives everything away.
If there is going to be a change then it needs to be something a lot more subtle. Something that gives some sort of clue as to what it might be and for additional clues to be available as we get closer. The surface scan is then just the final confirmation. We shouldn't necessarily know that it definitely is an ELW from the honk, but we should have some idea that it might be.
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Thanks for quickly putting our fears to rest!While this was the original design for the scanners (fixing a separate issue has had a knock-on effect) the behaviour for the this view will return to its previous state. However you will need to have completed a surface scan to see the surface in the surface map, with no surface scan it will default to the sphere grid.
Michael