Ship Transfer Costs - These Prices are Nutty!

I just paid to move my Anaconda to me (distance 1,834ly) quite frankly it was rather expensive but I'm happy with the time and cost.
Its not a feature I'll use every day but its a very good option to have and I think they nailed the cost and time

Thanks FD!
 
Following the beta posts it seems the Immersion folks seem to get their way over the lets play for fun folks. I don't get it either. I would have much rather they spent time on addressing the engineer cargo storage issue which when you poll the users is much more of a quality of life killer than anything....

batsh*t crazy 'transfer prices' have nothing to do with immersion.

it actually breaks immersion: in a universe in which you can make 70% of the value of a ship just by driving it from place to place, no one would be doing smuggling, bounty hunting, trading - anything else. everyone would haul ships.

moreover, the ship hauling businesses would make SO much money that they would speedily become superpowers - haul 100 ships, you have the money to assemble a fleet of ~50 ships all outfitted.

it breaks immersion, its unusable.
 

Reading Comprehension

Try it sometime. You'll notice I don't demand changes to the way people play the game.

I'm fine with everyone playing their way, right up until the point that it is impacting of my own play in a negative manner, at which point I believe that I am very much permitted to legitimately hold an opinion.

I consider the instant tactical redeployment of gank-wings to far-flung locations and CGs or 'plot events' for trivial prices to be impactful, so I don't like it. Strategic transfer: NP. Tactical: No thanks.

This is what got me about the whole argument against instant transfer.

We didn't even know anything about the mechanics outside of the word "instant" before this forum exploded with theories on how it was going to be abused badly enough to make the game unplayable. You guys didn't even give Frontier a chance to test out the pricing scheme before polls went up at a cyclic rate and people demanded that the "instant" be cut out of everything to do with game, while hand waving away our other "instant" QOL features.

It's almost as if this forum has absolutely zero trust in FDev and their ability to make a video game and then implement and balance features as needed.

Yeah, and apparently you can't see the bigger picture and would rather carry on spouting your 'immersion' meme. So which is it, are you - a) being deliberately provocative and simplifying the issue to suit your agenda?, (essentially trolling), or b) you have read/seen nothing of the multitude of reasons why 70% of those that voted and Frontier chose delayed over instant? - I'm going with a).

I was in the debate thread about instant -v- delay within the first few pages and watched the multitude of repeated sentiments about how instant transfers were going to ruin the game, all while echoing the sentiment written above.

I'm sorry that the immersion meme (essentially the truth) hurts you so.
 
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Erm just spent my first five minutes in 2.2. Moving my explorer asp from faust 68 to lembava for 500k and taking 36 minutes. Watching tv right now so when i log back in it should be ready. Sold my T6 which was at jaques for 2m and a viper which was somewhere else for whatever. So now my fleet of asp, asp, python, annie and corvette are all together in the same place. And i can start to store and reallocate modded modules for whatever purpose i know not

So i am pretty happy with ship transfer and its cost. It has done exactly what it says on the tin and i probably wont need to use it again in the forseeable future. But carry on with the whinefest guys. I have other things to do.

(Sorry, the last bit was uncalled for)
 
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batsh*t crazy 'transfer prices' have nothing to do with immersion.

it actually breaks immersion: in a universe in which you can make 70% of the value of a ship just by driving it from place to place, no one would be doing smuggling, bounty hunting, trading - anything else. everyone would haul ships.

moreover, the ship hauling businesses would make SO much money that they would speedily become superpowers - haul 100 ships, you have the money to assemble a fleet of ~50 ships all outfitted.

it breaks immersion, its unusable.

That's why i said in a previous post i wanted to be a valet. I would be making huge money. Forget BH, smuggling and trading! Being a valet its where the money is!
It's a bit overpriced, needs balance. I'll only be using this feature very sparingly. Not every Cmdr is filthy rich!
 
There are so many good non-headline QoL features in this update that I really don't care. Funny this was the big QoL change they pushed when it is perhaps the least interesting or useful as it is IMO. Forget about it and enjoy all the little things they implemented that makes this update the best one they've released so far.
 
I think it's been done about right, but if you don't agree then put yourself in the boots of the NPC pilot stooging around at a station waiting for a ship delivery contract (mission). Would you do it for peanuts?

Imagination. It's ship transfer with a timer, ships disappears one place, time passes, reappears another. As for Frontier's 'immersive' reason - "it's a flatbed truck what moves it all" End of. That the prices were very high, is likely a hint of what instant transfer would have been.

"Sure, I can get it there, but it'll cost you plenty". Usual method to reduce the extremes of any curve is either time, or excessive cost; not usually both. I'm not sure there's much more to be added here without frontier having to add in game assets and I really don't see that happening any time soon. If ever.

Whatever helps you justify the time taken, I guess. Me? It's a stat change in the game. There are billions of planets to experience and a raft of engaging mechanics to enjoy; a ton of new stuff in 2.2 to actually get buried in. Planet surfaces. Fumerols. Geysers. You name it.

