Thinking about this more, I wonder whether changes to Discovery Scanner could be made to remove the maximum scan distance limitation and instead use other mechanics to differentiate them. For example:
1. Basic Discovery Scanner: Scans very quickly (3 secs), but does not retrieve body type details. Essentially, it will only tell you how many bodies are in a system, and how far away they are. The system map would show the blank/wireframe body surfaces that we saw a few releases back.
Use-case: Traders, bounty hunters, mercenaries. Anyone who values speed, doesn't care about the specific planet details, and spends most of their time in space anyway. Negates the need for Nav Beacon scans, and allows you to find your mission goals and StarPorts quickly.
2. Intermediate Discovery Scanner: Scans a little bit slower (5 secs) and costs a fair bit more than the Basic Discovery Scanner in (1). Works exactly the same as our Advanced Discover Scanner works in 2.3 i.e. Low resolution planet surfaces are visible, but not the planet surface map. You can tell the different world types apart (as you do now), but close up surface detail is not visible until you do a surface scan.
Use-case: New, or cash-strapped, explorers who just want to get out there. Mission runners from (1) who have a bit more money to spend.
3. Advanced Discovery Scanner: The slowest scan type (10 secs), and most expensive. Does everything the Intermediate Discover Scanner does in (2), but also reveals the detailed surface maps.
Use-case: Explorers, or anyone not under strict time constraints, and who need to see surface details from far away.
The detailed surface scanner could then be used to get material types, body details, name, 'first discovered' tags, and (hopefully) a means to identify POI's space.
Thoughts?
1. Basic Discovery Scanner: Scans very quickly (3 secs), but does not retrieve body type details. Essentially, it will only tell you how many bodies are in a system, and how far away they are. The system map would show the blank/wireframe body surfaces that we saw a few releases back.
Use-case: Traders, bounty hunters, mercenaries. Anyone who values speed, doesn't care about the specific planet details, and spends most of their time in space anyway. Negates the need for Nav Beacon scans, and allows you to find your mission goals and StarPorts quickly.
2. Intermediate Discovery Scanner: Scans a little bit slower (5 secs) and costs a fair bit more than the Basic Discovery Scanner in (1). Works exactly the same as our Advanced Discover Scanner works in 2.3 i.e. Low resolution planet surfaces are visible, but not the planet surface map. You can tell the different world types apart (as you do now), but close up surface detail is not visible until you do a surface scan.
Use-case: New, or cash-strapped, explorers who just want to get out there. Mission runners from (1) who have a bit more money to spend.
3. Advanced Discovery Scanner: The slowest scan type (10 secs), and most expensive. Does everything the Intermediate Discover Scanner does in (2), but also reveals the detailed surface maps.
Use-case: Explorers, or anyone not under strict time constraints, and who need to see surface details from far away.
The detailed surface scanner could then be used to get material types, body details, name, 'first discovered' tags, and (hopefully) a means to identify POI's space.
Thoughts?
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