Spitballing some ideas that have come up over the last two years...
Shuttle bays for large trade ships
A class 5 shuttle bay holds small or medium shuttles which can hold 2T and 6T of cargo respectively. A Class 6 large shuttle bay holds the large shuttle which can carry 8T of cargo.
All shuttles are unarmed and not very agile, but can land at planet bases and outposts.
CMDRs can dismiss the main ship when off in a shuttle.
This opens outposts to large ships and re-cycles the launched fighter/SRV mechanic.
Shuttles should be able to dock with other ships to transfer cargo (both NPCs and other CMDRs). These would then be required for "seeking commodities" instances.
Surface mapping
If you fly over a planet surface with a detailed surface scanner in "cartography" mode, it will produce a heat-map of minerals and mark POIs.
This map will persist until you leave the surface (end of instance).
Lat / long positions can be bookmarked. Bookmarks can be shared with CMDRs in your instance or friends list.
Exploration improvements
SRV's should come with a sampler drill OR a repair arm.
A drone bay could be added.
Mining
A new limpet is required. "Advanced prospector".
When fired it will seek out asteroids or icebergs (within its range) that contain any of up to three selected materials. e.g. (seek Gold, Platinum or Paladium)
Percentages can't be specified. So even 1% will cause a "target lock".
This doesn't make mining easier, just more targeted.
Ship transfer
Ship transfer should operate in two modes - both with in-game lore to back it up.
Option 1 is "sell stored ship and purchase local 3D print". This would be the expensive option. The remote ship would be sold at 10% loss for local price and 3D print would cost full ship price, so this would cost at least 10% of ship value. i. e. a stock Cobra would cost 34,972CR while a stock Cutter would cost 20M CR. Distance is irrelevant in this transaction. It's a print! Here's the rub. Only stock parts can be printed - Engineer mods are not on file, so while your stored engineered ship will sell for more, your newly printed vessel would be unmodified.
Option 2 is "transfer existing ship". This would cost far less, since it would be based on distance and ship pad size. small ships would be 100CR per light-year, medium 250CR and large 500CR. Each hour, on the hour a mega-transporter would arrive and depart from major stations. A capital-cargo-ship. Vessels and large cargo (those big cylinders) would load and unload and the mega-transporter would then depart.
This means summoning a large ship 119Ly would cost 59,500CR, but would take between 1 and 2 hours. However, you would see in station storage "ship awaiting transport" "ship loading" "ship in transit" and "ship unloading" in status.
You could also go outside the destination station and watch the mega-transporter arrive at the 5km point and your ship get flown into the station.
This means the distance to move, size and value of your ship and your time constraints as well as any engineer mods will dictate which method you use.
Shuttle bays for large trade ships
A class 5 shuttle bay holds small or medium shuttles which can hold 2T and 6T of cargo respectively. A Class 6 large shuttle bay holds the large shuttle which can carry 8T of cargo.
All shuttles are unarmed and not very agile, but can land at planet bases and outposts.
CMDRs can dismiss the main ship when off in a shuttle.
This opens outposts to large ships and re-cycles the launched fighter/SRV mechanic.
Shuttles should be able to dock with other ships to transfer cargo (both NPCs and other CMDRs). These would then be required for "seeking commodities" instances.
Surface mapping
If you fly over a planet surface with a detailed surface scanner in "cartography" mode, it will produce a heat-map of minerals and mark POIs.
This map will persist until you leave the surface (end of instance).
Lat / long positions can be bookmarked. Bookmarks can be shared with CMDRs in your instance or friends list.
Exploration improvements
SRV's should come with a sampler drill OR a repair arm.
- The sampler SRV could break outcrops/scoop minerals, but also drill to discover gas and oil deposits. This info could also be sold - being more valuable.
- The repair SRV could repair a ship that is on the surface (not just your own), both hull and power plant. It would need a supply of AR ammo from the mothership.
A drone bay could be added.
- This could carry up to three drones.
- These can be deployed in super-cruise to carry out detailed scans autonomously.
- They would travel no faster than the mother ship.
- They can only be reacquired in normal space, so you'd need to drop out of super-cruise to collect them and their data once they've returned to the mothership.
- They cannot be directed. - they simply head for the nearest un-scanned body, before moving on and return when no more are left in the system.
- If destroyed or worn out - they can be rebuilt or repaired in the drone bay using synthesis materials.
Mining
A new limpet is required. "Advanced prospector".
When fired it will seek out asteroids or icebergs (within its range) that contain any of up to three selected materials. e.g. (seek Gold, Platinum or Paladium)
Percentages can't be specified. So even 1% will cause a "target lock".
This doesn't make mining easier, just more targeted.
Ship transfer
Ship transfer should operate in two modes - both with in-game lore to back it up.
Option 1 is "sell stored ship and purchase local 3D print". This would be the expensive option. The remote ship would be sold at 10% loss for local price and 3D print would cost full ship price, so this would cost at least 10% of ship value. i. e. a stock Cobra would cost 34,972CR while a stock Cutter would cost 20M CR. Distance is irrelevant in this transaction. It's a print! Here's the rub. Only stock parts can be printed - Engineer mods are not on file, so while your stored engineered ship will sell for more, your newly printed vessel would be unmodified.
Option 2 is "transfer existing ship". This would cost far less, since it would be based on distance and ship pad size. small ships would be 100CR per light-year, medium 250CR and large 500CR. Each hour, on the hour a mega-transporter would arrive and depart from major stations. A capital-cargo-ship. Vessels and large cargo (those big cylinders) would load and unload and the mega-transporter would then depart.
This means summoning a large ship 119Ly would cost 59,500CR, but would take between 1 and 2 hours. However, you would see in station storage "ship awaiting transport" "ship loading" "ship in transit" and "ship unloading" in status.
You could also go outside the destination station and watch the mega-transporter arrive at the 5km point and your ship get flown into the station.
This means the distance to move, size and value of your ship and your time constraints as well as any engineer mods will dictate which method you use.