New hyperspace visuals and target star arrival

I always seem to be the only person that loves the "WAMPOW!" and sudden rushing appearance of the Star/Station after the transition. Really kicks me right in the sci-fi glands. Love it.
 
I much preferred the old 2.1 Hyperspace even though I did suggest that the target Star be added and zooms in. The effect is not quite convincing due to our own loading times and the rapid zoom upon exit is also dependant upon our graphics cards.
What I miss now is in 2.1 we seen the odd Stars flash by us which was much more convincing than all these coloured clouds. They went too far and messed with what was already quite ok.
 
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Less realism?!
Do you have a source that accurately depicts faster than light travel?

Passing hundreds of stars while jumping from one star to the next one is simply nonsense.
It's bothering because so many other aspects of the game are taking things seriously and the jump animation we are looking at 1000 times is a bit annoying that way.
And it should be easy to fix...
 
Funny how everyone if different - how some people like something and other not.

I really liked the hyperspace change and thought it was a step in the right direction, and much better than before. It seems on this one though I'm the massive minority!
 
I can live with the popping star, it might be realistic at these speeds.

But what bothers me are the stars around which give me impression that I am jumping through half of the galaxy.

I hoped they remove this with the target star visibility. It makes absolutely no sense.

A perfect transition would look like entering the low wake while seamless morphing to the new skybox. Passing only the few stars you would really see on your way.

Honestly, you're in witch space, not hyperspace.. or something. I don't know the lore 100%. There aren't any giant gas clouds between you and your destination (in most cases) either so I'd assume those points of light passing your cockpit are an artifact of witch space itself, not stars being passed during the jump.
 
i notice a few more acid induced colours flying by and the star hangs in the baackground?...then bam its in your face...
would be good to see it get closer and bigger.....still its better than it was.
 
Honestly, you're in witch space, not hyperspace.. or something. I don't know the lore 100%. There aren't any giant gas clouds between you and your destination (in most cases) either so I'd assume those points of light passing your cockpit are an artifact of witch space itself, not stars being passed during the jump.

I think witchspace got dropped in favour of hyperspace, but not 100% sure on lore either?

https://forums.frontier.co.uk/showthread.php?t=4809

It seems witchspace drives are old tech according to MB.

https://forums.frontier.co.uk/showt...6-The-Canonn?p=4088631&viewfull=1#post4088631
 
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I was kind of sad they added the star to witch space at all. I wonder what witch space will look like when the Thargoids are pulling you out of a jump into it. I hope it's the solid black nothingness
 
I always seem to be the only person that loves the "WAMPOW!" and sudden rushing appearance of the Star/Station after the transition. Really kicks me right in the sci-fi glands. Love it.

Nope I like .. and I think only equalled by the really satisfying bang as you enter witch-hyper-space in the first place. A great sound effect for me that one, it really pops.

There is another reason for tweaking and altering the tunnel .. which is to change it just for the sake of changing it. If you're exploring it's something you see quite a bit, and something even slightly different to look at is not a terrible thing.
 

Philip Coutts

Volunteer Moderator
For me it's an improvement on the old hyperspace and I really like it. I don't mind the star being there it provides a bit of a focus point. Overall a small but noticeable quality of life improvement
 
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Maybe it's a case that the last ly is tricky to smooth out cos there's a whole heap of potential obstacles to have to work out?
Surely could be done, but much easier just to whomp in v near?
Would like a smooth transition in for the last ly personally :)
 
At the "apparent realspace" velocities of a hyperjump, assuming one could "see" the light from the stars you're passing anything from ahead or astern of you would be almost irrelevant. Anything astern would be red-shifted into invisibility light from all the systems you "pass" would seem to arrive simultaneously as a bright ring around the observation point possibly bleeding into reddish light at its "rear" but I'm guessing that only the light arriving from directly perpendicular to your travel vector would be relevant. As far as I'm concerned, the animated "wormhole effects" while our arrival instance is generated are preferable to that, whether it's "realistic" or not.

As to the arrival effects, If we assume that relativistic effects don't apply within the "hyperspace tunnel" and you can "see" photons from directly ahead or astern without appreciable red or blue shift (leaving out any consideration of whether or not the "hyperspace tunnel" even exists for long enough for them to propagate through it) it's reasonable you could see your destination ahead of you as a point light source. Assuming you could look astern in hyperspace you might see your starting point as well but unless you were departing with your rear pointed directly as a nearby star (nearby as in no further away from it than its nav beacon) the view to the rear would probably be dark. Given that the drop from hyperspace to SC is from a "apparent speed"over 11 million c (assuming an 11 ly jump taking about 30 seconds to complete from normal space exit to SC drop) to a velocity measured in km/sec over a space of under a second, over that time you cover sufficient distance that the change in your destination stars appearance from a point source to a visible stellar sphere would be, for all intents and purposes, instantaneous. At best the arrival view would "pop" from point to sphere really fast. Probably too fast for it to be worth FD animating the (at best) couple of frames it would take to close out the hyperspace sequence.

Given that according to the lore we are neither creating a mini-wormhole nor achieving supraluminal velocities within our local frame of reference, but are instead translating that frame of reference to a new location extremely quickly, almost ANY effect that FD choose to employ to represent it is as "realistic" as any other, though. If it's visually ok, it's ok.
 
ITT, people who apparently understand the mechanics behind hyperspace travel and FTL drives.

How does frame shift work, again?

Plx, tell me more about how an FTL drive should behave...
 
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