White Dwarfs Need Nerfing *ducks*

It is, they specify a safety feature in the patch notes.

Ok, fine, but I don';t think they should classify it as a bug. If you jump from a system that is in the direction for the ejection stream, then you should arrive in the stream.

There should be an element of danger to going to these places.
 
Ok, fine, but I don';t think they should classify it as a bug. If you jump from a system that is in the direction for the ejection stream, then you should arrive in the stream.

There should be an element of danger to going to these places.

By that logic should you also end up inside of a star in a binary system?
 
By that logic should you also end up inside of a star in a binary system?

Hmmm... no. Cos the FSD is mass (gravity) sensitive. If it's a very tight binary, then you should end up outside the barrycentrre of the tight orbit. I mean, If I jump into system with a brown dwarf I end up closer to it than I would do a blue super giant. Treat the tight binary like the super giant and arrive further out.
 
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Despite the patch notes saying that hyperspace jumps were tweaked to keep players from landing in the polar regions, where the vortex of death is, people are still landing in the polar regions and losing their ships to the stars.

Had this happen but I made it.
 
Hmmm... no. Cos the FSD is mass (gravity) sensitive. If it's a very tight binary, then you should end up outside the barrycentrre of the tight orbit. I mean, If I jump into system with a brown dwarf I end up closer to it than I would do a blue super giant. Treat the tight binary like the super giant and arrive further out.

Indeed, it detects gravitational forces. Which jets output in massive amounts. If coming in the direction of a jet, you would think it would purposely drop you out farther than normal.
 
Simple solution would be to increase distance between you and neutron star/white dwarf when you exit hyperspace. So even if you exit from a pole side of star, you will be far enough not to be affected by it, and you will have more distance to turn your ship and avoid emergency drop. These stars should be dangerous and deadly, but FSD also should be little more smarter not to drop ship right into the beam of death. Afterwards, player can decide if he wants to risk by entering beam and getting 300% jump boost.
 
Indeed, it detects gravitational forces. Which jets output in massive amounts. If coming in the direction of a jet, you would think it would purposely drop you out farther than normal.

I don;t think so. I'm no physicist, but that's not correct as I understand it. It's just light and other charged partials. In order for them to be gravitational, that would mean the streams would have mass... and light doesn't have mass, anything with mass can't travel at the speed of light.

Where's Scott Manly when i need him. lol.
 
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Rofl.

All the peasants are now complaining about one of the coolest and best new features in the game.

Come on, guys. Focus up.
 
I don;t think so. I'm no physicist, but that's not correct as I understand it. It's just light and other charged partials. In order for them to be gravitational, that would mean the streams would have mass... and light doesn't have mass, anything with mass can't travel at the speed of light.

Where's Scott Manly when i need him. lol.

In the game they seemingly do exert a gravitational pull, otherwise you'd be pushed away from the star in most cases. Plus the whole "gravitational stress" warning.
 
In the game they seemingly do exert a gravitational pull, otherwise you'd be pushed away from the star in most cases. Plus the whole "gravitational stress" warning.

Yeah, I think that's just a dramatisation of the effects of the stream. I don't think single Pulsars generate gravitational waves themselves, they'd need to be interacting with another massive object to do that. But I get that the game says there are unusual gravitational effects there, but I still think that there should be some element of risk to visiting these places.
 
Yeah, I think that's just a dramatisation of the effects of the stream. I don't think single Pulsars generate gravitational waves themselves, they'd need to be interacting with another massive object to do that. But I get that the game says there are unusual gravitational effects there, but I still think that there should be some element of risk to visiting these places.

I think there shouldn't be a risk when jumping in (for the uninformed it would pretty much result in a guaranteed death for simply jumping into the system) outside of the not paying attention and running into the star. There is a risk involving said systems if you intend to utilize the jets and that's all that's needed. Anything else and you begin to hamper simple travel even through populated space.
 
I think there shouldn't be a risk when jumping in (for the uninformed it would pretty much result in a guaranteed death for simply jumping into the system) outside of the not paying attention and running into the star. There is a risk involving said systems if you intend to utilize the jets and that's all that's needed. Anything else and you begin to hamper simple travel even through populated space.

Why should it be instant death? You enter the system in Super Cruise, and so long as you stay in SC and don't drop into Normal space the streams shouldn't kill you. It's onyl if you're not paying attention, and crash into the no-fly zone, than you'll be pulled out of SC and then you'll most likely die. I think that's a fairly justified risk.

I also think that coming out of SC near a black hole should result in death.
 
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Dude. Landed right in middle of the beams. Cannot stress that enough.

You can't avoid something you've already instantly hit.

How did you jump into the system with the white dwarf?
What was your throttle setting?
What caused the emergency drop?

White dwarfs where on my list of things to visit, but if there is a chance of destruction without me being able to do anything about it I will just ignore them.
 
Dude. Landed right in middle of the beams. Cannot stress that enough.

You can't avoid something you've already instantly hit.

So what if you hit the streams right away, if you in SC, you should be fine. It's only if you get to close to the star that you come to an Emergency stop and will get torn up.
 
While I'm all for the "real experience", I just had my first ..and last encounter with a WD. Jump into system immediately in stream, immediately dropped to normal space, queue spin of death and module malfunction...wait for slow death as hull and emergency air supply run to zero...insurance claim time...I am just SO glad it was in a Cobra not my A/D Python...only cost me ~4ook

I like a tough game...but I also like to know there is at least some chance that a bit of skill will get me out of a situation...I don't know of any skill that would have.
TBH this just seems a bit harsh if it ain't a bug.
 
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