Does someone still do the Interdiction minigame?

Do you play the minigame?

  • Yes of course, i use it often!

    Votes: 99 26.7%
  • No i don't use it. Just submit boost jump

    Votes: 222 59.8%
  • My ship is too less agile for it!

    Votes: 20 5.4%
  • This is a minigame and we can win it? O.o

    Votes: 30 8.1%

  • Total voters
    371
  • Poll closed .
I have never had any success winning the mini-game thing so I don't even try anymore. I must be doing something wrong.

I either submit boost jump, or submit fight win or run depending on my ship and the attacker.

We used to be able to win - some update chenged it though. If it was winnable - maybe the complaints about interdictions were more rare.
 
In my experience, it was for a time un-winnable but something has changed - possibly a server side tweak?
It's absolutely winnable again, most of the time. Worth a shot for those who haven't tried it in ages, give it a go you might be surprised.
 

Jenner

I wish I was English like my hero Tj.
I used to fight it in my Clipper, depending on my mood. Since I started using the T9 I always submit but I have yet to actually be destroyed, lol. So far (knocks on wood) I've never had a problem escaping even in the T9.
 
[video=youtube;ZvayFfGeVEU]https://www.youtube.com/watch?v=ZvayFfGeVEU[/video]

Jump to 2:23.

In Anarchy systems, yes, almost always, as the NPC's don't yield bounties, and I don't care about my ratings.
In controlled systems, no, I submit and execute NPC's without mercy.

[video=youtube;4EiqVQCRomg]https://www.youtube.com/watch?v=4EiqVQCRomg[/video]

Even in a Type-7, I have no issues dispatching NPC's.
 
It depends on:
What ship I'm in.
What I'm doing.
How I'm feeling.
What ship is interdicting.

I will make a tactical and strategic decision.
So there's no one answer.
 
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Why use it? It's broken anyway. Or does anyone have a clue how to beat it?
It's easy to win, most of the time. It depends on your ships thrusters and the grade of you opponent's interdiction device. In addition to the joystick, use your thrusters to move in the direction of the blue circle (much like you do in normal space).

1. It's a daft, mindless mini-game that doesn't really fit in with the rest of the game and game play.
2. It's almost completely random as far as I can tell. The "bars" at the side seem to go up and down with no regard to how centred the "target" is.
3. On the few times I have been interdicted by human players rather than NPCs, they have won the interdiction immediately - I mean within a second or two - giving me no time to even start playing a "mini-game".
1. It's the same technique that is used to interdict someone or escape when you're too close to a star. I found that my winning (of the mini-game) was greatly improved by learning how to interdict someone else.
2. The bars don't react to "how centered the ''target'' is". Instead they indicate "how long you've kept the target centered". Keep the blue target centered and you'll win, once the red bars are cleared.
3. That's because human players mostly have a high-grade interdictor device and that the NPCs are lousy at interdicting.
 
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I cannot help feeling the poll result - and the occasional "I go interdicted X times" threads may be related. As someone pointed out on page 1, unless you high wake, submit, boost back to SC just delays the problem of a persistent NPC chasing (and I use the word in the loosest, sense, although I find it fun) it does not deal with it in that system.

Simon
 
I haven't bothered with it since the changes in 1.4.

That said, I rarely tried to evade interdictions before that, simply submit and usually destroy the interdictor, occasionally need to run. Depends entirely on my ship and the ship / rank of the interdictor.

I did used to interdict NPCs (mission targets), but for me the changes they made to the mechanic made the mini-game unplayable for me. Whether that's down to (possible) bugs in the mini-game, perhaps network lag (which I think might be a reason), or a lack of ability on my part (quite possible :) ) I don't know, but it essentially stopped being even remotely fun, so I stopped doing it.
 
I do it sometimes. But fighting it takes too long, winning isn't strongly related to pushing any buttons, and the minigame itself is alternately annoying and boring. The only positive experience I've ever had with it is when it bugs out in my favour. I do often do a little fist pump when that happens.
 
