I think I'm finished trying to play Elite in VR.

My CV1 tracks perfectly and I have no plans to sent it back. Sounds like you didn't have it set up correctly.

Oh Don't get me wrong. It is good, I just prefer the experience in Vive. Oculus is better only in seated games... If you have tried room scale - and I mean 360 room scale in Vive.... Oculus pales compared. ... The only thing I could say was "better" in Oculus was ED and that isn't the only thing I play, so ...
 
Last edited:
My CV1 tracks perfectly and I have no plans to sent it back. Sounds like you didn't have it set up correctly.

Same. I'm happy with my Rift tracking. I can sit back and rest my head in my Python or Asp and look out at the stars - and see how my breathing affecting the tracking perfectly. Or put it on the desk and tap it lightly, and see the motion in the ED mirror window display. I'm familiar with laser and differential GPS survey stations, and this is an order of magnitude better (and should be given the short distance!) Both Vive and Rift are definitely 0.5-1mm tracking accuracy.

There's probably a few things that do throw the tracking out though. Windows, mirrors (duh), brightly lit rooms etc will give any spot-based tracking an issue as contrast will be lower. I'm in a darkened room with just a desk lamp for company so my Rift is probably in near-optimal conditions all the time I sue it.

Having tried the Vive as well for a few minutes, ina normally-lit room - that felt fine too. Room-scale is a game-changer as it were, but considering I can get up and look about in my Rift too, I didn't feel there was any real difference tracking-wise. GearVR didn't, tried that and it didn't have the same fluidity or range of motion, although that could have been app-dependent.

Tired of saying 'Touch and a second sensor will even things up'; it will be good to see some hand gestures and more realistic movement etc in games.
 
Yeah, we'll keep it polite and call it skepicism. We both know you are not running at 2.0 SS while not seeing drops in frames and stutters... Over egging your experience on the forums doesn't help anyone or make you look cool.

So you are the only person in world with that hardware that can run this game at 2.0 SS and still call the game playable in VR - not very likely is it? Just look at the post above for instance....

Here's the thing, as someone who has worked in AV for something over 20 years, most people have no idea what a "good" picture (or image) actually is.

They see a screen in the local hi fi box shifting chain store, with the factory defaults being set to being "stun". The contrast is too high, blacks are crushed, colours are stupidly oversaturated, and the screen is so bright, it'll roast a chicken at a hundred yards. This is what looks "amazing" to most people.

At the same time, they totally miss that the image is being overscanned, thus losing all that 1080p/4k detail they are paying for ( if you are not using exactly the same number of pixels to display the image as the number of pixels that create the image, you are scaling, and losing detail, with very few exceptions).

Now, if I were ot sit there and educate very person as to what the flaws are, in time, they'll get it and see it, but the truth is, to quote the immortal on screen computer hacking great, Cypher, "Ignorance is bliss".

If you don't know what you are looking for, you won't see it. Once it has been pointed out, you'll never be able to ignore it again.

My point is, from the point of view of random member of general public playing games in VR, what they see may, in fact, be butter smooth based on what they know, and they simply block out the flaws through ignorance. They are not lying, they are not trying to deceive, they simply do not know. In the same way that my girlfriend will get in her car and drive it, and everything to her is fine, I will get in, and instantly notice that the front left tyre is low, the wheels are out of balance, and there is a strange noise coming from where the cam chain tensioner is.

Just wanted to make a point that at this stage, with VR being very new, even fewer people will know what to look for - heck, I don't even know if it's possible to calibrate a Vive or Rift, as the first thing I do for most of my TV's after a short break in period, is to get my various spectrophotometers and colorimeters out, along with my signal generator, and calibrate the screen to ISF specs, something I doubt even 1% of users here do.

Z...
 
Last edited:
My projector points pretty much directly at my Rift sensor and I have no tracking issues.The sensor seems t filter ambient light quite well.
 
Oh Don't get me wrong. It is good, I just prefer the experience in Vive. Oculus is better only in seated games... If you have tried room scale - and I mean 360 room scale in Vive.... Oculus pales compared. ... The only thing I could say was "better" in Oculus was ED and that isn't the only thing I play, so ...

I'm getting oculus touch so I'll have the best of both worlds plus AWS. So glad I went with oculus
 
Last edited:
What problems am I looking for?
6700k @4.5ghz
Gtx 1080 strix
16gb of ddr4
Os and elite installed on separate SSDs

I had the same issues on my last rig too.... 5820k @ 4.0ghz, GTx 980, 32gb of DDR4.

