Interdiction mini-game...

What is the point of the interdiction mini-game? You can keep the escape vector centered the whole time but still lose? You can simply do nothing and sometimes win? You can submit but still end up spinning out of control? What is the point? Is this another RNG type deal where you might win or lose with nothing to do with your skill? I don't care that I lost a ship (t-6) as the rebuy was miniscule but really the mini-game has to be one of the most frustrating things in the game. Maybe it's just me and perhaps I just suck.
 
Not quite sure myself. But, at least 3 times since starting the Walter Dock Cg I had an npc try to interdict me whilst I was in the process of exiting super cruise. Had to laugh every time.
 
Och man, it works ok. I pick and choose when to fight it or run. I normally submit, but when I get mildly annoyed at being interdicted all the time I fight it and normally get away,
I think it helps to throttle back to the sweet, manouverable, spot - makes your ship turn quicker in super cruise.
 
What is the point of the interdiction mini-game? You can keep the escape vector centered the whole time but still lose? You can simply do nothing and sometimes win? You can submit but still end up spinning out of control? What is the point? Is this another RNG type deal where you might win or lose with nothing to do with your skill? I don't care that I lost a ship (t-6) as the rebuy was miniscule but really the mini-game has to be one of the most frustrating things in the game. Maybe it's just me and perhaps I just suck.

Not sure about the whoel min-game thing people go on about fro pretty much something that's just an aspect of the game but I'm old so I guess I'm out fof teh loop with terms for stuff. Anyways so you submit bit its a forced submission. It's not gradually coming to a stop at a safe speed its often cutting the power while traveling at a speed that is too fast to stop in a safe controlled way resulting in spin outs.

Simply keeping stuff in the cross hairs is not enough, interdiction devices come in a variety of strengths and sizes. Some are better than others. Ships also have a mass and size effcet tat comes in to play.

Skill, ship, device, speed, distance are all part of the formula. Its not simply keep the person you want in the middle of the cross hairs or alternatviely stop and come to rest in a controlled manner. I think...
 
Not sure about the whoel min-game thing people go on about fro pretty much something that's just an aspect of the game but I'm old so I guess I'm out fof teh loop with terms for stuff. Anyways so you submit bit its a forced submission. It's not gradually coming to a stop at a safe speed its often cutting the power while traveling at a speed that is too fast to stop in a safe controlled way resulting in spin outs.

Simply keeping stuff in the cross hairs is not enough, interdiction devices come in a variety of strengths and sizes. Some are better than others. Ships also have a mass and size effcet tat comes in to play.

Skill, ship, device, speed, distance are all part of the formula. Its not simply keep the person you want in the middle of the cross hairs or alternatviely stop and come to rest in a controlled manner. I think...

Good answer. and rep

Ps, stop immediately and then run... if yer going to stop.. then stop. If not, fight it with joy in your heart... and then run.
 
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I think it helps to throttle back to the sweet, manouverable, spot - makes your ship turn quicker in super cruise.

Simply keeping stuff in the cross hairs is not enough, interdiction devices come in a variety of strengths and sizes. Some are better than others. Ships also have a mass and size effcet tat comes in to play.

Skill, ship, device, speed, distance are all part of the formula. Its not simply keep the person you want in the middle of the cross hairs or alternatviely stop and come to rest in a controlled manner. I think...

Well, the scale and class of the interdictor only affect the range at which it can interdict, not the likelihood of success.

Throttle plays no part in the interdiction mini-game (other than throttling to zero to submit).

Both of these facts come from the developers, so I believe them.

Speed and distance are relevant in the SC part of the chase, as essentially you cannot interdict a ship that is moving away from you, you have to be gaining on it and then get within the range of your interdictor.

Ship size should make a difference, with smaller ships being better at interdicting and evading (due to their agility), and the rank (of an NPC) ship should make a difference too, with the higher ranks being more likely to win. Again, this comes from the devs via support.

That said, Ben is correct that just keeping yourself on target won't guarantee a win, as your opponent may be on target too, essentially cancelling out your supposed advantage.
 
Like I said I'm probably no good at evading those stinking interdictions. The reason I didn't submit and run is because I was in a stock T-6 and it's too slow. I just bought it that way to haul fish and coffee for the CG and keep costs down. I tried to run after I was interdicted but was shot to pieces right away. I tried to switch my DD5 thrusters from my cobra to the T-6 but of course the station has no stock of thrusters (How does a station sell ships but not sell thrusters?) so that's out of the question. I don't feel like playing chess moving all the ships to a suitable station just to do that. Anyway thanks for your responses. I guess there's more to it than meets the eye.