Realistically - emergent content about how the game updates a database record or stat, because one or more of my ships changed located, isn't one of them.

Fly safe.
 
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Nice try but next time don't forget to mention the distance involved.

Also @OP, are you complaining about 250k cr, in a game where the least 'challenging' activities can net you ten million an hour?

This is the ED community in a nutshell.

'I found a way to make decent money!"

"NERF IT! EXPLOIT! YOURE MAKING MONEY TOO QUICKLY!"

'Man, this feature is really, disproportionately expensive'

"Lol, THATS PENNIES, PESANT! WHY DONT YOU JUSY GO MAKE SOME MORE MONEY? IT WILL ONLY TAKE YOU 2,354 DATA DELIVERY MISSIONS TO AFFORD A 5 LY ANACONDA TRANSFER! YOU NEED TO WORK FOR IT!"
 
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There are so many good non-headline QoL features in this update that I really don't care. Funny this was the big QoL change they pushed when it is perhaps the least interesting or useful as it is IMO. Forget about it and enjoy all the little things they implemented that makes this update the best one they've released so far.

Ideally, but this is the Elite Dangerous forums. Even the WoW forums joke about how much sniveling goes on here.
 
Ideally, but this is the Elite Dangerous forums. Even the WoW forums joke about how much sniveling goes on here.

There aren't many forums out there that don't joke about this forum.

I think that the only one worse (and only marginally) is the SC forums. They are a special kind of people over there.
 
except that players dont haul ships for other players. Price is reasonable, if you dont have such a money, do it yourself.

players not hauling ships does not repair broken immersion:

in a universe where hauling a ship nets you 70% of that ship as profit, no one would do other jobs - everyone would haul ships. even if an elusive 'players' group is unable to, anyone else (read: npc) in the galaxy, from individuals to corporations to superpowers would rush to do it. slavery? even that's pointless - illegal, problematic, questionable - just haul ships!! haul one ship and you get 70% of it for free!!

which, naturally would bring down the cost of ship hauling a lot, by any market mechanics to boot by the way.

and yet it doesnt, and thus anyone or any company which hauls ships is on fast track to become the next superpower in the galaxy because the profits they are making is enough to buy, outfit and field massive fleets.

thats not 'reasonable' by any standards.
 
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Erm just spent my first five minutes in 2.2. Moving my explorer asp from faust 68 to lembava for 500k and taking 36 minutes. Watching tv right now so when i log back in it should be ready. Sold my T6 which was at jaques for 2m and a viper which was somewhere else for whatever. So now my fleet of asp, asp, python, annie and corvette are all together in the same place. And i can start to store and reallocate modded modules for whatever purpose i know not

So i am pretty happy with ship transfer and its cost. It has done exactly what it says on the tin and i probably wont need to use it again in the forseeable future. But carry on with the whinefest guys. I have other things to do.

(Sorry, the last bit was uncalled for)

"I have other things to do."

Clearly...

xrO558q.gif
 
except that players dont haul ships for other players. Price is reasonable, if you dont have such a money, do it yourself.

Exactly. If you're short of cash do a long range taxi? Grab a hauler (whatever, cheap) paint it yellow, strip it and fit with the biggest FSD range and fuel scoop you can find. Then wherever you are, transfer it to you (it'll be cheap), run to your corvette / anaconda and fly it back. If you want it all and now, play CQC but who knows, there might be options for FD to add in lower prices for slower hauls in time to give options. By the sound of it now we have a fairly much express delivery service.
 
Remember back when fuel prices were very high, to the extent it was an issue? I suspect these high transfer prices will prove to be the same. They are multiples too high IMHO, at least over the short distances I've looked at examples of.

The idea is to prevent CMDRs having to taxi their fleet around in person, but if the prices are so very high (for bigger ships), that premise is sort of broken.

eg: 12mCR to move two of my ships to a more useful location to craft them, before then returning them back?


The cost needs to be flatter across ships value IHMO. ie: Far cheaper than it is for most ships.
 
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There aren't many forums out there that don't joke about this forum.

I think that the only one worse (and only marginally) is the SC forums. They are a special kind of people over there.

I do like SC, but yeah - those forums are worse than 4chan. Some of the fanboys of Elite do come close, though.
 
Remember back when fuel prices were very high, to the extent it was an issue? I suspect these high transfer prices will prove to be the same. They are multiples too high IMHO, at least over the short distances I've looked at examples of.

The idea is to prevent CMDRs having to taxi their fleet around in person, but if the prices are so very high (for bigger ships), that premise is sort of broken.

eg: 12mCR to move two of my ships to a more useful location to craft them, before then returning them back?


The cost needs to be flatter across ships value IHMO. ie: Far cheaper than it is for most ships.

That's what came to mind (and I think I even mentioned it on the beta forums) with all the ranting and raving. Fuel used to be astronomically expensive and then they adjusted it. They probably went too far, but they have a tendancy of doing that.
 
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