Following the beta posts it seems the Immersion folks seem to get their way over the lets play for fun folks. I don't get it either. I would have much rather they spent time on addressing the engineer cargo storage issue which when you poll the users is much more of a quality of life killer than anything....
You are not forced to use it. So I guess you just want to stop others. Fascinating.
Irony.
I'm fine with everyone playing their way, right up until the point that it is impacting of my own play in a negative manner, at which point I believe that I am very much permitted to legitimately hold an opinion.
I consider the instant tactical redeployment of gank-wings to far-flung locations and CGs or 'plot events' for trivial prices to be impactful, so I don't like it. Strategic transfer: NP. Tactical: No thanks.
Yeah, and apparently you can't see the bigger picture and would rather carry on spouting your 'immersion' meme. So which is it, are you - a) being deliberately provocative and simplifying the issue to suit your agenda?, (essentially trolling), or b) you have read/seen nothing of the multitude of reasons why 70% of those that voted and Frontier chose delayed over instant? - I'm going with a).
batsh*t crazy 'transfer prices' have nothing to do with immersion.
it actually breaks immersion: in a universe in which you can make 70% of the value of a ship just by driving it from place to place, no one would be doing smuggling, bounty hunting, trading - anything else. everyone would haul ships.
moreover, the ship hauling businesses would make SO much money that they would speedily become superpowers - haul 100 ships, you have the money to assemble a fleet of ~50 ships all outfitted.
it breaks immersion, its unusable.
I think it's been done about right, but if you don't agree then put yourself in the boots of the NPC pilot stooging around at a station waiting for a ship delivery contract (mission). Would you do it for peanuts?
Nice try but next time don't forget to mention the distance involved.
Also @OP, are you complaining about 250k cr, in a game where the least 'challenging' activities can net you ten million an hour?
There are so many good non-headline QoL features in this update that I really don't care. Funny this was the big QoL change they pushed when it is perhaps the least interesting or useful as it is IMO. Forget about it and enjoy all the little things they implemented that makes this update the best one they've released so far.
Ideally, but this is the Elite Dangerous forums. Even the WoW forums joke about how much sniveling goes on here.
except that players dont haul ships for other players. Price is reasonable, if you dont have such a money, do it yourself.
Erm just spent my first five minutes in 2.2. Moving my explorer asp from faust 68 to lembava for 500k and taking 36 minutes. Watching tv right now so when i log back in it should be ready. Sold my T6 which was at jaques for 2m and a viper which was somewhere else for whatever. So now my fleet of asp, asp, python, annie and corvette are all together in the same place. And i can start to store and reallocate modded modules for whatever purpose i know not
So i am pretty happy with ship transfer and its cost. It has done exactly what it says on the tin and i probably wont need to use it again in the forseeable future. But carry on with the whinefest guys. I have other things to do.
(Sorry, the last bit was uncalled for)
except that players dont haul ships for other players. Price is reasonable, if you dont have such a money, do it yourself.
There aren't many forums out there that don't joke about this forum.
I think that the only one worse (and only marginally) is the SC forums. They are a special kind of people over there.
Remember back when fuel prices were very high, to the extent it was an issue? I suspect these high transfer prices will prove to be the same. They are multiples too high IMHO, at least over the short distances I've looked at examples of.
The idea is to prevent CMDRs having to taxi their fleet around in person, but if the prices are so very high (for bigger ships), that premise is sort of broken.
eg: 12mCR to move two of my ships to a more useful location to craft them, before then returning them back?
The cost needs to be flatter across ships value IHMO. ie: Far cheaper than it is for most ships.