Long term exploration thoughts
This is not about how just scanners should work in the future, this is a vision of how exploration could be incorporated on the long run (I didn´t read through the whole thread, so if some parts are being already mentioned by others, I apologize).
First let me define what exploration IMHO in general should bring to the game (of course in parts we already have that) , or being able to deliver (not basically in the given order):
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BE MEANINGFUL (in the sense of being not self-explanatory but enriching the gameplay through for example various EXPLORATION MISSIONS - for example prepare a planet for terraforming)
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CREATE INCOME (yes, also explorers want to make some money out of it, even if that`s for many not the main reason)
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FAME (at the moment limited to get a „first explored by“ tag --> new ways to get famous: find new lifeforms and name them, etc.)
-) more
INTERACTIVITY (exploring in the sense of really doing something (aka Minigames, altough I dont like that term very much) to discover new worlds, solve mysteries (astro-archeology), etc. beyond pressing a single button)
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SIGHTSEEING (enjoying the various vistas of distant worlds, we can do that already)
-) Strenghtening the
SCIENTIFIC part of ED (Astrophysics, Biochemistry, Establishing Communication with Alien races & studying them, contributing to a
GALAXOPEDIA (this could be a place where all discoverys are being collected and availlable to the community, etc.)
The following can be built upon the existing scanner system, it mustnt necessarily replace them, but would be an optional addition (meaning, for „quick-exploration“ we would still have the basic and advanced scanners)
To achieve all this our ships and vehicles (and suits once we get legs) need additional hard- and software which could be the following:
HARDWARE:
Exploration Console (Screen):
I think we need a dedicated exploration console (screen) on our ships. At the moment we can fire the scanners in the main ships HUD, which is very convinient but lacks of further interactivity and gameplay. The exploration data is being entered into the system map, which was mainly created, like the Galaxy map for navigation.
I would suggest we divide NAVIGATION and EXPLORATION more and get either a similar screen for exploration only or even a special console, once we can walk the ship. That doesnt mean the basic functionality of „honking“ should be removed from main HUD.
What could we do at this special screen?
-) Analyse Data & probes, once we receive it
-) Perform scientific resarch (Astrophysical, Biochemistry, Prospecting, etc.)
-) Feed results to the Galaxopedia (tbd., if there is a direct uplink or we need to deliver data first to a station)
-) Get graphical animations like magnetic field, orrery maps, geological maps, radiation levels, biological lifeforms (DNA), anomalies, thermal activities, etc.)
-) watch satellite and drone cams
-) do scientific experiments (for example creating new mats for engineers)
Etc. (maybe you would even need a whole lab in your ship not only a console)
-) set Landmarks to feed into the System map
Scanners (fix mounted)
I wont elaborate too much on the scanners themself, since this is being discussed already in length, I could well go with the already established ones for now. Altough only the advanced discovery scanner should feed into the Exploration console.
Handscanners (with legs)
Those are little devices like tricorders, which give certain amount of info once we are on the surface of a planet (medical stats? Tbd).
Exploration Satellites
Those could be brought into fix orbit of a planet to explore certain information over a longer period of time (vulcanic activities, etc.) --> useful for terraforming processes.
Camera Drones
Those could be used for military intelligence, as well as civil exploration (tbd.)
Probe Collector
Either for geological samples or biological lifeforms. (Imagine your scanner detects biological lifeforms on a planet, you land on the planet, use your srv scanner or handscanner to find the exact location, then you see a small pool of water with some new lifeforms in it, you take a sample with the probe collecter, bring that back to your ship and do further analysis, then you either sell that data to a corporation or to the Galaxopia and be able to name that species (even if its some sort of amoebia).
SOFTWARE:
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Communication Analyzer: Receive Alien messanges and try to decipher their language, being able to communicate with the aliens. If you dont like what they say, you can still shoot them.
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Advanced Analyses: which gives you a nice graphical info about all data from a planet
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Scientific Experiments: (I am not a scientist, so I dont have any concrete ideas about that yet, but I am sure you can come up with lots of good ideas)
(I am sure, there are many other possibilities for exploration based „software“ onboard your ship)
Of course once you get all those possibilities you need proper GAMEPLAY around it, either through Missions or for example through contributing to something like a GALAXOPEDIA (which should be accessible ingame). For today I will close, this is just a rudimentary framework, but I hope you like the ideas so far.