what do you think of 2.2?

I can't play 2.2. It gives me some error about Direct 3D buffering and crashes to desktop when the ship spinner is going. I'm using an oldish dual core, so I'm technically below min specs. I was able to default back to 1.7. I've just made one loop of the CG so far. The new hyperspace animation looks great and the transition from hyperspace to supercruise in the target system is definitely smoothed out. Jumping into the same place in a system is going to be cool, too, rather than the random drop. I enjoy navigation and keeping myself galactically oriented, and it was often a little bit disorienting. I'm looking forward to navigating using only the nav panel, see if I can find my way around without looking at the map. The changes to hyperspace jumps are A+ so far. The new station UI has good info. Passenger missions seem fun, and will definitely increase the variety of choices at any given station. Tonight, I'm going to spend some time in the Galaxy map and see about the new course plotting options. I'm especially looking forward to being able to plot a course and save it between sessions. I like to log in and play for a little while and then go do something else, and that will remove the hassle of having to replot my course every time! I'm probably gonna abandon my efforts on this community goal, snag a Hauler rental and go pick up my Yellowjacket. I think it's about damn time to leave the bubble for a spell. No offense, but I'm getting sick of y'alls bullcrap! [haha]

edit: The new navigation is rad. I love it. Frontier aced it.
 
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finally live the 2.2 defects / qualities have you encountered? I'm curious

Thanks for response!
The outfitting menu has errored on me several times.
The new graphics are nice.
I'm glad to have module storage; but it's unfinished and I worry will stay that way.
I'm glad to have ship moving, but it's overpriced.
I don't like the nerf of courier mission rewards.
I've yet to play with fighters as I have no ship that can carry them.
My toon has a head.
I like the increased amount of information (but why do I only get star info when I hit the jump engine?)
Please give me a way to modify a ship in storage (so I can add cargo space to a ship I want to switch to when I have cargo).
Except for the obscene rewards: passengers seem uninteresting.
 
Cons: hired and trained crews dying with your ship, making ranking them up utterly pointless.

Pros: everything else, really. 2.2 brought some interesting new toys and quality of life improvements.
 
So far so good except for one problem. All the missions seem to be paying much less--except passenger missions but not everyone wants to be a space tour guide. I'm not sure what the big appeal of farrying passengers around is supposed to be.
 
Love it. Super update. A few        n i g gles which were known about in beta which is dissapointing (cant deploy weapons in slf after swapping between ships and requesting docking)

But over all itz great. Planet visuals niceky improved too :)

Edit

Seriously....... n i g g l e s fails rude word check?
 
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In the main am quite happy with it. I added an SLF to my combat conda and let the harmless pilot I hired take the helm at a navigation point whilst I played in the fighter. It was a lot of fun and I racked a few kills before heading off to QAMA to get a Beluga. I outfitted it fine. Opted for 2 Luxury and 2 VIP cabins and A rated most mods. Jump range is poor til I get it molded but who cares. Practiced getting in and out of the slot before picking up passengers and was surprised how much easier it was in the A Beluga on my first go than the Anaconda.

Now comes the slightly disappointing bit for me. I decided to take one passenger mission only to ease myself in. Took a sightseeing trip. It was 3 stops and around 300 LY's for 2.5 million which I snapped up. I put her in a luxury cabin and her first demand was for progenitor cells which I sourced on the way to first destination. Got to first beacon in Hecate on a planet scanned the Jewelled Rings. So far so good made my way to second stop. Now I ran out of fuel of stop for my destination (didn't take a fuel scoop.......stupid). Got to the second beacon which took an age to show up for some reason. No bother let's move on I thought. Got half way to 3rd location and decided to stop for fuel again. On my way out of the station a type 9 decided it was coming in whilst I was half way out the slot. We both got stuck. I managed to wiggle free but not before picking up a fine. Now I get a message from the passenger saying she doesn't like criminals and is now unhappy. Oh well onwards we go. I jump to the next star and get a message from her asking to go to the first beacon again! WTH I think and take a look at the galaxy map which still shows the mission marker on the 3rd drop point and nothing at Hecate so I ignored the message and carried on. I arrive at 3rd system to find no tourism beacon. Flew around for 20 minutes and it never showed. Scanned Nav beacon....still no show. Damn I think back to Hecate then. Get there and beacon shows as already scanned. So I was unable to complete my first mission and blasted the old lady out the airlock. That pretty much chewed up all the time I had after work and the long download so went to bed. Am hoping I have a better time of it tonight lol
 
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Generally liking it so far. Few bugs that seemed to have been introduced post beta, but they'll get sorted out soon I'm sure (especially the module storage bug.)

Just trying to unlock the new engineers, upgrade some ships then go looking for mysterious stuff.
 
I wish I could rate this update, but I'm afraid I'm too far from my gaming computer which is about 13k ly (km) away (too busy earning "credits" irl), but it looks nice in teh patch note.

Still waiting for space legs though. I hope by the end of May we'll get it. Omg so much new there will be in the game by the time i make it back home. Or not.
My poor Corvette and iCutter are nothing more than a dust collectors right now. What a pity.
 
Ship launched fighters, so much fun. :)

Exploration, system map changes are very welcome and add to the exploration mechanic.

Clearly ship transfer is useful, at last I've been able to tidy up and sell those ships I have scattered about. It's just really a one off thing for me though.

Just my thoughts so far from playing around last night, lots I haven't properly looked at yet.
 
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verminstar

Banned
Standard mission payouts appear to have been hit hard with the nerf bat...not so good.