Edit: I think what really irked me is that now I have to go around again and buy all the commodities I had been collecting for engineering the Beluga. PITA! Hence this rant posting!
 
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this has been bothering me for a while as well.
same problems.
follow the vector to win? nope.
throttle down and submit, i spin out of control. what gives?
the latter hppened at least twice today.
 
It's a lame mechanic. I don't even bother with it. I just throttle to zero, check who my attacker is, decide if it's time to fight or run, and off I go. Why waste my time with that silly mini-game?
 
This is interesting and will affect the way I fly. I had been staying on the centre of the maneuvering band when in high interdiction areas.

Just to clarify, throttle plays no part only in the mini-game, but in SC it does make a difference. Often you will find that an NPC will only interdict you when you start to slow down. That said, if you are having success in the mini-game with the throttle in the blue zone, I'd see no reason to change what you are doing. :)

It's a lame mechanic. I don't even bother with it. I just throttle to zero, check who my attacker is, decide if it's time to fight or run, and off I go. Why waste my time with that silly mini-game?

Yes, sadly I agree. I haven't engaged in the mini-game since 1.4 made it pretty much unplayable for me.
 
Not sure about the whoel min-game thing people go on about fro pretty much something that's just an aspect of the game but I'm old so I guess I'm out fof teh loop with terms for stuff. Anyways so you submit bit its a forced submission. It's not gradually coming to a stop at a safe speed its often cutting the power while traveling at a speed that is too fast to stop in a safe controlled way resulting in spin outs.

Simply keeping stuff in the cross hairs is not enough, interdiction devices come in a variety of strengths and sizes. Some are better than others. Ships also have a mass and size effcet tat comes in to play.

Skill, ship, device, speed, distance are all part of the formula. Its not simply keep the person you want in the middle of the cross hairs or alternatviely stop and come to rest in a controlled manner. I think...

from what I heard (from waaaayyy back in the GPP days) the more interdictions you'win(ie escape) the harder each one gets to escape
 
I usually can't evade interdictions in my Python. They have become more difficult lately. Frontier sometimes adjusts them. But as the OP said they are sometimes completely random. Sometimes I don't even have to touch the controller because the HUD starts to flicker and the blue meter goes up to the top in itself. Sometimes I struggle minutes to no avail. It has no real use in the game in my opinion so it's just an annoyance sadly.
 
I once bounced off a non-landable planet while being interdicted. Also why do you spin if you're the one interdicting someone?
 
The object isn't to keep the crosshairs on the target. The object is to shake off the pilot who's trying to centre theirs. Flying straight and true will get you killed. Be erratic and fast, and predict where the target will be, and meet it. Use roll and pitch, not yaw.
 
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Well, the scale and class of the interdictor only affect the range at which it can interdict, not the likelihood of success.

Throttle plays no part in the interdiction mini-game (other than throttling to zero to submit).

Both of these facts come from the developers, so I believe them.

Speed and distance are relevant in the SC part of the chase, as essentially you cannot interdict a ship that is moving away from you, you have to be gaining on it and then get within the range of your interdictor.

Ship size should make a difference, with smaller ships being better at interdicting and evading (due to their agility), and the rank (of an NPC) ship should make a difference too, with the higher ranks being more likely to win. Again, this comes from the devs via support.

That said, Ben is correct that just keeping yourself on target won't guarantee a win, as your opponent may be on target too, essentially cancelling out your supposed advantage.

Yup I was being a bi general.

Ship size does make a difference the devs tweaked iinterdictions qite a few times. I think small ships get the edge these days.

Also peopel spin out becuase they satrt by fighting the interdiction and then give up and submit rather than submitting staright away.

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I once bounced off a non-landable planet while being interdicted. Also why do you spin if you're the one interdicting someone?


Yuo psin becusae interdiction is more or less a hack attempt. It's like ramming someone in a car. Its not something subtle and smooth. Plus the devs made the spin a thing to make the game play a bit more challenging. You spin and the other person has a chance to flee. If you are good you will catch them and rob or kill them.
 
Read somewhere that when submitting one must keep the blue circle vector thing in your crosshairs to avoid a spin as/after you drop out of SC.
Haven't tried this myself.
 
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