I am exhausted...

Yes I've had a busy few days posting a few threads.

This time around I have come to the conclusion that the new passengers missions... just aren't worth my time right now.

I just spent FIVE HOURS running a SINGLE passenger through a multi-stop route. And there were only TWO STOPS on the entire route!

Here's the real kicker, each of those stops had about +200LY between them. So I pretty much spent my entire day running this one passenger around. And I'm only getting paid 650k for this.

Never again.

Passenger missions are just ridiculous at the amount of distance you have to cover to get them done. If your ship isn't capable of +25LY per jump (and most aren't) then you're in for a LONG flight.

Am I just whining at this point?

Maybe. So I'm working on some strict personal rules when it comes to passengers missions and that might end up with me not running them as much or at all for awhile.

But seriously. Crisscrossing the bubble like this just for half a mill? That'll get ya 60LY one way. You want round trip for that? 3 mill or find another pilot. (For THAT much money I'm will to put up with whatever silly request you got too.)

Honestly without a high tier explorer/jump capable ship, Passenger missions are more pain then they're worth.

Think it's time for a full +10ly base jump range buff across the board for ALL ship if this distance thing is going to stick.
 
They seem profitable to me if you pick the right ones. Go for the ones which are less hassling and it's generally okay. Try and avoid criminals or demanding passengers and pick short range missions (avoid the sightseeing ones, go for delivery style) Also the very long range missions seem to be for roleplayers to be honest.

But these missions are probably my go-to for making cash since Sothis/Ceos is reportedly nerfed.
 
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I think the payout is determined by your reputation with the faction/travel company offering the mission.

I just did a mission that paid 1.7 mil and where I had to go fetch some consumer tech for the passenger and then jump 40ly to the destination. A pretty good pay out for me on that one. I am allied with the faction who offered it though.

The missions offered by lower rep factions don't look so good.

Svet
 
As others have said, good missions depend on your rep. I had two 1.5+ million missions tonight that had me take high value passengers one jump away.
 
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Deleted member 102790

D
I am allied with all 3 imperial factions in Polya Coliseum (system is Aymifa). It may still be in a boom.

It is a palm-tree type station. I used it last year to get my imperial ranking up to squire then stopped.

I get engineer materials like rain only there (also rare mats from flow-on outpost missions from the smaller non-imperial factions) - I don't need to pin blueprints.

Just did my first passenger mission for a rich tourist for $5,700,000 credits roughly in maybe 35 minutes?

I have luxury cabins (Orca) but only needed them to be economy ones to handle it.

(edit - Orca has grade 5 increased range FSD, think it is only about 21.5 ly loaded though)
 
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Made about 20 million yesterday evening from passenger missions, 4 I think.
Three of those were easy enough (once I figured out how to find the odd beacon that doesn't show up right away), but one was pesky and took forever, however that's not bad money for 4 hours.
It was more fun than the ceos thing, did some res hunting between each mission to rank up my crew, delivered some stuff for the CG, seen some cool new places.
Overall, made about 30 million and I wasn't really trying to just cash grind. Once they fix the missions I'll start doing those again too.
Sure, it's not the crazy cash payouts that you could get with ceos/sothis, but those runs bored me, could never do those more than once a week (mostly I only did those to pay for a new module or whatever then went back to other things), but was definitely more enjoyable.

Thing to note though is that multi hop passenger missions can take a lot longer than they first seem so keep it to two destinations to be safe, scan nav beacons, if you can't find a beacon start flying to each planet, it'll turn up, avoid wanted passengers if you don't have smuggling skills and check your galaxy map to see when the next destination maker appears as sometimes it's hard to tell when you've completed a stop as the passenger doesn't always tell you.
 
Couple of times I made over 4 mil for one jump, trucking a clean passenger. If you accept a 640K mission for a 1k ly journey, then you are doing it wrong.
 
Took a standard taxi mission yesterday 600k cr for 11ly...
Right before the landing a pop-up came in and a different faction wanted me to bring them elsewhere (just another 11ly) for whooping 2.2m cr.
What can I say? I'm not the Transporter™^^
 
Don't worry. Exhaust only cast a couple of seconds and has minutes long cooldown.

If you are exhausted, you should quit standing behind the ships thrusters.......

And if you are tired, stop running in front of the SRV.....

That's all I have folks

XD

Rep for both of you.

Yes I'm probably doing something wrong. All part of the learning experience. At the same time I still think there's a problem with majority of the passenger missions and distance required for a good chunk of them.

I'll get it. Still I should probably actually post in the Feedback forum about it.
 
Better payments become available with bigger faction rep.

Anyways, there are several types of passenger missions, the "tour" is only one of them. Perhaps try others to see if they suit you better?

But even the multi-destination "tour" shows the destinations in the mission description, so you're able to predict how much time it will take beforehand.
 
I've been running passenger missions is my lovely Beluga (G5 FSD G3 DD - handles so nicely!), not had to take anything as bad as 200ly for less than 1m cr.

Had to transport a VIP 11ly for 900k and that was probably the lowest paid I've taken. Managed to get some economy missions that matched the route of my high paid missions too. Really enjoying myself.
 
Better payments become available with bigger faction rep.

Anyways, there are several types of passenger missions, the "tour" is only one of them. Perhaps try others to see if they suit you better?

But even the multi-destination "tour" shows the destinations in the mission description, so you're able to predict how much time it will take beforehand.

Not for me. Right now all the better missions are actually locked to bigger cabins. Currently stuck in an Adder due to unfortunate circumstances. Not a lot of room for the bigger fancier cabins necessary. Need a gunship class with a lot of internals to really be able to run Passangers missions.

T6 is suddenly looking very attractive and the T7 might actually be a viable upgrade after that. Experimentation will be the best confirmation for this. Though so far unless you got Class fours or higher to spare, Passangers missions are a pain in the     and no amount of rep will help.
 
Here's a question that is perhaps answerable only by FD, does the mission values depend on cabin type, or cabin type and ship type?
1st class in Orca pays better (on avg) than 1st class on Anaconda.
 
Here's a question that is perhaps answerable only by FD, does the mission values depend on cabin type, or cabin type and ship type?
1st class in Orca pays better (on avg) than 1st class on Anaconda.

Based on my observation, payout is based on both cabin type and distance. Ship type is only a factor in the size/type of cabin they can fit.

Economy is available at just about every class. I haven't seen any other types below Class 4 hence my troubles finding a decent paying mission. Trying to find a fighter class with enough class 4 slots to spare is a pain.

Obviously bigger classes allow for more Passangers which increases the payout. And each type pays out depending on the minimum cabin type each Passangers will pay. (Unknown if they will pay more if you "upgrade" them.)

Distance is obvious. The father you go the more they pay. This of course is where the topic spawned from. Some of these distances are just too damn far.

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Buy an Asp.

An Asp is not 'high end' and completely solves your problem.

Which only highlights a bigger problem in that the ship to solve all my problems at the lowest possible level is a 12 million explorer ship. (6 for stock base, 6 for actually outfitting it/rebuy)
 
Yep, I took one of those too.. but I was also clever enough to start by plotting my route first, then picking up a half a dozen other lower-class passenger missions as well - a couple bulk tourists and a couple VIP's that wanted to go to places along the route. And at each of those stops, I was able to trade off those passengers for other passengers to other locations along the way.

All in all, about 4 hours of passenger ferrying, and a final payout of around 6m with only two interdictions - one evaded and one that, well, I sent flowers to someone's next-of-kin. Postage due of course.

Forethought, in hindsight, is always a good choice.
 
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