Let's address the passenger problem.

Kind of poor examples there, because a 737 protects passenger against an environment that's pretty close to vacuum in many ways. Outside a 737, it's -50C, a fraction of normal air pressure, higher radiation than ground level (transatlatic flight gives you a dose equal to an X-ray), with an unbreathable atmosphere. :)

It doesn't protect passengers against cosmic radiation, or temperatures of several thousand above or below zero, or hard vacuum.
 
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Could you explain how that's remotely relevant to what I just said please?
It seemed to me that you think 15 minutes is a silly amount of time to have for a luxury cabin. I could be mistaken.

Are you suggesting we dump luxury cabins or that time spent in cabins needs to be increased, somehow?
 
All arguments aside.

The scale in this game, in regards to ships and human bodies, isn't exactly up to par.

Also, the Virginia Class US Submarines, which encompass all required facilities for a crew of 135 to survive for up to 6 months at sea, is only 115m long. That's only about 35m shorter than an Anaconda.

The Anaconda is about half the length of a Nimitz Class Aircraft Carrier and about two thirds as wide.

Given the size of the pilots when viewed through the cockpit of the Anaconda, I'd say our pilots are about 2-2.5 meters tall. Ergo, the scale of the ships as measured is wrong, very wrong. Likely just arbitrary numbers thrown out by the team and accepted by all. Cause there's no fricken way that a Cobra is nearly the size of a Concorde given the size of the pilots in the cockpit.
 
No it takes 15 minutes. Time Compression was only part of FE2 and FFE it is not part of Elite Dangerous and never will be - that's why we have supercruise. Your passengers are going to be in their luxury cabin for 15 minutes before they get off at the next "bus stop" LOL

I'm not talking about a mechanical time compression, no more than I am in Skyrim. I am talking about the 'soft' time compression that goes on all around us in the game world to make things more tolerable. Or are we really that good as pilots that we can become billionaries in less than 100 hours of work? Is cargo teleported into our hold? And if explorers can get to Beagle Point in 3 days, why isn't the galaxy mapped?

'Soft' time compression is very much there, as it is in pretty much every game and TV series. time passes and stuff happens, but stuff happens far faster than in the real world. DNA tests take more than three hours for the Police to complete, for example.
 

Jex =TE=

Banned
Kind of poor examples there, because a 737 protects passenger against an environment that's pretty close to vacuum in many ways. Outside a 737, it's -50C, a fraction of normal air pressure, higher radiation than ground level (transatlatic flight gives you a dose equal to an X-ray), with an unbreathable atmosphere. :)

LOL https://www.quora.com/Is-it-possible-to-send-a-Boeing-747-to-space

And since nobody is landing on atmospheric planets right now, that isn't an issue.
 
As long as we are nitpicking... mass is completely wrong too.
The anacondas mass is more like a 737. An actual cruise ship would be 10-50x the mass of a corvette.

So... :p
 
I'm not talking about a mechanical time compression, no more than I am in Skyrim. I am talking about the 'soft' time compression that goes on all around us in the game world to make things more tolerable. Or are we really that good as pilots that we can become billionaries in less than 100 hours of work? Is cargo teleported into our hold? And if explorers can get to Beagle Point in 3 days, why isn't the galaxy mapped?

'Soft' time compression is very much there, as it is in pretty much every game and TV series. time passes and stuff happens, but stuff happens far faster than in the real world. DNA tests take more than three hours for the Police to complete, for example.

In much the same way refuel and repair are instant...

I'll let myself out.

:p
 
I don't understand why are you presenting hypotheticals?

Go on the game, A7 life support is 80 Tonnes, A8 life supporti s 160 tonnes, 2x 6B luxury cabins are 80 tonnes together, and 2x 5B luxury cabins are 40 tonnes each.

I'm not gonna do exact calculations here, but since Cutter can carry way larger shields, and other components, Cutter uses around 250 more tonnes than beluga on avarage for it's modules, yet can still carry 800 tonnes of cargo (to which I already did the calculation to)

so 250- 80 difference for life support, - 120 tonnes in cabin compartment weight (that includes all the luxury stuff you mentioned), there is still a whoping 850 tonne deficite when comparing Beluga (a larger ship) to the Cutter.