Most people are glossing over the stutters when pitching and rolling, everyone I have played with say performance is great in VR, get them to do a few simple actions in game and they see the same results as me - they're just happy to overlook it as for me it's stands out and drives me nuts. People claiming to run the game at 2x SS and get butter smooth game play are either easily pleased and overlooking issues or simply talking from where the sun doesn't shine. Nothing wrong with people being happy with the performance they do get, buts it's certainly not up to what they write on here for sure.

I didn't like ASW from the get go, more cons than pro's IMHO. I'd rather the dropped frames and lower settings..and yes more people have started to notice it's flaws. The one side of my SRV body panels wobbled as I drove at speed looking over my sholder this afternoon, I was barely under 90fps with mostly medium settings and no SS. It was bad to look at... I mean wobbled as in the top edge looked like a wave length graph.
 
just a update on my gear vr experience...found a different way of playing ED through my gear....tethered via a app called riftcat.
basicly i can go into occulus store and steam ve and play!......all perfectly fluid...cost 13 quid.

i am now experiencing what you vr vive boys see....just wow.

spent a evening flying through canyons on inovak again....this time it was real deal "my god its all around me" absolute fun.

tomorrow im buying a adder and going on some trade runs...followed by some res bounty hunting in my war conda with 6 seeking missile bays.



i needed something to turn me around with ED...this riftcat app has done it.
[video=youtube;Is3BSKDqpig]https://www.youtube.com/watch?v=Is3BSKDqpig[/video]
 
Elite Dangerous Horizons runs great/stable/smooth/no lag, stuttering for me, just lucky I guess, pretty stable 120-140 fps in VR.

Gigabyte G1 Gaming 7
i7-6700k - 4.7
32 g, TridentZ DDR4 - 3382.33
2 way sli GTX 1080 FE
7T SSD
Full loop Liquid cooled, CPU Gaming VR 47c, GPU's gaming VR 43-51c
Uculus Rift
enb to add an additional 10 gigs of system ram to the game.

I do have to admit, a competitors game does look and run better, but this game is fun when Im not being killed by multiple over powered NPC's at the same time.

(wonder if I can script them out somehow)
 
I think im' done with vr as well. I had played with dk2 and CV1 and finished to go back on my 1440P monitor with track ir. I'll wait for product with a better finish with real 4k per eye.
 
Elite Dangerous Horizons runs great/stable/smooth/no lag, stuttering for me, just lucky I guess, pretty stable 120-140 fps in VR.

Gigabyte G1 Gaming 7
i7-6700k - 4.7
32 g, TridentZ DDR4 - 3382.33
2 way sli GTX 1080 FE
7T SSD
Full loop Liquid cooled, CPU Gaming VR 47c, GPU's gaming VR 43-51c
Uculus Rift
enb to add an additional 10 gigs of system ram to the game.

I do have to admit, a competitors game does look and run better, but this game is fun when Im not being killed by multiple over powered NPC's at the same time.

(wonder if I can script them out somehow)

That's.. Um... A pretty damn serious machine! I did not realise SLI worked for ED in VR?

Z...
 
My cards are sli, game runs in VR incredible, though I have to admit that EVE. Valkryie performs better both 4k and VR....just my thoughts
 
Sorry to hear that OP. I think you nailed it with one word... vive.

FDs support of the vive seems to be less than stellar (not knocking the hardware). I have had no such issues on my rift.

Good luck cmdr. Space games outside of vr for me are inconceivable
 
If you are using EVGA/Nvidia cards there is a program called "NvidiaInspector" you can create/copy game profiles (several already preloaded) to run any game in sli, with sli what you want is gpu usage from 2/3/4 cards at once. For instance, I was invited to try out Battlefield 1 closed alpha, it had no sli support as it was alpha, I was running two EVGA GTX 980 TI Kingpin Classifieds at the time in sli. I used NvidiaInspector to create an sli profile to play, was called out on it until I posted video of my game play and both cards in sli showing video usage. (I uploaded the profile) So just because something has not become official yet does not mean that it does not exist. I dont use AMD cards so I dont know what kind of software they use. I use the same profile in Fallout 4, I dont have the fps drop problem in the city so many have cited, I do have to limit my fps in that game though because they will hit 1500 fps and in a game where the engine is tied to fps that is really bad. On a side note, I saw game play of Fallout 4 re created on a new engine specifically for VR, AWESOME, supposed to be released in JUNE 2017.
 