I used to fight interdictions, but the consequenses of losing far outweigh any benefits. If you lose, your ship can end up spinning for 20 seconds - which is pretty nauseating, plus any pirate will have started shooting well before you are able to start running or fighting.
It also takes longer to fight an interdiction than just submit, boost.

It used to be the case that if you fought, lost and escaped, the NPC wouldn't interdict you again. But this doesn't happen any more. Pity, as it was a good reason to fight an interdiction.
 

verminstar

Banned
Unless I'm really bored, I'll submit immediately, then run and hope they follow me to get a freebie with the mines. Almost always escape because I almost always play in solo...in open, it's much harder to run and make it. The same techniques that work on the wildlife aren't as effective in open.
 
Would use it if there was any skill factor.

At least on my system the code has never been reliable, and the random bugouts mean that submit is the only option.
Without doubt the most poorly conceived and implemented feature of the game. Luckily can be circumvented.
 
In my Anaconda Hermes, I'll submit as soon as they start. Just too darn slow with a full load of cargo. Sometimes I'll get lucky though and still slip out of the interdiction as the interdicting pilot will begin to overshoot me, and thus I can gently slap forward on the throttle and get out scotch free. Don't know if it's a bug like instant interdictions, but I'll take it over "submit and boost" anyday. I don't even boost away half the time; just pip shields to full and wait for the FSD to cool-down and then jump as they hopelessly blast at my shields.
 
The risk/reward for fighting it is just way out of whack given the unpredictability of the tunnel. Further, I've had interdictions I've fought and won that took markedly longer to play out than simply submitting and jumping on.
 
*starts laughing hysterically at the amount of "Interdiction can't be beaten" posts*

I cannot help feeling the poll result - and the occasional "I go interdicted X times" threads may be related. As someone pointed out on page 1, unless you high wake, submit, boost back to SC just delays the problem of a persistent NPC chasing (and I use the word in the loosest, sense, although I find it fun) it does not deal with it in that system.

Simon

Once again, if you submit, nether you nor your Hunter suffers the longer cooldown meaning he can spool up and start chasing you at exactly the same time you Low Wake back to Supercruise. Low Waking is not hard to follow since you know where the target is. It's still in the system. Until people realize that, they're just going to keep getting chased.

I think persistence pests is an excellent change and people who complain need to start fighting interdictions more.

"There's no point to it because it's unwinnable and faster to submit, boost, and jump."

Wrong on both counts because it can be beaten and it's much faster to fight and win one interdiction and have a quiet run to the station then to constantly drop, boost, jump trying to lose a pirate who knows where you still are because you're not actually confusing him. You're still in the system and they know that.
 
Wrong on both counts because it can be beaten and it's much faster to fight and win one interdiction and have a quiet run to the station then to constantly drop, boost, jump trying to lose a pirate who knows where you still are because you're not actually confusing him. You're still in the system and they know that.

I agree with you, except when there are several pirates in the system. If you fight and win all interdictions - no problem, NPCs don't come back. But if you lose one interdiction, every NPC who you prevously avoided is back out there chasing you.
 
I usually submit and kill them because the bounty is a nice bonus.

Haven't tried the minigame since it first was changed a year or so ago. Before the change it was too easy, but the initial change made it seem mostly random.

Sometimes it was beaten really easily when I shouldn't have beaten it (at least not that soon) and sometimes I was spot on the escape vector but was interdicted regardless.

Granted, it was adjusted a few times in between, so I wouldn't know the current state. Maybe I should try it again for once.
 
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Used to, and won more than I lost, no matter the ship matchup.
Then started hitting bugs like "instadict" or the one where you're dead on the escape vector and still not even able to hold your own (that latter may not be a bug, may be just a patch to the mechanics that irked me) Still kept at it, still won more than I lost.
Eventually it got sufficiently irksome that it's now just sumbit/boost. If the minigame were more consistent and less random-seeming I'd probably still be fighting it.
 
90% of the player base doesn't understand how to win them. There are 2 key steps.

1. You can use your thrusters during interdiction.
2. You can use your thrusters during interdiction. Thrusters use them.

Of course having VR or Track IR makes it easy to keep the blue circle in view.
 
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