Worst. Thing. Ever! (2.2 beta 7 system map

I simply fail to see what was wrong with 2.1 behavior for the sysmap overview. We fire an ADS, we get a basic thumbnail of each world, as if seen through a telescope - as you'd expect both given game lore AND reality.
I'll offer the counter argument even though I'm not in favour of this particular change.

We can tell a bit too much from just the ADS honk. The best example is that the current visual & audio clues allow us to know without scanning it whether a planet is a WW or ELW. And we know that, even if the planet might be directly on the opposite side of a neutron star and some 2,500 Ls distant. Or just on the opposite side of a standard star where the telescope explanation couldn't work. Or orbiting a secondary star over 300,000 Ls away. The ADS gives everything away.

If there is going to be a change then it needs to be something a lot more subtle. Something that gives some sort of clue as to what it might be and for additional clues to be available as we get closer. The surface scan is then just the final confirmation. We shouldn't necessarily know that it definitely is an ELW from the honk, but we should have some idea that it might be.

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While this was the original design for the scanners (fixing a separate issue has had a knock-on effect) the behaviour for the this view will return to its previous state. However you will need to have completed a surface scan to see the surface in the surface map, with no surface scan it will default to the sphere grid.

Michael
Thanks for quickly putting our fears to rest!
 
While this was the original design for the scanners (fixing a separate issue has had a knock-on effect) the behaviour for the this view will return to its previous state. However you will need to have completed a surface scan to see the surface in the surface map, with no surface scan it will default to the sphere grid.

Michael


[wink]
 
While this was the original design for the scanners (fixing a separate issue has had a knock-on effect) the behaviour for the this view will return to its previous state. However you will need to have completed a surface scan to see the surface in the surface map, with no surface scan it will default to the sphere grid.

Michael

Thank you Michael. That's how I (and probably nearly everyone) interpreted the original request.
 
While this was the original design for the scanners (fixing a separate issue has had a knock-on effect) the behaviour for the this view will return to its previous state. However you will need to have completed a surface scan to see the surface in the surface map, with no surface scan it will default to the sphere grid.

Michael

Thanks Michael.

I will add I don't see the point in hiding the surface map behind a DSS scan - maybe you can explain the mechanism behind how the detailed surface scanner can ascertain the surface map of the complete planet, just by scanning from one side of it :D

Regards o7
 
Excellent, thanks for the clarification Michael :)

Hopefully this behaviour will also apply to planets with atmosphere once this starts to be implemented somewhere in season 3? Rhetorical question, don't worry.
 
I think there are arguments both ways here.

But for me I think I prefer that the planets are not revealed until the planet is scanned. (or you buy recon data etc....)

It's a toss up either way but I kinda feel having them all viewable takes something away from the exploration/discovery roles, and on balance I think this is a strong enough reason to go for hide until revealed.

Cheers Frontier. :)
 
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This is the most feature ever.

Fully agree. Gating interesting gameplay (SRV racing/canyon racing and photo OP) behind timewall+simplitic (point&wait) != good game design

the narrow minded elitism shown by some is mind boggling.

PicardDoubleFacepalm-1.jpg

You should bother to read at least M. Brookes' clarification about the subject before posting your drivel.
 
http://i3.kym-cdn.com/photos/images/facebook/000/175/315/PicardDoubleFacepalm-1.jpg
You should bother to read at least M. Brookes' clarification about the subject before posting your drivel.


I read it. Here is what I do : canyon racing and SRV racing. On moons.

There can be 40-50 moons in a given system. Being able to see the surface (i.e spot good craters / canyons) with the ADS was a great QoL change,
compared to having to fly over (2.1) / scan 40-50 of them (1h+) to find a prime spot (change we'll get).

And btw, many moons have to be scanned at less than 5ls, i.e. ~within view range, making the "feature" rather pointless.

The fact that you cannot understand this makes me facepalm.
 
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I read it. Here is what I do : canyon racing and SRV racing. On moons.

There can be 40-50 moons in a given system. Being able to see the surface (i.e spot good craters / canyons) with the ADS was a great QoL change,
compared to having to fly over (2.1) / scan 40-50 of them (1h+) to find a prime spot (change we'll get).

And btw, many moons have to be scanned at less than 5ls, i.e. ~within view range, making the "feature" rather pointless.

The fact that you cannot understand this makes me facepalm.

It's not that they don't understand - they just don't care.
 
This is essentially a game breaker for me. And I never thought FD could ever come close making me saying it.

Again the destructive force of a vocal minority here...
 
Are these guys angry about the blacked out planetary icons in the system map? Because that is a bug and won't be in the release version. As has been pointed out numerous times in this thread. Some are angry that the detailed planetary map will only appear as a scan, but I'd hardly call that game breaking, after all, until 2.2 we didn't even have a detailed surface map.
 
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