Last edited:
If you are using EVGA/Nvidia cards there is a program called "NvidiaInspector" you can create/copy game profiles (several already preloaded) to run any game in sli, with sli what you want is gpu usage from 2/3/4 cards at once. For instance, I was invited to try out Battlefield 1 closed alpha, it had no sli support as it was alpha, I was running two EVGA GTX 980 TI Kingpin Classifieds at the time in sli. I used NvidiaInspector to create an sli profile to play, was called out on it until I posted video of my game play and both cards in sli showing video usage. (I uploaded the profile) So just because something has not become official yet does not mean that it does not exist. I dont use AMD cards so I dont know what kind of software they use. I use the same profile in Fallout 4, I dont have the fps drop problem in the city so many have cited, I do have to limit my fps in that game though because they will hit 1500 fps and in a game where the engine is tied to fps that is really bad. On a side note, I saw game play of Fallout 4 re created on a new engine specifically for VR, AWESOME, supposed to be released in JUNE 2017.

I get all that, but to my knowledge this didn't work well if at all for VR. I'm not attacking the theory as If possible this would be a game changer for a lot of us stuck with 980ti (I have 2 in the house, so I could simply upgrade one machine to 1080 and put the 980ti into my main machine). However my main issue is that supposedly (I haven't tested it myself) it doesn't work in VR as SLI increases the latency thus isn't suitable for VR operations.

Also if you could share the profile with step by step setup I would try it with my 980tis and Vive and trust me that a lot of Vive users would love the boost if it is something easy to setup. Help would be much appreciated.

Also it depends on what Graphical settings are you running the game on - what SS and Debug settings you have on. If you can generate a FPS log from Debug (I didn't have enough time with Oculus yet compared to Vive to know how to get the report out) then it could help others ;)
 
Last edited:
If you are using EVGA/Nvidia cards there is a program called "NvidiaInspector" you can create/copy game profiles (several already preloaded) to run any game in sli, with sli what you want is gpu usage from 2/3/4 cards at once. For instance, I was invited to try out Battlefield 1 closed alpha, it had no sli support as it was alpha, I was running two EVGA GTX 980 TI Kingpin Classifieds at the time in sli. I used NvidiaInspector to create an sli profile to play, was called out on it until I posted video of my game play and both cards in sli showing video usage. (I uploaded the profile) So just because something has not become official yet does not mean that it does not exist. I dont use AMD cards so I dont know what kind of software they use. I use the same profile in Fallout 4, I dont have the fps drop problem in the city so many have cited, I do have to limit my fps in that game though because they will hit 1500 fps and in a game where the engine is tied to fps that is really bad. On a side note, I saw game play of Fallout 4 re created on a new engine specifically for VR, AWESOME, supposed to be released in JUNE 2017.

Hello ^^

If you have a working SLI profile for VR I d be glad to get my hands on it ^^
Do you think u could send me that rare pearl so I could try at home?

