No, *we* ignore the inconsistency.
It is literary mutual consent, to enable story-telling. It has happened since we sat around the fire and told stories. Off the top of my head, take Mallory, by example: The audience of Morte D'Arthur were contemporary. They knew that a knight doesn't just ride up to battle and dash into it, because he would not have any armour on, and would be on the wrong horse. Yet time and time again knights go from turning up somewhere to being fully decked in the panoply of war in mid-sentence. It was accepted and people - who knew that it was nonsense - still accepted the conflicting timing and thought it a jolly good read!
Yah true. It's a mutually accepted suspension of disbelief. That's what's caused this thread, FD decided on a certain "literary convenience" and the OP found it too much to be willing to suspend their own disbelief for the sake of the game's playability.
That was the basis of the whole "instant vs delayed" argument too... most of us weren't willing to accept that great a suspension of disbelief. It all comes down to how believable you want the game to be, and how many "conveniences" you're willing to overlook.