Don't get me wrong, the feeling of actually piloting my ship is unparalleled, but damn, once the novelty wears off you start to only notice the things that are wrong. The performance is just way too unpredictable for this to feel useful or fun. The latest CG in Slink's Eye has really exacerbated all the issues I had with FD's implementation of the Vive. Text legibility is one thing, but as soon as reprojection kicks in (everywhere), it's all over for me. Focusing my attention on a ship as I try and move around giant blurry rocks is very difficult when that movement makes everything appear in twos. The ghosting is just too much for me.
I've also tried everything to find a balance between performance and legibility, and no matter how good the performance may seem at first, Elite will eventually crap out and stutter. At some point I just have to admit defeat and realize that The Cobra Engine is just not optimized for VR. Reprojection and ATW are supposed to be Plan B. A good majority of this game takes place within stations, in planetary rings, and on the surface of planets. None of these locations are playable without the game dipping to 45fps, even if you have a top of the line rig. Even with all the effects off or on low, maintaining a steady 90fps is impossible unless I reduce SS to the point where everything becomes completely illegible again.
This is the best way I can illustrate what an RES is like with reprojection. I haven't experienced Elite in the Rift, but I assume ATW/ASW is better implemented than this. Reprojection is just unbearable.
So yeah. Hopefully Frontier improves this. I dunno. 2.2 has only made it worse, so I've kinda lost hope in that regard.
Love Elite, love FD, love my Vive... but this is just a big ol' bummer. Sorry for the rant, hopefully you guys/gals are getting better performance. Thankfully I have a TrackIR still laying around.![]()
Well OP, far from me to say you're doing it wrong but... you're doing it wrong [smile]
I have a very similar set-up to you 980ti/I74970 8GB and have a great time with ED in my VIVE, at 1.5 SS using the chaperone switcher program http://bluefruitgaming.co.uk/bilago/Vive/ChaparoneSwitcher/ChaperoneSwitcher.zipand 0.75 SS in game with full hmd quailty no blur/bloom low/med setting and med shadows adjust to your preference
with Z4.Mafia's guide https://forums.frontier.co.uk/showth...RYSTAL-CLEAR-D to setting the Vive up right I gotta say it looks/plays great atm even with the "bugs" in 2.1 , 2.2 FPS still needs work for VIVE at least
Also fix that UI
https://forums.frontier.co.uk/showt...nfigs-please-add-yours!)?p=4011540&viewfull=1 I went with Forest Green / Deep Sky Blue Contributed by horizone (3302-06-07)
Friendlies: Lime
Hostiles: Fire Brick
Notes: Turquoise tint on NPC pictures
-->
<MatrixRed> 0.2, 0, 0 </MatrixRed>
<MatrixGreen> -2, 1, 0 </MatrixGreen>
<MatrixBlue> 0, 0, 1 </MatrixBlue>
PS.. Do this to increase your FOV and drastically reduce edge blur.
https://www.reddit.com/r/Vive/comments/4gezog/8_sleep_mask_mod_worked_better_than_expected_and/
I would estimate its added 10-20 degrees to mine, IMO its feels a lot like the DK1's FOV now and feels less weighty at the front too.
Also for the that integrated headphone feel.. Thread the head phones through the top of the headset like thishttps://www.reddit.com/r/Vive/commen..._wire_routing/ pretty much as good as integrated you forget about them tbh i put mine through the triangle near the front and through the side straps and they dangle just right.
Hope this helps..
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