Fitting screen a bit unpredictable but otherwise seems to improved visually...can't really say much about fighters, crew or passengers as those aspects of the game do nothing for me...I'm more concerned with the exploration improvements and I'm already gearing up to leave the bubble fer Jacques again. Won't be taking passengers as it would mean compromising the diamondback loadout and make it into a glorified tour bus.

Visually better, but not enough in that update to entice me to stay in the bubble for. The black is calling me back to her cold embrace, and with the nerfed missions, theres nothing else to stick around for. I suppose overall, I got this feeling of being a bit underwhelmed...the hype promised so much more. I'll reserve final judgement until I've been in the black fer a month or two to see what new stuff has been added.
 
Once I've sorted out all of the various upgraded modules on my 40 ships :rolleyes:...I'll let you know!

PS - I really wish I'd kept a log for which ship has which mod! GRRRRR!

Ow, I feel with you, this took me an hour with my small hangar of 8 ships. But now I have ship equipping freedom again! Yes, this feels so good.

Otherwise I wonder why I can't finish any interdiction in a cobra?! Somethings not right there...

Else looking forward to find all the nice thing FD put into this.
 
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Well I have to say I am very pleased with this update. I have yet to experience ship launched fighters but I feel they add an interesting dimension to the game. The new GalMap and menu system are great improvements making playing the game more enjoyable. Passengers are a welcome addition and I am excited about the potential they offer for future development.

Thanks FD.

[So impressed I will not caveat this post with any pet gripes] [smile]
 
2.1 made missions pay well and they fixed that with 2.2. Hey we heard that couple stations give too good missions, instead nerfing those couple stations we should nerf all missions because its easier. So back to were we started with missions. No we need to go through the missions are worthless thing again for next 4-6 months.

Passenger missions are just same as hauling missions were before. Ship launch fighters are fun but the AI for the fighter/main ship is ..... and there is no other than combat uses for fighters. So all headline features are meh and don't add much to elite, but the all QOL changes are mostly good.
 
The game is an immense Galactic sandbox, the biggest game world in history.
NMS is considerably larger.

However, each new heavily-promoted update FD release seems to delight in denying explorers any hope for the sort of game they envisaged since the Kickstarter, instead working flat out to lay on yet another serving of empty adolescent pew-pewing, flavoured with a new gimmick. This time the gimmick is Ship-Launched Fighters, whose usefulness in combat is debatable, and whose only appeal to explorers was in their potential as a lifeboat - FFE players will remember the Stowmaster Fighter of the Quest ships 20 years ago - a potential which is completely absent in ED.
I disagree with your assertion that the change is focused on combat.

Major changes:
Fighters (yes: that's combat). Crew is part of fighters
Improved graphics, especially for certain stellar objects. (no combat: arguably explore).
Passenger missions (trade).
Module storage and ship transfer (Might be combat)
New alien things somewhere (explore)
New ships (all trade)

Oh, and they nerfed delivery missions.
 
These are the Problems in 2.2 IMO

1. Hired Crew - Needed for SLF, but their prices are ridiculous. Having 2 crew members will cost me 25% of my profit. Thats a huge amount of credits for the typical Conda / Corvette/ Cutter CMDR. And without hired crew we cant use SLFs. Damned if you do, damned if you don't.

2. Ship Transfer - great for small ships. Cost prohibitive for large ships.

3. Nerfed trade missions - To further pour salt on the wounds above, trade missions now pay 10% of what they used to. Nevermind the fact that you can still make make 40-50 million per hour stacking kill skimmer missions. What happened to be able to play our way?

4. Beluga is a death trap - Bad shields, bad fuel scoop, no ability to manage heat, adding shield boosters cooks the ship, and it is slow. I was really looking forward to the Beluga, but I'll skip it for now.
 
1. Hired Crew - Needed for SLF, but their prices are ridiculous. Having 2 crew members will cost me 25% of my profit. Thats a huge amount of credits for the typical Conda / Corvette/ Cutter CMDR. And without hired crew we cant use SLFs. Damned if you do, damned if you don't.
.

so... a couple of thoughts here.

1) I actually believe Frontier want us to get harmless pilots and train them ourselves.. that way they only cost us 10% at elite level AFAIK.

2) - and this has been answered to me before, and maybe i am thick, but i still dont get it.... why would anyone have more than 1 crew member at the moment?

3) i tried using SLFs without crew.. it works.. but its risky. my ship did not have turrets, but i imagine if you made a turret boat, set to fire at will and put 4 pipps to shields and 2 to weapons it could probably stand up a little while whilst you were in your slf

as for your trade missions


AFAIK the cut in payouts across the board is confirmed as a bug. i think they wanted to balance certain outliers but accidentally nerfed the whole lot. I expect a fix soon.
 
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Why not have more than one? There is room for 3. Kind of like an RP thing. And 10% is a lot. My reward from a CG can be 20 million. So now I have to give 2 million to the crew member? Thats too much. There needs to be a cap on how much a crew member can earn per week or something like that.
I wouldn't mind giving him 10% from kills where he actively assists. But if he is just sitting safely in my ship and resting.... Doesnt deserve anything.
Why cant we buy imperial slave crewmembers?

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I also wouldnt mind seeing crew members fill the empty seats in my Cutter and Corvette
 
First crew I saw at the Crew Lounge was named Khaleesi. She looked nothing like. Therefore did not hire :)

BTW the reason you don't hire 3 x 10% cut crewmembers is they demand to be paid, if they are active or not. So unless you like losing 30% of your income, only hire one, when you need one.
 
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