Thx CMDR ^^

CMDR Euphrat out o>
 
It's not a rare pearl, magic either, this wont work for everyone either just for the simple fact that not everyone is fortunate enough to be able to afford the hardware, with that being said, if you have an EVGA card download NvidiaInspector, open the profiles and select a pre selected game (I used Battlefield 4) as the base it has an sli profile to work off of, copy the profile/save it and start tweaking the settings according to what your machine can handle but also kill the fps limiter. not everyone can use the same pre-installed profiles to work off of, all machines are different all hardware is different, ex. (you and I purchase identical CPU's, yours might clock to 4.7g and remain stable where as mine might only clock to 4.3 and often, (I just won the silicone lottery) each machine will be limited by the individual hardware installed (Bottle necking) to help control this (latency) you need to open your hardware, overclock the cpu until its stable, overclock the ram until its stable, make sure you mobo bios is up to date (or in my case I prefere and older bios for mine as it is more stable in overclocking) depending on what you have installed make sure you have a stable and strong power supply, I have the EVGA Supernova 1300 G 80+ because my previous cards were the kpe's and clocked they drew 500w ea. you also need to open the Nvidia control panel and make adjustments there, I turn off Vsync because the game has it also and I dont need them competing to kill my fps. you have to play around with the settings based on your hardware no two are the same, did I mention you have to overclock, overclock everything. watch your temps though. cards included. even the gtx 1080 fe which is oc from the factory, I pushed both of mine higher. That should help with your individual machine side latency latency, but keep in mind that the hardware you have installed might still bottleneck you if its just off the shelf type. there are other OS settings can can improve your exerience also but one thing at a time. I have notice that most people do not have an optimal ISP, for various reasons (cant afford/bandwidth not provided in their area and so on) there are fixes for that as well (to a point) if you are in an area that only offers around 250 mb or lower service, this will help, most dont realize that Microsoft has a 20% lock on your incoming bandwidth for their own use, so you are only getting 80% at the best of times and less when they decide to download updates, (this usually will not work on stripped down versions of the OS, you will need PRO or higher, but you can try with anything under. Go to start type 'GPEDIT.MSC" Administrative Templates, Network, QoS Packet Scheduler, open Limit reserve bandwidth, change the setting to 100% and save, now on Win 10 some will tell you that it no longer applies, thats not true either, if the radial is ticked in "Not Configured" its going to steal your bandwidth also, you will still need to set to 100%, click ENABLED, ok, close, now you can use 100% of your bandwidth, other minor tweaks can be made from "SERVICE.MSC"to alter other progs leaching bandwidth, some of the biggest issues with servers hosting games is the (lag/latence/rubber banding) people blaming them for individual poor performance, while that is partially true in a small way, there are work arounds, now hosted servers will not use any of the open DNS's out there for obvious reasons, but that does not prevent you from using one thereby by passing your IPS DNS which is always a large bottleneck, I change mine depending on the country hosting the server I am going to join "http://pcsupport.about.com/od/tipstricks/a/free-public-dns-servers.htm" make the changes to your Ipv4, Ipv6 in your network and settings. dont comment on Ipv6 its not just wireless anymore, I have a 1 gig download, my router coming off my modem is 1 gig also and combine the two for improved performance/stability/lower jitter and (0) ZERO packet loss. my wi-fi pushes out at about 780 mb, anyways, once you change you DNS to an open DNS your speed will increase and latency will drop, back to the server thing, rubber banding will always be unavoidable at times because others will cause it to happen, not because of their internet speed, but because of their jitter, to online game you only need a max 1.5 mb persistent connection, everything else is used only for downloads. did I mention router? make sure you have a good router, spend a little extra now to save heartache later. or if you prefer switches make sure it is managed, not un-managed. dont forget to OC everything or you will be trying to push a bus with a tricycle. where was I....... oh yea, I have noticed that Elite Dangerous has a memory leak that varies from time to time, here is a fix for that, infact this will fix it for every game you play and other progs that leak also. open note pad and paste this " [HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Services\TimeBroker]"Start"=dword:00000003


[HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Services\SysMain]
"DisplayName"="Superfetch"
"Start"=dword:00000003

"Save to your desktop as all files, rename to fixmemory, reboot you machine the file extension name will change from .txt to "Registration Entries, you can move it to your Documents folder and forget about it, as it has written its self, just dont delete it.

other tweaks to help with latency issues and low fps/load times and more, if you have an SSD dont add a cache, install another spin up drive, doesnt have to be huge, 100g is fine because you will be setting your system cache on that drive, I have an 80 gig cache ,thats the only thing I use that drive for, I have 32 g of system memory that it compliments, I also use one of the enb progs to force my system to use 10 g of system mem for games dedicated. if you are recording game play its best to have you save files on the same drive as the game .exe, if not you will experience lag and low fps, and yes some capture software is better than others, I use Xsplit, works well with Intel CPU's without running usage up to 70, 80, 90%, the only way you can improve on performance over an SSD is with a Pcie SSD, an example would be HyperX, but they are kinda spendy. and you have to have extra Pcie x 16 slots to use, which reminds me, most basic mobos have 3 to 4 Pcie slots but heres the catch only no. 1 is x 16, no. 2 x 8, no. 3 x4, make sure if your going to sli that at least two of the slots are x16 and support sli in x16 or one card will run x16 with the other x8 reducing performance. theres my two cents, more like a quarter, see how this works for you and let me know, when you are ready to start tweaking sli profiles with NvidiaInspector I can help you with that if you like, but results will vary and take time this is just a work around until the game creators work sli profiles into their games.
 
Back
Top Bottom