As you can see we don't need to use our imaginations, the raw data is already there, and it doesn't add up

Not to mention larger weapon instalations
 
I don't understand why are you presenting hypotheticals?

Go on the game, A7 life support is 80 Tonnes, A8 life supporti s 160 tonnes, 2x 6B luxury cabins are 80 tonnes together, and 2x 5B luxury cabins are 40 tonnes each.

I'm not gonna do exact calculations here, but since Cutter can carry way larger shields, and other components, Cutter uses around 250 more tonnes than beluga on avarage for it's modules, yet can still carry 800 tonnes of cargo (to which I already did the calculation to)

so 250- 80 difference for life support, - 120 tonnes in cabin compartment weight (that includes all the luxury stuff you mentioned), there is still a whoping 850 tonne deficite when comparing Beluga (a larger ship) to the Cutter.

As you can see we don't need to use our imaginations, the raw data is already there, and it doesn't add up, to be honest even

So... your issue is that the life support in the cockpit apparently weighs more than the life support in passenger cabins?
 
Kind of poor examples there, because a 737 protects passenger against an environment that's pretty close to vacuum in many ways. Outside a 737, it's -50C, a fraction of normal air pressure, higher radiation than ground level (transatlatic flight gives you a dose equal to an X-ray), with an unbreathable atmosphere. :)


What you say is true however the conditions you mention still do not compare to conditions in space for one thing the lowest temperature you can encounter in space is absolute zero which is -273.16C.
 
So... your issue is that the life support in the cockpit apparently weighs more than the life support in passenger cabins?

They upped the size of the life support unit to accomodate for the needs of passangers, where are you getting this magical "life support in the passengers cabins" from? I do not see such a module anywhere on my ship, and if cabins have their own life support, I already accounted for that since they are included in the modules weight
 
They upped the size of the life support unit to accomodate for the needs of passangers, where are you getting this magical "life support in the passengers cabins" from? I do not see such a module anywhere on my ship, and if cabins have their own life support, I already accounted for that since they are included in the modules weight

You're right. Passengers would just hold their breath and bring space blankets for warmth. Sorry about all the cancer, we didn't list radiation shielding as seperate modules so we can't assume it was included. *sigh*
 
Last time I checked a 737 couldn't go to space, provide life support in said space, maintain life support and services for days on long haul "cruises" and it has a speed less than the speed of light.
 
So they nerfed it and took out the class 5 and class 6 economy cabins for release? In Beta, I had a Beluga that could carry 90 or more passengers. I didn't see anywhere in the change log where they had removed class 5 and class 6 economy cabins. I just hope it's a case of the OP not being able to find class 5 and 6 economy cabins rather than FD taking them out.
 
You're right. Passengers would just hold their breath and bring space blankets for warmth. Sorry about all the cancer, we didn't list radiation shielding as seperate modules so we can't assume it was included. *sigh*

Every ship in the game comes with that technology already preinstalled.

Electronics are succeptable to radiation damage, it doesnt matter what you are carrying inside, the entire ship would have to be protected by default, if you don't want to irradiate every single station you dock with.

This is not an argument of any value
 
We should dedicate this thread for the 737. Frontier make a 737 that will work in space with imperial design. I pay to see that. Might have to rank up for cutter or clipper to get the 737 experience. :)
 
We should dedicate this thread for the 737. Frontier make a 737 that will work in space with imperial design. I pay to see that. Might have to rank up for cutter or clipper to get the 737 experience. :)

It would probaly be way easier to just apply entry level math to fix the obvious miscalcualtion in the Beluga.

And I say that while absolutely being IN LOVE, with the rest of the ship
 
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Every ship in the game comes with that technology already preinstalled.

Yes it does... IN THE COCKPIT. Not in the cargo/equipment space. When you install passenger space into what was cargo/equipment space it needs it's own life support too. *deep sigh*
 
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Yes it does... IN THE COCKPIT. Not in the cargo/equipment space. When you install passenger space into what was cargo/equipment space it needs it's own life support too. *deep sigh*

Electronics are succeptable to radiation damage, it doesnt matter what you are carrying inside, the entire ship would have to be protected by default, if you don't want to irradiate every single station you dock with.

Hillbilly sighing < science applying

edit: even today NASA has their crafts (even unmaned ones) fully shielded from radiation
 
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