Remember back when fuel prices were very high, to the extent it was an issue? I suspect these high transfer prices will prove to be the same. They are multiples too high IMHO, at least over the short distances I've looked at examples of.
The idea is to prevent CMDRs having to taxi their fleet around in person, but if the prices are so very high (for bigger ships), that premise is sort of broken.
eg: 12mCR to move two of my ships to a more useful location to craft them, before then returning them back?
The cost needs to be flatter across ships value IHMO. ie: Far cheaper than it is for most ships.
Oh, it'll get used. To 'recall' a permanent taxi so you can use it to go get the expensive ship, leave the taxi and fly the expensive ship.
If that sounds vaguely familiar, like that's something that might have happened in the past, so much an entire mechanic as invented so it didn't have to happen so much in the future, you might be on to something... [up]
It's the most effective use of the mechanic. Relocating/ recalling cheap, optimised, engineered taxis to use them again and again and again.
Ever seen a picture of a snake eating itself? Same thing.
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