Love the CobraIII still, but it does lack some of the accessories space of the asp, which i now use as ship of choice. I like the combat runs/assinations, often jumping into dangerous space with hyperspace target selected for quick escape, and sit there with some expensive goods on board, floating at approx 123kms waiting for easy pickings, errm pirates.
have been elite
3 times in elite BBC
twice on amiga elite
twice on pc elite
3 times on frontier
once on FFE.
NOW getting back into it with glffe.
I've done the trading ploy, combats, had the imps, cobras, boa's, lions, pumas. Like the huge ship with top/bottom turret pulse lasers (30mw) and stacks of shields, then jsut cruise and let the poor saps float in my xhair while i trounce them in short order.
The best ship i had was completely accidental.
Had an imp courier, stacked for combat, doing the jump into dangerous space thing, made it to a space station with about 30% hull left, and the auto pilot crashed me into the doors, leaving me with about 5% hull and no engine. Luckily i'd jumped to saftey at a high tech planet, which sold larger hyperdrives. So i fitted the class 6 (meant i had to loose some shields) but a courier with the explorers drive fitted. That was fantastic range. I must of tried 100's of times since then to repeat the hull damage and smash the drive so i could by the class6 again but never been able to repeat it.
I'm now playing for a bit of fun with the asp startup ship in Nic's version of GLFFEa, where the missiles weigh nothing, the cargo space is a bit bigger, and a class4 military is the pre-fitted engine, its a damn good alrounder, although i've fitted passenger cabins, rather than relying on trading to gain the extra pennies for running costs, between assassinations.
I do prefer beam laser, although i use it like a pulse, it fires when i want, rather than waiting for recharge, so if i JUST miss, i can re-fire.